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  • RIFT:
    Grandfather Fae Yule Dimension Contest

    KelariCuddles is at it again, this time with a Grandfather Fae Yule community dimension contest! In honor of Fae Yule, KelariCuddles is hosting a community dimension contest! From now until...Read More
    Posted: Dec. 15 @ 03:58 PM

  • RIFT:
    RIFTstream Dec. 15 Recap ? ?Tis the Season To?

    Image: https://www.trionworlds.com/rift/wp-content/uploads/sites/4/2017/12/RIFTstream-Brasse-Holiday-Header.jpg On Friday, December 15, 2017,...
    Posted: Dec. 15 @ 01:45 PM

  • RIFT:
    RIFTstream Dec. 15 Recap – ‘Tis the Season To…

    On Friday, December 15, 2017, RIFT’s Community Manager Yaviey and Brasse decked the Trion halls while they showed off Fae Yule 2017. On Friday, Jennifer “Yaviey” Bridges (Community Manager, RIFT)...Read More
    Posted: Dec. 15 @ 01:30 PM

  • RIFT:
    RIFTstream ?Tis the Season To?

    Image: https://www.trionworlds.com/rift/wp-content/uploads/sites/4/2017/04/livestream-logo.jpg This week Brasse and Yaviey will deck the halls...
    Posted: Dec. 14 @ 05:32 PM

  • RIFT:
    Orphiel's Mount Crate removed from store (note from CEO Scott Hartsman)

    Hey folks, As you know, there was considerable discussion external to the forums regarding the Orphiel Mount Pack - as noted on a thread or two...
    Posted: Dec. 14 @ 05:18 PM

  • RIFT:
    RIFTstream ‘Tis the Season To…

    This week Brasse and Yaviey will deck the halls for Fae Yule! This Friday, Jennifer “Yaviey” Bridges, RIFT’s Community Manager will be joined by Linda “Brasse” Carlson (Director of Community...Read More
    Posted: Dec. 14 @ 05:15 PM

  • RIFT:
    Fae Yule Extravaganza Extraordinaire

    Trion Creator Fayme is hosting a grand giveaway in honor of his birthday and Fae Yule! On Sunday, December 17, 2017 starting at 9:00 AM PST / 12:00 PM EST...Read More
    Posted: Dec. 14 @ 04:55 PM

  • Guild Wars 2:
    The ArenaNet Streaming Schedule for the Holidays

    We'll see you in the new year!Read More
    Posted: Dec. 14 @ 04:02 PM

  • Guild Wars 2:
    Meet Your Dhuum

    Byron Miller illuminates boss design in the deadly Hall of Chains raid.Read More
    Posted: Dec. 14 @ 04:01 PM

  • Guild Wars 2:
    The Hall of Chains on Guild Chat

    Don't miss the next episode of Guild Chat!Read More
    Posted: Dec. 13 @ 04:01 PM

  • RIFT:
    Ugly Sweater Costume Contest!

    Yep, it’s THAT time of the year again, when the ugliest knitted and crocheted outfits make their way out of the mothballs to assault our eyes! This year, Madarablackgetsuga is...Read More
    Posted: Dec. 13 @ 02:33 PM

  • RIFT:
    New Festive Fae Yule Pack

    Brighten up your holidays with this incredible offer, available beginning Wednesday, December 13, 2017 after the game update (NA) and Thursday, December 14, 2017 after the game update (EU)! For the...Read More
    Posted: Dec. 12 @ 12:59 PM

