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  • Guild Wars 2:
    Purchasing of Scavenger’s Gathering Tools Temporarily Disabled

    We have temporarily disabled purchase of the Scavenger’s Mining Pick, Scavenger’s Logging Axe, and Scavenger’s Harvesting Sickle from all Gathering Merchants to correct an issue. We will re-enable purchasing as soon as this issue has been addressed. We apologize for the inconvenience.
    Posted: Jul. 17 @ 11:45 AM

  • Elder Scrolls Online:
    ESO LIVE: JULY 20 @ 6PM EDT – Update 19 Changes

    Werewolves and humans alike will want to tune in to ESO Live this Friday as we chat with the ESO development team about the changes coming with Update 19.
    Posted: Jul. 17 @ 05:12 AM

  • Elder Scrolls Online:
    PC/Mac Patch Notes v4.0.12

    The Elder Scrolls Online v4.0.12 focuses on fixes a number of stability issues that were causing game freezes and crashing. We’ve also fixed any accounts that previously purchased the original version of the Scalecaller or Fang Lair Motifs and weren't able to use them properly, and have granted one Ouroboros Crown Crate for each day you logged in earlier this month while the Daily Rewards system was disabled. The size of this patch is approximately 70MB. Dungeons Fang Lair Lizabet Charnis will no longer reset when a combat pet lands a killing blow on a monster. World Bosses Haeliata and Nagravia Fixed an issue where the gryphon world bosses would sometimes fail to spawn. Cloudrest Trial Fixed an issue where the Shade of Z'Maja's Baneful Mark ability would not apply when standing in certain sections of the world. Writs The unreleased Welkynar Motif will no longer be a Master Writ requirement. Performance Fixed a crash that would occur during Cyrodiil Keep destruction. Fixed a crash caused by loading mounts during a load screen, most commonly when loading into a Keep. Fixed a crash from loading multiple character animations with the same Personality equipped. Fixed a crash from textures being applied at the wrong time on some assets, most commonly in post-Morrowind content. Fixed an occasional animation memory threading crash. Fixed an occasional crash when loading lights or while previewing/placing furniture or pets. Fixed an issue where your game could crash when loading some fixtures. Guilds Fixed an issue where you could see Guild Trader bids without the proper permissions under certain circumstances.
    Posted: Jul. 16 @ 08:44 PM

  • Guild Wars 2:
    Festival of the Four Winds Begins Next Week!

    Commander, the time has finally come...for a vacation.Read More
    Posted: Jul. 16 @ 05:02 PM

  • Guild Wars 2:
    Create a Flashy Look with the Storm Gloves and Desert King Reliquary

    Stay grounded.Read More
    Posted: Jul. 16 @ 05:01 PM

  • Guild Wars 2:
    The ArenaNet Streaming Schedule for the Week of July 16

    Find out when we'll be hosting your favorite streamers.Read More
    Posted: Jul. 15 @ 05:01 PM

  • RIFT:
    Rift Update 4.5 Hotfix #1

    Rift 4.5 Hotfix #1 has been applied (7/12/2018). You can find the Patch Notes in the official Rift forum. Magelo Sync has been updated!
    Posted: Jul. 14 @ 11:14 PM

  • Elder Scrolls Online:
    ESO Golden Vendor Items – 2018/07/13

    The Golden vendor is a special vendor located in one of base camps for each faction in Cyrodiil that only appears on the weekend  to sell monster sets that are obtained in the various group dungeons around Tamriel. This weeks items are: Necklace of the Undaunted Infiltrator – Robust 250,000g / 500,000AP Automaton’s Necklace – … Continue reading ESO Golden Vendor Items – 2018/07/13 → The post ESO Golden Vendor Items – 2018/07/13 appeared first on BenevolentBowd.ca.
    Posted: Jul. 13 @ 05:05 PM

  • RIFT:
    Alsbeth Beach Party Dimension Contest by KelariCuddles

    Image: http://www.trionworlds.com/rift/wp-content/uploads/sites/4/2018/07/alsbeth_beach_party_dimension_contest.jpg Trion Creator Kelari Cuddles...
    Posted: Jul. 13 @ 03:49 PM