  • Guild Wars 2:
    Game Release Notes - December 12, 2017

    12/12/2017 - December 12 Release Notes Wintersday Come join us in celebrating Wintersday—Toymaker Tixx has made his annual visit to Divinity's Reach to spread seasonal cheer and festivity! Complete daily achievements to earn fanciful holiday weapons new and old, save Wintersday by giving wrapped gifts to the orphans around Divinity's Reach, test your snow-throwing skills against other players in Snowball Mayhem, experience the joy of jumping in Winter Wonderland, defend against waves of toys in Toypocalypse, and help keep Tixx's airship, the Infinirarium, in order! You'll also see Wintersday gifts appearing all around Tyria. Wintersday achievements have been split into three categories: "Wintersday Traditions" for repeatable achievements and annual achievements that can be completed once a year, "The Wondrous Workshop of Toymaker Tixx" for one-time festival achievements, and "Winter's Presence" for one-time achievements that give items for the Winter's Presence collection. The Wintersday meta-achievement "A Season of Merriment" is earned by completing Wintersday daily achievements and can be repeated to collect even more gifts. Race fever is spreading, and a new seasonal race event has been unveiled in Divinity's Reach! Speed through the streets on your favorite mount, or dash through the falling snow on foot to earn new annual and daily achievements. Festivalgoers who haven't earned an official mount license can speak with a race coordinator to temporarily rent a mount for a small fee. A second entrance has been added to Toypocalypse to allow coordinated adventurers to form a group ahead of time for the activity. Toypocalypse has also had a number of bug fixes and updates in both the grouped and match-made versions: Skritt mercenaries have been reduced in number from 6 to 4 and can now be found on either side of the airship. Sword-wielding skritt mercenaries now have an additional skill and increased toughness. Rifle-wielding skritt mercenaries now have an additional skill. Visual tracking of scrap donations to skritt mercenaries has been added to allow players to see how close they are to being hired. Fully upgraded defenses can now be partially repaired by interacting with them while carrying the appropriate bundle. The Winter Wonderland jumping puzzle has been updated: Each of its three routes now presents jumpers with a different difficulty, ranging from the sedate and scenic Quaggan Route to the fast-paced Gingerbread Route. Adventurers will face colder temperatures and less-stable platforms on the harder routes, but they will find greater rewards waiting for them at the end of the climb! Several bugs and timing issues have also been addressed, making a safer experience for all participants. New Wintersday-themed guild decorations have been added. Wintersday decorations in Divinity's Reach have been updated. Toymaker Tixx assures citizens that the falling snow generated by the Infinirarium is completely safe. Wintersday rewards have been streamlined to reduce inventory clutter and excessive inventory management. A new snowflake item has been introduced. Snowflakes drop from Wintersday gifts and can be used to craft food and gear. Snowflakes can be traded for Snow Diamonds, which are used for premium rewards. All old snowflakes (tiny, delicate, glittering, unique, pristine, and flawless) can be double-clicked to convert them into the new snowflake. Further explanation about this change can be found here ( https://en-forum.guildwars2.com/discussion/20443/wintersday-rewards-update). Enjoy the festivities for the next three weeks! World Polish Fixed a bug in which Orphan Laine could send his letter to players who were already helping the orphans. Removed the "Enter the item's name below to confirm before destroying" requirement from Orphan Laine's letter. Fixed a bug in which Toymaker Tixx and Orphan Laine could send their letters to players twice during the Wintersday festival. Updated the locations of some orphans, festival guides, and magic snow piles in Divinity's Reach to avoid nearby decorations. Updated the icon for the Lunatic's Fashion achievement to match its Halloween category. Added a small but tasty reward for successful test participants in the Proxemics Lab guild puzzle. Living World Corrected the icon used in the wardrobe entry for the Mini Branded Wyvern. Kralkatite ore now offers the "Consume All" option when right-clicked. General Hylek Shadowleapers (all variants): Removed the passive skill that caused these creatures to evade ranged attacks. Lowered the recharge time of Retreating Shot from 8 seconds to 6 seconds. Asura—Radiation Field: Poison duration has been adjusted from 2 stacks for 3 seconds to 1 stack for 6 seconds. Fractals Twilight Oasis Increased the evade duration of the Enhanced Reflexes special action skill by 100%. Reduced the radius of the wind pull for all tornadoes. Increased the aftercast of High Priestess Amala's Wings of Rage attack by 0.5 seconds. Profession Skills Developer Note : In this extra balance update, we're looking to reduce the overall burst potential of damaging conditions throughout the game. We've done this by reducing the number of condition stacks inflicted while increasing the applied duration so that overall damage remains similar (with a bit of variance one way or the other). In addition, we've evaluated some of the vulnerability applications via the trait system and have reworked some of the guaranteed high up-time traits, pushing the vulnerability into more guaranteed—but limited—moments during combat. Finally, there have been a few profession-specific changes aimed at improving the general health of the game. General Barrier: The application of the barrier effect no longer resets the delay or decay of existing barriers. Barrier no longer decays over time; each application now disappears after 5 seconds, and all skills that grant barrier now give 15% more barrier. Movement Skills: Camera facing no longer reduces the travel distance of these skills. Interrupts and Defiance: Skills, traits, and sigils that have bonus effects when interrupting foes will now activate when used against foes with defiance bars as though they had been interrupted. Note that this does not require a creature's defiance bar to be active, just that the creature be using a skill when an interrupt effect is applied. To prevent abuse against bosses with long attack windups, a 3-second cooldown between activations of these skills has been added to skills without existing cooldowns. This cooldown is only applied when interrupting foes with defiance bars. This change affects the following game elements: Warrior Merciless Hammer: Confusion application only. Sun and Moon Style: Quickness effect only. Thief Pressure Striking Impacting Disruption Ranger Moment of Clarity Elementalist Polaric Leap Mesmer Illusion of Vulnerability Furious Interruption Power Block: Cooldown increase is not applied to defiant creatures. Duelist's Discipline: Recharge effect only. Chaotic Interruption Sigils Superior Sigil of Ruthlessness Superior Sigil of Absorption Superior Sigil of Draining Superior Sigil of Rending Superior Sigil of Severance Elementalist Earthen Vortex: Bleeding stacks have been adjusted from 3 stacks for 5 seconds to 2 stacks for 8 seconds. Signet of Earth: Bleeding inflicted has been adjusted from 5 stacks for 7 seconds to 4 stacks for 9 seconds. Stone Sheath: Bleeding has been adjusted from 3 stacks for 6 seconds to 2 stacks for 9 seconds. Dragon's Tooth: Burning has been adjusted from 3 stacks for 3 seconds to 1 stack for 10 seconds. Searing Slash: Burning has been adjusted from 2 stacks for 3 seconds to 1 stack for 6 seconds. Cauterizing Strike: Burning has been adjusted from 2 stacks for 4 seconds to 1 stack for 8 seconds. Cleansing Fire: Burning has been adjusted from 4 stacks for 3 seconds to 2 stacks for 6 seconds. Twin Strike: Burning stacks have been reduced from 2 stacks for 4 seconds to 1 stack for 8 seconds. Plasma Burst: Burning has been adjusted from 2 stacks for 3 seconds to 1 stack for 6 seconds. Molten Burst: Burning has been adjusted from 3 stacks for 3 seconds to 1 stack for 8 seconds. Arcane Fury: This trait has been replaced by Arcane Prowess , which grants might for 8 seconds when you swap attunements. Electric Discharge: This trait now properly displays its damage in the combat log and inflicts vulnerability in addition to its previous strike effects. Weak Spot: This trait has been replaced by Raging Storm, which grants fury for 2 seconds when you inflict critical strikes. Lucid Singularity: Fixed a bug in which this trait failed to remove all instances of the listed conditions. Engineer Excessive Energy: This trait's functionality has been changed to now cause vigor on you to grant a 10% damage increase. Blunderbuss: Reduced the bleeding stacks inflicted at each tier by 1. Increased the duration of bleeding from 5 seconds to 7 seconds at all tiers. Retreating Grapple: Bleeding inflicted has been adjusted from 3 stacks for 6 seconds to 2 stacks for 10 seconds. Throw Junk: Bleeding has been adjusted from 2 stacks for 3 seconds to 1 stack for 6 seconds. Incendiary Ammo: Burning has been adjusted from 2 stacks for 3 seconds to 1 stack for 6 seconds. Incendiary Powder: Burning duration has been adjusted from 2 stacks for 4 seconds to 1 stack for 8 seconds. Rocket Kick: Burning duration has been adjusted from 3 stacks for 5 seconds to 2 stacks for 8 seconds. Chemical Field: Poison stacks have been adjusted from 2 stacks for 4 seconds to 1 stack for 8 seconds. Crystal Configuration: Zepyhr: Fixed a bug in which this trait failed to remove all instances of the listed conditions. Heavy Armor Exploit: This trait has been renamed Sanguine Array and now grants might when you inflict bleeding. High Caliber: Increased the range threshold of this trait from 240 to 300, and increased the chance to inflict critical strikes from 10% to 15% against foes within the range threshold. No Scope: Increased the range threshold of this trait from 240 to 300. Reduced the internal cooldown of this trait from 10 seconds to 8 seconds. Fury now grants 150 ferocity. Guardian Chapter 4: Shining River: Increased base healing by 50% and heal scaling by 65%; this skill now heals over time in the affected area rather than all at once. Core Cleave: This skill has had its animation reviewed and now completes slightly faster than before. Bleeding Edge: This skill has had its animation reviewed and now completes slightly faster than before. Searing Slash: This skill has had its animation reviewed and now completes slightly slower than before. Symbol of Vengeance: Fixed a bug that prevented this skill from displaying the increased damage dealt when equipped with Symbolic Power. Symbol of Energy: Fixed a bug that prevented this skill from displaying the increased damage dealt when equipped with Symbolic Power. Burning stacks inflicted have been adjusted from 2 stacks for 5 seconds to 1 stack for 12 seconds. Judge's Intervention: Burning stacks inflicted have been adjusted from 3 stacks for 3 seconds to 1 stack for 8 seconds. Merciful Intervention: This skill now revives allies in the target area for 20% of their downed health upon impact in addition to its healing component. Purging Flames: Burning has been adjusted from 3 stacks for 5 seconds to 2 stacks for 8 seconds. Signet of Judgment: Burning has been adjusted from 2 stacks for 3 seconds to 1 stack for 6 seconds. Chapter 2: Igniting Burst: Burning has been adjusted from 4 stacks for 3 seconds to 2 stacks for 6 seconds. Quickfire: Fixed a bug that allowed for multiple applications of Ashes of the Just while this trait should have been on cooldown. Mesmer Inspiring Distortion: This trait now grants 5 seconds of aegis instead of 1 second of distortion. Chaos Vortex: This skill now attempts to face the selected target before firing when it's targeted on foes beside or behind the caster. Ether Clone: Torment duration has been adjusted from 2 stacks for 5 seconds to 1 stack for 9 seconds. Portal Exeunt: This skill now performs a range check before activating to prevent unusable portals from being created. Arcane Thievery: In addition to its previous effects, successfully hitting a target now inflicts slow on the target for 4 seconds while granting quickness to the mesmer for the same duration. Mantra of Recovery: Healing has been increased by 25% when fully charged. Mantra of Pain: Increased might stacks from 8 to 12. Mantra of Concentration: This skill now grants quickness for 5 seconds when fully charged, in addition to its previous effects. Mantra of Resolve: This skill no longer grants resistance when fully charged. Instead, it now removes all conditions. Tides of Time: Improved the consistency of the returning wave in situations where the outgoing wave impacts walls or terrain. Imaginary Axes: Increased the confusion stacks applied by the player from 2 to 3. Increased the duration of confusion stacks applied by both the player and clones from 4 seconds to 5 seconds. Phantasmal Seeking Axe: Increased torment duration from 3 seconds to 4.5 seconds. Necromancer Feast of Corruption: Torment has been adjusted from 2 stacks for 4 seconds to 1 stack for 8 seconds. Chillblains: Poison has been adjusted from 3 stacks for 5 seconds to 2 stacks for 8 seconds. Deathly Chill: Bleeding has been adjusted from 3 stacks for 5 seconds to 2 stacks for 8 seconds in PvE. Dark Water: Poison has been adjusted from 2 stacks for 6 seconds to 1 stack for 12 seconds. Harrowing Wave: Burning has been adjusted from 3 stacks for 3 seconds to 1 stack for 8 seconds. Torment has been adjusted from 3 stacks for 3 seconds to 2 stacks for 6 seconds. Oppressive Collapse: Torment has been adjusted from 3 stacks for 6 seconds to 2 stacks for 9 seconds. Serpent Siphon: Poison has been adjusted from 2 stacks for 5 seconds to 1 stack for 10 seconds. Plaguelands: Burning has been adjusted from 2 stacks for 5 seconds to 1 stack for 10 seconds. Necrotic Traversal: Poison has been adjusted from 3 stacks for 6 seconds to 2 stacks for 9 seconds. Punishment Skills: Adjusted torment from 2 stacks for 5 seconds to 1 stack for 10 seconds. Desert Shroud: Torment stacks per hit have been adjusted from 2 stacks for 4 seconds to 1 stack for 10 seconds in PvE. The PvP and WvW version has been adjusted from 2 stacks for 2 seconds to 1 stack for 5 seconds. Speed of Shadows: Fixed a bug in which this trait failed to remove all instances of the listed conditions. Rending Claws: Increased damage by 13%. Ghastly Claws: Increased damage by 11%. Unholy Feast: Increased damage by 10%. Dhuumfire: Fixed a bug that prevented this trait from inflicting burning when multiple scourge profession skills were activated at the same time. Death's Embrace: Increased vulnerability stacks from 1 to 5 and increased duration from 5 seconds to 8 seconds. Increased enemy health threshold from 33% to 50%. Vulnerability can now only be applied to the same foe once every 10 seconds. Unholy Fervor: This trait has been reworked and renamed Dread. It now causes fear you apply to also inflict 10 stacks of vulnerability for 5 seconds. It also causes attacks against foes inflicted with fear to deal 20% more damage. Spiteful Talisman: This trait now reduces the recharge time of axe skills in addition to focus skills. Ranger Slash: Increased damage by 16%. Slice: Increased damage by 45%. Power Stab: Increased damage by 80%. Maul: Reduced the duration of the Attack of Opportunity granted from 20 seconds to 10 seconds. Hilt Bash: Increased damage by 42%. Precision Swipe: Increased damage by 20%. Whirling Defense: Increased damage by 15%. Steady Focus: This trait has been renamed Farsighted, and its functionality has been changed. It now causes projectiles fired by ranger weapon skills to deal 5% bonus damage. This bonus is increased to 10% on foes beyond a range of 600. Winter's Bite: Bleeding stacks have been adjusted from 3 stacks for 5 seconds to 2 stacks for 8 seconds. Throw Torch: Burning stacks have been adjusted from 2 stacks for 5 seconds to 1 stack for 10 seconds. Glyph of Alignment: Poison stacks have been adjusted from 3 stacks for 5 seconds to 2 stacks for 8 seconds. Grace of the Land: Reduced the might granted by this trait from 4 stacks to 3 stacks. Pack Alpha: Fixed a bug that prevented this trait from affecting new Path of Fire pet family skills. Revenant Energy Drain Skills: All skills that cancel energy-drain skills have been modified to be usable in midair. Deathstrike: Energy cost has been reduced from 20 to 10. The cooldown has been reduced from 20 seconds to 15 seconds. Impossible Odds: This skill and its associated Relinquish Power skill are now usable in midair. Project Tranquility: Fixed a bug that prevented healing from the tablet from being reported in the combat log. Scorchrazor: Burning has been adjusted from 2 stacks for 2 seconds to 1 stack for 4 seconds. Manifest Toxin: Poison has been adjusted from 2 stacks for 6 seconds to 1 stack for 12 seconds. Temporal Rift: Torment has been adjusted from 3 stacks for 8 seconds to 2 stacks for 12 seconds. Forceful Displacement: Torment has been adjusted from 4 stacks for 6 seconds to 3 stacks for 8 seconds. Venom Enhancement: Poison has been adjusted from 2 stacks for 5 seconds to 1 stack for 10 seconds. Abyssal Chill: Torment duration has been adjusted from 2 stacks for 3 seconds to 1 stack for 6 seconds. Maniacal Persistence: Torment duration has been adjusted from 4 stacks for 5 seconds to 2 stacks for 10 seconds. Mutilate Defenses: This trait has been reworked and renamed Expose Defenses. This trait now causes your first attack when entering combat to inflict 5 stacks of vulnerability for 5 seconds. This skill refreshes whenever you use an elite skill. Thief Weakening Charge: This skill now moves the thief toward a selected target, but will not allow them to travel through the target. Cursed Bullet: Increased base damage by 43%. Spotter's Shot: Increased damage by 18% in PvE only. Three Round Burst: Increased damage by 18% in PvE Only. Death's Retreat: Reduced initiative cost of this skill from 5 to 4 in PvE only. Poison has been adjusted from 2 stacks for 4 seconds to 1 stack for 8 seconds. Death's Judgment: Reduced initiative cost of this skill from 6 to 5 in PvE only. Caltrops: Bleeding has been adjusted from 2 stacks for 5 seconds to 1 stack for 10 seconds. The Ripper: Bleeding has been adjusted from 3 stacks for 7 seconds to 4 stacks for 10 seconds. Shadow Strike: Increased applied torment from 2 stacks for 5 seconds to 2 stacks for 6 seconds. Pressure Striking: Torment duration has been adjusted from 3 stacks for 5 seconds to 2 stacks for 8 seconds. Sundering Strikes: This trait has been renamed Sundering Shade. This trait now causes stealth attacks to inflict 5 stacks of vulnerability for 5 seconds with a 1-second cooldown. Don't Stop: Fixed a bug in which this trait failed to remove all instances of the listed conditions. Warrior Reckless Dodge: The attack from this trait has been renamed Reckless Impact and is now shown as a separate skill in its tooltip. Reckless Impact now grants 1 stack of might for 5 seconds for each foe struck. Stick and Move: This trait has been renamed Pinnacle of Strength, and its functionality has been changed. Might now grants you an additional 10 power per stack at level 80. Magebane Tether: Fixed a text error with the effect associated with this trait that stated it applied vulnerability instead of revealed. Break Enchantments: Fixed a bug in which the damage listed in the skill fact was lower than the actual damage of this skill. Loss Aversion: Added a missing skill fact; this trait now indicates that it cannot make critical strikes. Damage increased by 300% in PvE only. Body Blow: Bleeding has been adjusted from 2 stacks for 6 seconds to 1 stack for 12 seconds. Blaze Breaker: Burning has been adjusted from 2 stacks for 3 seconds to 1 stack for 6 seconds. Flames of War: Burning has been adjusted from 4 stacks for 3 seconds to 2 stacks for 6 seconds. Burning Shackles: Burning has been adjusted from 3 stacks for 3 seconds to 1 stack for 10 seconds. Rending Strikes: This trait has been renamed Sundering Burst, and its functionality has been changed. It now causes burst skills to inflict 5 stacks of vulnerability for 8 seconds upon hitting the target, and 5 additional stacks for 8 seconds if the attack is a critical hit. Burst skills that strike multiple times, such as Combustive Shot or Flurry, have a 5-second cooldown between vulnerability applications. Might Makes Right: Reduced endurance gain per might stack from 5 to 2. Structured Player vs. Player The first four weapons of the Obsidian weapon set have been added to the League Vendor. The set has exotic and ascended tiers. Mistforged Obsidian Weapon Boxes have replaced the Glorious Victor's Armor Box in monthly automated tournament rewards. Additional weapons will be added to this box as they become available. Champion's Winter Crown has been added as the first-place reward for the monthly automated tournament. Champion's Laurels have been removed. A Mist Capacitor has been added to the League Armor Vendor. Using it will emit a pulse of magic that resets one Mist Band, one Mist Pendant, and one Mist Talisman in your inventory. This will destroy any infusions that are equipped on those items. BLACK LION TRADING COMPANY GEM STORE New Items and Promotions For a limited time, a new Cozy Wintersday Mounts Pack is available in the Style category of the Gem Store for 1,600 gems. For a limited time, a new set of Glacial weapon skins is available from Black Lion Weapons Specialists for one Black Lion Claim Ticket. Black Lion Chest Keys are available in the Special category of the Gem Store for 125 gems each. The Festive Hat returns to the Style category of the Gem Store for 150 gems. The Royal Terrace Pass returns to the Utility category of the Gem Store for 700 gems—a discount of 30%. For a limited time, the Wintersday weapon skins return to Black Lion Weapons Specialists for five Black Lion Claim Tickets. Black Lion Chest Keys are available in the Special category of the Gem Store for 125 gems each. Improvements The Black Lion Chest has been updated to the Glacial Wintersday Chest and can be previewed for a full list of its contents. Significant revisions have been made to the regular Black Lion Chest items with updates to the Glacial Wintersday Chest. Highlights include the following updates: More valuable common items, including dye kits, Upgrade Extractors, and new weapon- and armor-specific wardrobe unlocks. Previously rare weapon skins are now uncommon drops. Previously super rare weapon skins are now rare drops. The new super rare Endless Upgrade Extractor Contract has been added. The following regular updates are specific to the Glacial Wintersday Chest: The Evon Gnashblade Wintersday Gift has been added as a new guaranteed item. The new Svanir Gauntlets are available as an uncommon drop for the duration of the Glacial Wintersday Chest. The new Mini Cozy Wintersday Mounts Pack is available as an uncommon drop for the duration of the Glacial Wintersday Chest. The Wild Magic Backpack Glider Combo remains available as an uncommon drop for the duration of the Glacial Wintersday Chest. The Candelabra Staff and the Infinirarium Glider return as uncommon drops for the duration of the Glacial Wintersday Chest. The Frostforged Weapon Collection is available as an uncommon drop for the duration of the Glacial Wintersday Chest. The Winter's Weapon Collection is available as a rare drop for the duration of the Glacial Wintersday Chest. For a limited time, the Miniature categories for the Pact, Many Merry Minis, Maguuma Series 1, Living World Season 1, and Dragon Minions are available when using Black Lion Miniature Claim Tickets dropped from the Black Lion Chest. Keys can be found in the Special category of the Gem Store for 125 gems each.
    Posted: Dec. 12 @ 08:57 AM

  • Guild Wars 2:
    Bookmark Game Release Notes - December 12, 2017

    12/12/2017 - December 12 Release Notes Wintersday Come join us in celebrating Wintersday—Toymaker Tixx has made his annual visit to Divinity's Reach to spread seasonal cheer and festivity! Complete daily achievements to earn fanciful holiday weapons new and old, save Wintersday by giving wrapped gifts to the orphans around Divinity's Reach, test your snow-throwing skills against other players in Snowball Mayhem, experience the joy of jumping in Winter Wonderland, defend against waves of toys in Toypocalypse, and help keep Tixx's airship, the Infinirarium, in order! You'll also see Wintersday gifts appearing all around Tyria. Wintersday achievements have been split into three categories: "Wintersday Traditions" for repeatable achievements and annual achievements that can be completed once a year, "The Wondrous Workshop of Toymaker Tixx" for one-time festival achievements, and "Winter's Presence" for one-time achievements that give items for the Winter's Presence collection. The Wintersday meta-achievement "A Season of Merriment" is earned by completing Wintersday daily achievements and can be repeated to collect even more gifts. Race fever is spreading, and a new seasonal race event has been unveiled in Divinity's Reach! Speed through the streets on your favorite mount, or dash through the falling snow on foot to earn new annual and daily achievements. Festivalgoers who haven't earned an official mount license can speak with a race coordinator to temporarily rent a mount for a small fee. A second entrance has been added to Toypocalypse to allow coordinated adventurers to form a group ahead of time for the activity. Toypocalypse has also had a number of bug fixes and updates in both the grouped and match-made versions: Skritt mercenaries have been reduced in number from 6 to 4 and can now be found on either side of the airship. Sword-wielding skritt mercenaries now have an additional skill and increased toughness. Rifle-wielding skritt mercenaries now have an additional skill. Visual tracking of scrap donations to skritt mercenaries has been added to allow players to see how close they are to being hired. Fully upgraded defenses can now be partially repaired by interacting with them while carrying the appropriate bundle. The Winter Wonderland jumping puzzle has been updated: Each of its three routes now presents jumpers with a different difficulty, ranging from the sedate and scenic Quaggan Route to the fast-paced Gingerbread Route. Adventurers will face colder temperatures and less-stable platforms on the harder routes, but they will find greater rewards waiting for them at the end of the climb! Several bugs and timing issues have also been addressed, making a safer experience for all participants. New Wintersday-themed guild decorations have been added. Wintersday decorations in Divinity's Reach have been updated. Toymaker Tixx assures citizens that the falling snow generated by the Infinirarium is completely safe. Wintersday rewards have been streamlined to reduce inventory clutter and excessive inventory management. A new snowflake item has been introduced. Snowflakes drop from Wintersday gifts and can be used to craft food and gear. Snowflakes can be traded for Snow Diamonds, which are used for premium rewards. All old snowflakes (tiny, delicate, glittering, unique, pristine, and flawless) can be double-clicked to convert them into the new snowflake. Further explanation about this change can be found here ( https://en-forum.guildwars2.com/discussion/20443/wintersday-rewards-update). Enjoy the festivities for the next three weeks! World Polish Fixed a bug in which Orphan Laine could send his letter to players who were already helping the orphans. Removed the "Enter the item's name below to confirm before destroying" requirement from Orphan Laine's letter. Fixed a bug in which Toymaker Tixx and Orphan Laine could send their letters to players twice during the Wintersday festival. Updated the locations of some orphans, festival guides, and magic snow piles in Divinity's Reach to avoid nearby decorations. Updated the icon for the Lunatic's Fashion achievement to match its Halloween category. Added a small but tasty reward for successful test participants in the Proxemics Lab guild puzzle. Living World Corrected the icon used in the wardrobe entry for the Mini Branded Wyvern. Kralkatite ore now offers the "Consume All" option when right-clicked. General Hylek Shadowleapers (all variants): Removed the passive skill that caused these creatures to evade ranged attacks. Lowered the recharge time of Retreating Shot from 8 seconds to 6 seconds. Asura—Radiation Field: Poison duration has been adjusted from 2 stacks for 3 seconds to 1 stack for 6 seconds. Fractals Twilight Oasis Increased the evade duration of the Enhanced Reflexes special action skill by 100%. Reduced the radius of the wind pull for all tornadoes. Increased the aftercast of High Priestess Amala's Wings of Rage attack by 0.5 seconds. Profession Skills Developer Note : In this extra balance update, we're looking to reduce the overall burst potential of damaging conditions throughout the game. We've done this by reducing the number of condition stacks inflicted while increasing the applied duration so that overall damage remains similar (with a bit of variance one way or the other). In addition, we've evaluated some of the vulnerability applications via the trait system and have reworked some of the guaranteed high up-time traits, pushing the vulnerability into more guaranteed—but limited—moments during combat. Finally, there have been a few profession-specific changes aimed at improving the general health of the game. General Barrier: The application of the barrier effect no longer resets the delay or decay of existing barriers. Barrier no longer decays over time; each application now disappears after 5 seconds, and all skills that grant barrier now give 15% more barrier. Movement Skills: Camera facing no longer reduces the travel distance of these skills. Interrupts and Defiance: Skills, traits, and sigils that have bonus effects when interrupting foes will now activate when used against foes with defiance bars as though they had been interrupted. Note that this does not require a creature's defiance bar to be active, just that the creature be using a skill when an interrupt effect is applied. To prevent abuse against bosses with long attack windups, a 3-second cooldown between activations of these skills has been added to skills without existing cooldowns. This cooldown is only applied when interrupting foes with defiance bars. This change affects the following game elements: Warrior Merciless Hammer: Confusion application only. Sun and Moon Style: Quickness effect only. Thief Pressure Striking Impacting Disruption Ranger Moment of Clarity Elementalist Polaric Leap Mesmer Illusion of Vulnerability Furious Interruption Power Block: Cooldown increase is not applied to defiant creatures. Duelist's Discipline: Recharge effect only. Chaotic Interruption Sigils Superior Sigil of Ruthlessness Superior Sigil of Absorption Superior Sigil of Draining Superior Sigil of Rending Superior Sigil of Severance Elementalist Earthen Vortex: Bleeding stacks have been adjusted from 3 stacks for 5 seconds to 2 stacks for 8 seconds. Signet of Earth: Bleeding inflicted has been adjusted from 5 stacks for 7 seconds to 4 stacks for 9 seconds. Stone Sheath: Bleeding has been adjusted from 3 stacks for 6 seconds to 2 stacks for 9 seconds. Dragon's Tooth: Burning has been adjusted from 3 stacks for 3 seconds to 1 stack for 10 seconds. Searing Slash: Burning has been adjusted from 2 stacks for 3 seconds to 1 stack for 6 seconds. Cauterizing Strike: Burning has been adjusted from 2 stacks for 4 seconds to 1 stack for 8 seconds. Cleansing Fire: Burning has been adjusted from 4 stacks for 3 seconds to 2 stacks for 6 seconds. Twin Strike: Burning stacks have been reduced from 2 stacks for 4 seconds to 1 stack for 8 seconds. Plasma Burst: Burning has been adjusted from 2 stacks for 3 seconds to 1 stack for 6 seconds. Molten Burst: Burning has been adjusted from 3 stacks for 3 seconds to 1 stack for 8 seconds. Arcane Fury: This trait has been replaced by Arcane Prowess , which grants might for 8 seconds when you swap attunements. Electric Discharge: This trait now properly displays its damage in the combat log and inflicts vulnerability in addition to its previous strike effects. Weak Spot: This trait has been replaced by Raging Storm, which grants fury for 2 seconds when you inflict critical strikes. Lucid Singularity: Fixed a bug in which this trait failed to remove all instances of the listed conditions. Engineer Excessive Energy: This trait's functionality has been changed to now cause vigor on you to grant a 10% damage increase. Blunderbuss: Reduced the bleeding stacks inflicted at each tier by 1. Increased the duration of bleeding from 5 seconds to 7 seconds at all tiers. Retreating Grapple: Bleeding inflicted has been adjusted from 3 stacks for 6 seconds to 2 stacks for 10 seconds. Throw Junk: Bleeding has been adjusted from 2 stacks for 3 seconds to 1 stack for 6 seconds. Incendiary Ammo: Burning has been adjusted from 2 stacks for 3 seconds to 1 stack for 6 seconds. Incendiary Powder: Burning duration has been adjusted from 2 stacks for 4 seconds to 1 stack for 8 seconds. Rocket Kick: Burning duration has been adjusted from 3 stacks for 5 seconds to 2 stacks for 8 seconds. Chemical Field: Poison stacks have been adjusted from 2 stacks for 4 seconds to 1 stack for 8 seconds. Crystal Configuration: Zepyhr: Fixed a bug in which this trait failed to remove all instances of the listed conditions. Heavy Armor Exploit: This trait has been renamed Sanguine Array and now grants might when you inflict bleeding. High Caliber: Increased the range threshold of this trait from 240 to 300, and increased the chance to inflict critical strikes from 10% to 15% against foes within the range threshold. No Scope: Increased the range threshold of this trait from 240 to 300. Reduced the internal cooldown of this trait from 10 seconds to 8 seconds. Fury now grants 150 ferocity. Guardian Chapter 4: Shining River: Increased base healing by 50% and heal scaling by 65%; this skill now heals over time in the affected area rather than all at once. Core Cleave: This skill has had its animation reviewed and now completes slightly faster than before. Bleeding Edge: This skill has had its animation reviewed and now completes slightly faster than before. Searing Slash: This skill has had its animation reviewed and now completes slightly slower than before. Symbol of Vengeance: Fixed a bug that prevented this skill from displaying the increased damage dealt when equipped with Symbolic Power. Symbol of Energy: Fixed a bug that prevented this skill from displaying the increased damage dealt when equipped with Symbolic Power. Burning stacks inflicted have been adjusted from 2 stacks for 5 seconds to 1 stack for 12 seconds. Judge's Intervention: Burning stacks inflicted have been adjusted from 3 stacks for 3 seconds to 1 stack for 8 seconds. Merciful Intervention: This skill now revives allies in the target area for 20% of their downed health upon impact in addition to its healing component. Purging Flames: Burning has been adjusted from 3 stacks for 5 seconds to 2 stacks for 8 seconds. Signet of Judgment: Burning has been adjusted from 2 stacks for 3 seconds to 1 stack for 6 seconds. Chapter 2: Igniting Burst: Burning has been adjusted from 4 stacks for 3 seconds to 2 stacks for 6 seconds. Quickfire: Fixed a bug that allowed for multiple applications of Ashes of the Just while this trait should have been on cooldown. Mesmer Inspiring Distortion: This trait now grants 5 seconds of aegis instead of 1 second of distortion. Chaos Vortex: This skill now attempts to face the selected target before firing when it's targeted on foes beside or behind the caster. Ether Clone: Torment duration has been adjusted from 2 stacks for 5 seconds to 1 stack for 9 seconds. Portal Exeunt: This skill now performs a range check before activating to prevent unusable portals from being created. Arcane Thievery: In addition to its previous effects, successfully hitting a target now inflicts slow on the target for 4 seconds while granting quickness to the mesmer for the same duration. Mantra of Recovery: Healing has been increased by 25% when fully charged. Mantra of Pain: Increased might stacks from 8 to 12. Mantra of Concentration: This skill now grants quickness for 5 seconds when fully charged, in addition to its previous effects. Mantra of Resolve: This skill no longer grants resistance when fully charged. Instead, it now removes all conditions. Tides of Time: Improved the consistency of the returning wave in situations where the outgoing wave impacts walls or terrain. Imaginary Axes: Increased the confusion stacks applied by the player from 2 to 3. Increased the duration of confusion stacks applied by both the player and clones from 4 seconds to 5 seconds. Phantasmal Seeking Axe: Increased torment duration from 3 seconds to 4.5 seconds. Necromancer Feast of Corruption: Torment has been adjusted from 2 stacks for 4 seconds to 1 stack for 8 seconds. Chillblains: Poison has been adjusted from 3 stacks for 5 seconds to 2 stacks for 8 seconds. Deathly Chill: Bleeding has been adjusted from 3 stacks for 5 seconds to 2 stacks for 8 seconds in PvE. Dark Water: Poison has been adjusted from 2 stacks for 6 seconds to 1 stack for 12 seconds. Harrowing Wave: Burning has been adjusted from 3 stacks for 3 seconds to 1 stack for 8 seconds. Torment has been adjusted from 3 stacks for 3 seconds to 2 stacks for 6 seconds. Oppressive Collapse: Torment has been adjusted from 3 stacks for 6 seconds to 2 stacks for 9 seconds. Serpent Siphon: Poison has been adjusted from 2 stacks for 5 seconds to 1 stack for 10 seconds. Plaguelands: Burning has been adjusted from 2 stacks for 5 seconds to 1 stack for 10 seconds. Necrotic Traversal: Poison has been adjusted from 3 stacks for 6 seconds to 2 stacks for 9 seconds. Punishment Skills: Adjusted torment from 2 stacks for 5 seconds to 1 stack for 10 seconds. Desert Shroud: Torment stacks per hit have been adjusted from 2 stacks for 4 seconds to 1 stack for 10 seconds in PvE. The PvP and WvW version has been adjusted from 2 stacks for 2 seconds to 1 stack for 5 seconds. Speed of Shadows: Fixed a bug in which this trait failed to remove all instances of the listed conditions. Rending Claws: Increased damage by 13%. Ghastly Claws: Increased damage by 11%. Unholy Feast: Increased damage by 10%. Dhuumfire: Fixed a bug that prevented this trait from inflicting burning when multiple scourge profession skills were activated at the same time. Death's Embrace: Increased vulnerability stacks from 1 to 5 and increased duration from 5 seconds to 8 seconds. Increased enemy health threshold from 33% to 50%. Vulnerability can now only be applied to the same foe once every 10 seconds. Unholy Fervor: This trait has been reworked and renamed Dread. It now causes fear you apply to also inflict 10 stacks of vulnerability for 5 seconds. It also causes attacks against foes inflicted with fear to deal 20% more damage. Spiteful Talisman: This trait now reduces the recharge time of axe skills in addition to focus skills. Ranger Slash: Increased damage by 16%. Slice: Increased damage by 45%. Power Stab: Increased damage by 80%. Maul: Reduced the duration of the Attack of Opportunity granted from 20 seconds to 10 seconds. Hilt Bash: Increased damage by 42%. Precision Swipe: Increased damage by 20%. Whirling Defense: Increased damage by 15%. Steady Focus: This trait has been renamed Farsighted, and its functionality has been changed. It now causes projectiles fired by ranger weapon skills to deal 5% bonus damage. This bonus is increased to 10% on foes beyond a range of 600. Winter's Bite: Bleeding stacks have been adjusted from 3 stacks for 5 seconds to 2 stacks for 8 seconds. Throw Torch: Burning stacks have been adjusted from 2 stacks for 5 seconds to 1 stack for 10 seconds. Glyph of Alignment: Poison stacks have been adjusted from 3 stacks for 5 seconds to 2 stacks for 8 seconds. Grace of the Land: Reduced the might granted by this trait from 4 stacks to 3 stacks. Pack Alpha: Fixed a bug that prevented this trait from affecting new Path of Fire pet family skills. Revenant Energy Drain Skills: All skills that cancel energy-drain skills have been modified to be usable in midair. Deathstrike: Energy cost has been reduced from 20 to 10. The cooldown has been reduced from 20 seconds to 15 seconds. Impossible Odds: This skill and its associated Relinquish Power skill are now usable in midair. Project Tranquility: Fixed a bug that prevented healing from the tablet from being reported in the combat log. Scorchrazor: Burning has been adjusted from 2 stacks for 2 seconds to 1 stack for 4 seconds. Manifest Toxin: Poison has been adjusted from 2 stacks for 6 seconds to 1 stack for 12 seconds. Temporal Rift: Torment has been adjusted from 3 stacks for 8 seconds to 2 stacks for 12 seconds. Forceful Displacement: Torment has been adjusted from 4 stacks for 6 seconds to 3 stacks for 8 seconds. Venom Enhancement: Poison has been adjusted from 2 stacks for 5 seconds to 1 stack for 10 seconds. Abyssal Chill: Torment duration has been adjusted from 2 stacks for 3 seconds to 1 stack for 6 seconds. Maniacal Persistence: Torment duration has been adjusted from 4 stacks for 5 seconds to 2 stacks for 10 seconds. Mutilate Defenses: This trait has been reworked and renamed Expose Defenses. This trait now causes your first attack when entering combat to inflict 5 stacks of vulnerability for 5 seconds. This skill refreshes whenever you use an elite skill. Thief Weakening Charge: This skill now moves the thief toward a selected target, but will not allow them to travel through the target. Cursed Bullet: Increased base damage by 43%. Spotter's Shot: Increased damage by 18% in PvE only. Three Round Burst: Increased damage by 18% in PvE Only. Death's Retreat: Reduced initiative cost of this skill from 5 to 4 in PvE only. Poison has been adjusted from 2 stacks for 4 seconds to 1 stack for 8 seconds. Death's Judgment: Reduced initiative cost of this skill from 6 to 5 in PvE only. Caltrops: Bleeding has been adjusted from 2 stacks for 5 seconds to 1 stack for 10 seconds. The Ripper: Bleeding has been adjusted from 3 stacks for 7 seconds to 4 stacks for 10 seconds. Shadow Strike: Increased applied torment from 2 stacks for 5 seconds to 2 stacks for 6 seconds. Pressure Striking: Torment duration has been adjusted from 3 stacks for 5 seconds to 2 stacks for 8 seconds. Sundering Strikes: This trait has been renamed Sundering Shade. This trait now causes stealth attacks to inflict 5 stacks of vulnerability for 5 seconds with a 1-second cooldown. Don't Stop: Fixed a bug in which this trait failed to remove all instances of the listed conditions. Warrior Reckless Dodge: The attack from this trait has been renamed Reckless Impact and is now shown as a separate skill in its tooltip. Reckless Impact now grants 1 stack of might for 5 seconds for each foe struck. Stick and Move: This trait has been renamed Pinnacle of Strength, and its functionality has been changed. Might now grants you an additional 10 power per stack at level 80. Magebane Tether: Fixed a text error with the effect associated with this trait that stated it applied vulnerability instead of revealed. Break Enchantments: Fixed a bug in which the damage listed in the skill fact was lower than the actual damage of this skill. Loss Aversion: Added a missing skill fact; this trait now indicates that it cannot make critical strikes. Damage increased by 300% in PvE only. Body Blow: Bleeding has been adjusted from 2 stacks for 6 seconds to 1 stack for 12 seconds. Blaze Breaker: Burning has been adjusted from 2 stacks for 3 seconds to 1 stack for 6 seconds. Flames of War: Burning has been adjusted from 4 stacks for 3 seconds to 2 stacks for 6 seconds. Burning Shackles: Burning has been adjusted from 3 stacks for 3 seconds to 1 stack for 10 seconds. Rending Strikes: This trait has been renamed Sundering Burst, and its functionality has been changed. It now causes burst skills to inflict 5 stacks of vulnerability for 8 seconds upon hitting the target, and 5 additional stacks for 8 seconds if the attack is a critical hit. Burst skills that strike multiple times, such as Combustive Shot or Flurry, have a 5-second cooldown between vulnerability applications. Might Makes Right: Reduced endurance gain per might stack from 5 to 2. Structured Player vs. Player The first four weapons of the Obsidian weapon set have been added to the League Vendor. The set has exotic and ascended tiers. Mistforged Obsidian Weapon Boxes have replaced the Glorious Victor's Armor Box in monthly automated tournament rewards. Additional weapons will be added to this box as they become available. Champion's Winter Crown has been added as the first-place reward for the monthly automated tournament. Champion's Laurels have been removed. A Mist Capacitor has been added to the League Armor Vendor. Using it will emit a pulse of magic that resets one Mist Band, one Mist Pendant, and one Mist Talisman in your inventory. This will destroy any infusions that are equipped on those items. BLACK LION TRADING COMPANY GEM STORE New Items and Promotions For a limited time, a new Cozy Wintersday Mounts Pack is available in the Style category of the Gem Store for 1,600 gems. For a limited time, a new set of Glacial weapon skins is available from Black Lion Weapons Specialists for one Black Lion Claim Ticket. Black Lion Chest Keys are available in the Special category of the Gem Store for 125 gems each. The Festive Hat returns to the Style category of the Gem Store for 150 gems. The Royal Terrace Pass returns to the Utility category of the Gem Store for 700 gems—a discount of 30%. For a limited time, the Wintersday weapon skins return to Black Lion Weapons Specialists for five Black Lion Claim Tickets. Black Lion Chest Keys are available in the Special category of the Gem Store for 125 gems each. Improvements The Black Lion Chest has been updated to the Glacial Wintersday Chest and can be previewed for a full list of its contents. Significant revisions have been made to the regular Black Lion Chest items with updates to the Glacial Wintersday Chest. Highlights include the following updates: More valuable common items, including dye kits, Upgrade Extractors, and new weapon- and armor-specific wardrobe unlocks. Previously rare weapon skins are now uncommon drops. Previously super rare weapon skins are now rare drops. The new super rare Endless Upgrade Extractor Contract has been added. The following regular updates are specific to the Glacial Wintersday Chest: The Evon Gnashblade Wintersday Gift has been added as a new guaranteed item. The new Svanir Gauntlets are available as an uncommon drop for the duration of the Glacial Wintersday Chest. The new Mini Cozy Wintersday Mounts Pack is available as an uncommon drop for the duration of the Glacial Wintersday Chest. The Wild Magic Backpack Glider Combo remains available as an uncommon drop for the duration of the Glacial Wintersday Chest. The Candelabra Staff and the Infinirarium Glider return as uncommon drops for the duration of the Glacial Wintersday Chest. The Frostforged Weapon Collection is available as an uncommon drop for the duration of the Glacial Wintersday Chest. The Winter's Weapon Collection is available as a rare drop for the duration of the Glacial Wintersday Chest. For a limited time, the Miniature categories for the Pact, Many Merry Minis, Maguuma Series 1, Living World Season 1, and Dragon Minions are available when using Black Lion Miniature Claim Tickets dropped from the Black Lion Chest. Keys can be found in the Special category of the Gem Store for 125 gems each.
    Posted: Dec. 12 @ 08:57 AM

  • Guild Wars 2:
    Wintersday 2017 is Here!

    Happy holidays, Tyria! Read on for today's release notes.Read More
    Posted: Dec. 11 @ 04:02 PM

  • Guild Wars 2:
    Happy Wintersday from the Black Lion Trading Company!

    Your mounts can celebrate their first Wintersday in cozy style.Read More
    Posted: Dec. 11 @ 04:01 PM

  • Elder Scrolls Online:
    PC/Mac Patch Notes v3.2.11

    The Elder Scrolls Online v3.2.11 is an incremental patch that includes a fix for some long loading screens in Cyrodiil – specifically after attempting to resurrect – and several gameplay fixes including Teleport Strike rooting you in place, Shadow Image not teleporting properly, and the buff from Roar of Alkosh not applying. We’ve also included some fixes for several quests throughout the game. The size of this patch is approximately 127MB. Fixes & Improvements Clockwork City Orsinium Combat & Gameplay Combat Fixes & Improvements Itemization Fixes & Improvements Base Game Patch Crown Store & Crown Crates Dungeons & Group Content Miscellaneous Quests & Zones
    Posted: Dec. 10 @ 07:29 PM

  • RIFT:
    Official Feedback Thread: Collected Intel packs (currently off the store)

    Hi all, Just got back from discussions with Dev on the concerns of players over Collected Intel packs on the RIFT store. It's a weekend, so it...
    Posted: Dec. 09 @ 01:55 PM

  • RIFT:
    Loyalty Issues for Dragon's Hoard Pack & Fae Yule Bagling Cache

    Hey folks! First of all, thank you for bringing this matter to our attention – we’ve grabbed all internal stakeholders to discuss how we can...
    Posted: Dec. 08 @ 05:58 PM

  • Guild Wars 2:
    The ArenaNet Streaming Schedule for the Week of December 11

    Find out when we'll be hosting your favorite streamers!Read More
    Posted: Dec. 08 @ 04:01 PM

  • RIFT:
    Fae Yule 2017 is Here! Dec 7 ? Jan 4

    Image: https://www.trionworlds.com/rift/wp-content/uploads/sites/4/2017/12/FaeYule2017BlogHeader.jpg Fae Yule has officially begun in Telara!...
    Posted: Dec. 07 @ 04:32 PM

  • RIFT:
    Fae Yule 2017 is Here! Dec 7 – Jan 4

    Fae Yule has officially begun in Telara! Find out all the details for this year’s festivities. From Thursday, December 7, 2017 at 3:30 PM PST / 6:30 PM EST (NA)...Read More
    Posted: Dec. 07 @ 03:01 PM

  • RIFT:
    Moose-riffic Power Pack

    Welcome this moose into your herd with an all-new power pack, available December 7, 2017! Just in time for the holidays, the Frosty Moosedantix Power Pack is a jolly good...Read More
    Posted: Dec. 06 @ 06:33 PM

  • RIFT:
    Buy Credits Get Free Bonuses 12/7 ? 1/7

    Image: https://www.trionworlds.com/rift/wp-content/uploads/sites/4/2017/11/DecTopUP_2017BlogHeader.jpg During the month of December 2017, get...
    Posted: Dec. 06 @ 06:24 PM

  • RIFT:
    Buy Credits Get Free Bonuses 12/7 – 1/7

    During the month of December 2017, get extra bonuses when you buy RIFT credits! Top Up & Get Free Stuff! From Thursday, December 7, 2017 at 10:00 AM PST /...Read More
    Posted: Dec. 06 @ 06:11 PM

  • RIFT:
    RIFTstream Guest Hosted by Kelari Cuddles

    This week Yaviey is out at PSX so Kelari Cuddles is guest hosting the show! This Friday, Kelari Cuddles is taking over the RIFTstream. On the show she’ll show off...Read More
    Posted: Dec. 06 @ 05:08 PM

  • Guild Wars 2:
    “Daybreak” on Guild Chat

    Don't miss the next episode of Guild Chat!Read More
    Posted: Dec. 06 @ 04:01 PM

  • Guild Wars 2:
    "Daybreak" on Guild Chat

    Don't miss the next episode of Guild Chat!Read More
    Posted: Dec. 06 @ 04:01 PM

  • RIFT:
    Fae Yule Arrives December 7, 2017

    Get ready for the most festive time of year in Telara! That’s right, Fae Yule is right around the corner! Fae Yule officially starts later this week, beginning on Thursday,...Read More
    Posted: Dec. 06 @ 03:39 PM

  • RIFT:
    Forum maintenance: Mon Dec 11, 6:00 AM - 8:00 AM PST

    Good afternoon! All Trion forums will be under maintenance Monday morning, December 11th, from 6:00 AM - 8:00 AM PST (14:00 - 16:00 UTC). The...
    Posted: Dec. 06 @ 02:42 PM

  • Guild Wars 2:
    Twilight Oasis: Behind the Scenes

    Take a closer look at the newest addition to Fractals of the Mists.Read More
    Posted: Dec. 05 @ 04:01 PM

  • RIFT:
    Forum maintenance: Wed Dec 6, 6:00 AM - 8:00 AM PST

    Good morning! All Trion forums will be under maintenance tomorrow morning, December 6th, from 6:00 AM - 8:00 AM PST (14:00 - 16:00 UTC). The...
    Posted: Dec. 05 @ 10:52 AM

  • Guild Wars 2:
    Dance All Over Your Enemies!

    New items are available from the Black Lion Trading Company.Read More
    Posted: Dec. 04 @ 04:01 PM

  • Guild Wars 2:
    Rose Quartz Sales Disabled

    We have temporarily disabled the option of selling Rose Quartz to a vendor so that we can address an issue. We will re-enable vendor sales after the issue has been addressed.
    Posted: Dec. 04 @ 03:24 PM

  • RIFT:
    Rift Update 4.3 Hotfix #7

    Rift 4.3 Hotfix #7 has been applied (11/29/2017). You can find the Patch Notes in the official Rift forum. Magelo Sync has been patched!
    Posted: Dec. 03 @ 03:49 AM

  • RIFT:
    RIFTstream Dec. 1 Recap ? Fae Yule Sneak Peek

    Image: https://www.trionworlds.com/rift/wp-content/uploads/sites/4/2017/12/RIFTstream-December-1-2017.jpg On Friday, December 1, 2017, RIFT’s...
    Posted: Dec. 01 @ 05:35 PM

  • RIFT:
    RIFTstream Dec. 1 Recap – Fae Yule Sneak Peek

    On Friday, December 1, 2017, RIFT’s Community Manager Yaviey made merry with Tacitus and Captain Cursor while they showed off Fae Yule 2017. On Friday, Jennifer “Yaviey” Bridges (Community Manager,...Read More
    Posted: Dec. 01 @ 05:27 PM

  • Guild Wars 2:
    Particle Collectors temporarily disabled at NPC vendors

    Due to a bug, we’ve temporarily disabled the ability to sell Particle Collectors to vendors.
    Posted: Nov. 30 @ 08:36 PM

  • Guild Wars 2:
    Announcing the Winners of the 2017 Design-a-Weapon Contest

    You've cast your votes—now check out the results!Read More
    Posted: Nov. 30 @ 04:02 PM

  • Guild Wars 2:
    The ArenaNet Streaming Schedule for the Week of December 4

    Find out when we'll be hosting your favorite streamers!Read More
    Posted: Nov. 30 @ 04:01 PM

  • Elder Scrolls Online:
    Xbox One Patch Notes v1.10.1.0

    The Elder Scrolls Online v1.10.1.0 is an incremental patch that includes a temporary fix for the long loading screens that many of you have experienced since the Clockwork City DLC game pack was released. In Update 16, we added in a new system that refined the character texture loading pipeline as part of our ongoing effort to increase performance and framerate in high-intensity situations (such as in Cyrodiil and densely-populated cities). Unfortunately, this new pipeline was causing some character textures to get lost, which was causing the load screen to never drop because there were still textures that need to be loaded. While we continue to work on fixing this issue fully, this patch includes two changes. First, we’re reverting to the old pipeline which doesn’t have this issue, but this may affect how quickly you see other characters loading in (this will essentially be the same as it was before Clockwork City). Further, we’re introducing a new failsafe that will force your load screen to drop after two minutes if it is only waiting on textures. In the future when we have a more permanent fix, we plan to re-enable the new pipeline because it makes for better game performance, but when we do that, we’ll be adding the equivalent of a switch on our side that we can turn off (to fall back to the old system) if we see these kinds of issues crop up again, rather than make you wait for another patch. We’ve also included several fixes for Clockwork City content including quests and the Asylum Sanctorium Trial, player ability fixes such as using a charge ability that leads you into a loading screen, a fix for Scrolling Combat Text being off-center, and more. The size of this patch is approximately 800MB in size. Fixes & Improvements Morrowind Clockwork City Combat & Gameplay Combat Fixes & Improvements Itemization Fixes & Improvements Base Game Patch Art & Animation Combat & Gameplay Crown Store & Crown Crates Dungeons & Group Content Miscellaneous Quests & Zones UI
    Posted: Nov. 30 @ 01:37 PM

  • RIFT:
    RIFTstream Fae Yule Sneak Peek

    This week Yaviey and the team will show you what’s to come in Fae Yule 2017! This Friday, Jennifer “Yaviey” Bridges, RIFT’s Community Manager will be joined by Chris “Tacitus”...Read More
    Posted: Nov. 29 @ 12:42 PM

  • Elder Scrolls Online:
    Earn Bonus Rewards With the #10MillionStories Dungeon Event

    Get your squad together. The #10MillionStories in-game dungeon event is about to begin. Group up and take on a random dungeon every day to earn additional sweepstakes entries, consumables, collectibles, and a jackpot that could get you 20 of the game's rarest mounts or houses!
    Posted: Nov. 28 @ 05:57 AM

  • Guild Wars 2:
    "Daybreak" is Live

    The first episode of Living World Season 4, "Daybreak," is now live!Read More
    Posted: Nov. 27 @ 04:02 PM

  • Guild Wars 2:
    Resplendent Avialan Mount Skin and Elonian Landscape Dye Kit

    New items are available from the Black Lion Trading Company.Read More
    Posted: Nov. 27 @ 04:01 PM

  • Guild Wars 2:
    Game Release Notes - November 28, 2017

    11/28/2017 - November 28 Release Notes Release Notes: Living World–"Daybreak" After a freak Brandstorm engulfs the Elonian city of Amnoon, a mysterious vision reveals that an encounter in the ancient ruins might determine the fate of Tyria. The commander embarks on a search for a secretive order of warriors who guard the way into the ancient city, just as the consequences of past choices come home to roost. New Legendary Focus A new legendary weapon is now available. Speak to Grandmaster Craftsman Hobbs in Lion's Arch to learn how to craft the new focus precursor, "Ars Goetia," and forge this new legendary focus. World Polish Elon Riverlands Added a conversation line to Jimoh to help indicate that she can escort up to ten defectors north to the oasis camp. Fixed a bug that caused one of the Deadhouse prisoners to remain hidden in their cell. The Desolation Added a fix so the second finisher used on each of the Maws of Torment portals will show the player's chosen finisher instead of the Realm Portal Spike Finisher. General Molten effigies are no longer immune to burning. The Settings Preset under Graphics Options no longer affects the DPI Scaling setting. Fixed the Jackal Reconnaissance achievement so it will no longer stall if the player recovers Awakened intel before turning in a letter to Nori Mahat in the Bonestrand. Windows: The launcher's size now reflects the DPI Scaling setting. Exotic-tier Funerary weapons and armor can now be salvaged and used in the Mystic Forge. A new Keys category has been added to the wallet, and it contains a currency version of several existing items. These items can be consumed to convert them into the new currencies. Content that once required these items to be in a player's inventory will now check for the currency instead. This change affects the following items: Zephyrite Lockpicks Bandit Skeleton Keys Pact Crowbars Exalted Keys Vials of Chak Acid Machetes Trader's Keys A new Competitive Currencies category has been added to the wallet, and it contains the following currencies: PvP League Tickets Ascended Shards of Glory Badges of Honor WvW Skirmish Claim Tickets Proofs of Heroics Testimonies of Heroics Some currencies in the wallet have been reorganized for consistency in grouping in the All Currencies view. Fractals New Fractal: Twilight Oasis Journey to the past and witness events that shaped Elona, for better or worse. Fractal Revamps Captain Mai Trin Boss The Captain Mai Trin Boss fractal has a few pain points, namely the lack of diversity in the encounter, as well as the inability to progress the cannon transitions any faster through player skill. The fractal has been updated to reflect our new encounter-design standards and increase player engagement at all tiers. Improved telegraphing and targeting consistency of Horrik's cannon attacks. Captain Mai Trin will now fixate on the farthest player for a short time after a teleport. Adjusted transitions to rely more on player skill for progression. Improved mechanical escalation. Implemented various bug fixes and improvements. Molten Boss The Molten Boss fractal was too short to be considered a full fractal, and it had some time-gated content that made replaying the fractal a bit tedious. Now, the fractal is full length and has received various improvements to bring it up to our new quality standards. Improved the environment art and lighting. Added new encounters reminiscent of the original dungeon. Added new dialogue for the final bosses. Removed unnecessary waiting. Replaced a cinematic. Improved telegraphing on the Molten Firestorm. Reduced the amount of knockbacks in the second phase of the Molten Berserker. Removed evades from the Molten Berserker. Changed the outer ring in the second phase of the Molten Firestorm encounter to be much less punishing for melee players. Reworked the Champion Molten Effigy encounter. Rebuilt the Molten Alliance creature skillsets to be better telegraphed and more fair. Added new content to the second phases of the boss fight at tiers 3 and 4. Implemented various bug fixes and improvements. Mistlock Instabilities Two new Mistlock Instabilities have been added to the fractals. Hamstrung: The lower your health, the slower you move. Fractal Vindicators: Fractal Avengers have been replaced by the more powerful Fractal Vindicators. Flux Bomb will no longer be able to appear in midair. Adjusted which instabilities appear at some scales. Fractal Rewards Long-term uses for fractal currency have been lacking, so new rewards have been added that can be purchased using fractal currencies and materials. Additionally, some rewards, such as fractal encryptions, experience, and karma, were inconsistent, with some fractals providing too much and some fractals providing too little. The karma reward formula has been simplified. Players will no longer be penalized for playing above their Personal Fractal Level or for playing above scale 90. Tyrian Mastery experience rewards in fractals have been standardized so that tiers 1–4 respectively give 2, 4, 8, and 12 writs of mastery experience. Standardized Fractal Encryption rewards for all fractals, with the exception of the Nightmare and Shattered Observatory fractals, which now reward extra Fractal Encryptions. New account augmentations can be purchased from Deroir in the Mistlock Observatory. Added ascended rings, accessories, and amulets with selectable stats to Buy-2046 PFR. Added Mystic Clovers to Buy-4373. Purchases are limited to two per day. Added equipment bags that can be purchased with blade shards to Bling-9009 after completing the harbinger's challenge in the Nightmare fractal. Purchases are limited to five per day. Added Integrated Fractal Matrices to the material storage tab in the Bank. Reduced the Obsidian Shard gold cost and increased the relic cost. The Mistlock Observatory jumping puzzle now offers a small number of daily relics. The Fractal Console guild decoration can now be constructed, and players can interact with it for unique effects. Fractal Quality of Life Updates Added Mystic Forge recipes with swappable states to existing cosmetic infusions, such as Celestial Infusion, Chak Infusion, Ghostly Infusion, etc. Added Mystic Forge recipes with swappable stats for rare infusions. Added expertise and concentration infusions. Added a right-click "Consume All" option for fractal encryptions and keys. When a party is defeated, astral force for Celestial Avatar and life force for Death Shroud will now refill. Moved the first Cliffside Mistlock Singularity to a more convenient location. General Changed which fractals appear at scales 1–7. Raids Hall of Chains An influx of murderous undead relentlessly hunt innocent worshipers of Grenth. Infiltrate the Underworld and join the struggle for control over the fates of the living and the dead. Spirit Vale Players who fall into the River of Spirits while the Sabetha encounter is active will now be teleported back to the main platform. Sabetha's flame wall attack, Firestorm, has received general improvements to its collision detection. Jumping will no longer negate the teleport from Unstable Magic Spike. Gorseval now has a facing arrow decal, similar to Vale Guardian. Gorseval's prisons now receive conditions and critical hits. Revealed is no longer permanently applied when Gorseval is engaged. Boss attacks now have more information in the combat log. All bosses are no longer immune to weakness. Salvation Pass Improved messaging on Slothasor's Tantrum telegraphs. Boss attacks now have more information in the combat log. An achievement-tracking effect has been added to Environmentally Friendly. Saboteurs now have Veteran status to assist with tab targeting. Stronghold of the Faithful Boss attacks now have more information in the combat log. Revealed is no longer permanently applied when the Keep Construct is engaged. Revealed is no longer permanently applied when Xera is engaged. Fixed an issue that prevented the Radiant and Crimson Phantasms from disappearing. Fixed an issue in which conditions could damage the Keep Construct while invulnerable, allowing for phases to be skipped. General The Raid Mastery track, if locked, will now be hidden. This has been done to allow players who do not participate in raids to gain experience toward Spirit Shards. Completing any encounter inside of a Heart of Thorns™ raid will unlock and make visible the Raid Mastery track. Various bosses now apply revealed directly to fixated targets and high-toughness targets through attacks. Boons, barriers, and mounts are now removed more expediently when an event starts. Event failure now refills astral force for Celestial Avatar and life force for Death Shroud. The Rift Traveler Mastery has been renamed Rift Forger. Travel via Ley Rifts is now available to all players, and the Rift Forger Mastery will allow players to repair their armor. All bosses are no longer immune to weakness. Boss encounters had incongruent toughness values across the board. With a few exceptions, all encounters have had their toughness normalized. Vale Guardian, Keep Construct, and McLeod the Silent remain unchanged. Structured Player vs. Player Players can no longer mount or glide in the Free-for-All arena found in the Heart of the Mists. BLACK LION TRADING COMPANY GEM STORE New Items and Promotions For a limited time, the new Resplendent Avialan raptor mount skin is available in the Style category of the Gem Store for 2,000 gems. A new Elonian Landscape Dye Kit containing six exclusive colors is now available in the Special category of the Gem Store for 125 gems. For seven days, the Mistlock Sanctuary Passkey returns to the Utility category of the Gem Store for 1,000 gems.
    Posted: Nov. 27 @ 11:56 AM

  • Elder Scrolls Online:
    PlayStation 4 Patch Notes v1.30

    The Elder Scrolls Online v1.30 is an incremental patch that includes a temporary fix for the long loading screens that many of you have experienced since the Clockwork City DLC game pack was released. In Update 16, we added in a new system that refined the character texture loading pipeline as part of our ongoing effort to increase performance and framerate in high-intensity situations (such as in Cyrodiil and densely-populated cities). Unfortunately, this new pipeline was causing some character textures to get lost, which was causing the load screen to never drop because there were still textures that need to be loaded. While we continue to work on fixing this issue fully, this patch includes two changes. First, we’re reverting to the old pipeline which doesn’t have this issue, but this may affect how quickly you see other characters loading in (this will essentially be the same as it was before Clockwork City). Further, we’re introducing a new failsafe that will force your load screen to drop after two minutes if it is only waiting on textures. In the future when we have a more permanent fix, we plan to re-enable the new pipeline because it makes for better game performance, but when we do that, we’ll be adding the equivalent of a switch on our side that we can turn off (to fall back to the old system) if we see these kinds of issues crop up again, rather than make you wait for another patch. We’ve also included several fixes for Clockwork City content including quests and the Asylum Sanctorium Trial, player ability fixes such as using a charge ability that leads you into a loading screen, a fix for Scrolling Combat Text being off-center, and more. The size of this patch is approximately 417 MB in size. Fixes & Improvements Morrowind Clockwork City Combat & Gameplay Combat Fixes & Improvements Itemization Fixes & Improvements Base Game Patch Art & Animation Combat & Gameplay Crown Store & Crown Crates Dungeons & Group Content Miscellaneous Quests & Zones UI
    Posted: Nov. 27 @ 10:51 AM

  • Elder Scrolls Online:
    PC/Mac Patch Notes v3.2.10

    The Elder Scrolls Online v3.2.10 is an incremental patch that includes fixes for the Veiled Strike ability and Concentrated Force item set, plus some improvements to charge abilities. We’ve also fixed the issue where you would see “Giant Warning” in place of books you were attempting to read, colored rain on the Mac game client, occasional audio loss, and more. The size of this patch is approximately 227MB. Achievements Removed the Clockwork Style Master achievement as the Clockwork Style Motif is not yet available. General Made improvements to the issue where you could use a charge ability, such as Critical Charge, straight into a loading screen. Note: We’ve added some logging on the back end to identify other similar issues when using these types of abilities. Nightblade Veiled Strike: Fixed an issue where using this ability or its morphs from stealth wouldn’t cause the enemy to be stunned and go off-balance. Item Sets Concentrated Force: Fixed an issue where this item set (including the Perfect version) would not proc the Burning, Concussed, and Chilled effects on the enemy if you were using Force Shock at a long range. General Rain will no longer display in rainbow colors on the Mac game client. General Made some improvements to the issue where you could occasionally lose audio while playing the game. We are still investigating and working on fixes for other cases where this still occurs. Monsters All Spider Daedra have renounced their vows of non-violence and once again fight back against their enemies. Eidetic Memory Books found in the Lion's Den and Halls of the Dead will now be easier to interact with and read. Note: This fixes the issue where you would see “Giant Warning” in place of books you were attempting to read. Mementos The spirit summoned by Nanwen’s Sword no longer has collision. Fighters Guild Guildmaster Sees-All-Colors will now respawn properly if your character dies in Mzeneldt. The Dangerous Past: Sees-All-Colors will once again appear at the beginning of the quest if you were sent there by Bera Moorsmith.
    Posted: Nov. 27 @ 10:44 AM

  • RIFT:
    Rift Update 4.3 Hotfix #6

    Rift 4.3 Hotfix #6 has been applied (11/22/2017). You can find the Patch Notes in the official Rift forum. Magelo Sync has been patched!
    Posted: Nov. 26 @ 03:07 AM

  • RIFT:
    Rift Update 4.3 Hotfix #5

    Rift 4.3 Hotfix #5 has been applied (15/11/2017). You can find the Patch Notes in the official Rift forum. Magelo Sync has been patched!
    Posted: Nov. 22 @ 09:25 AM

 
Elder Scrolls: Online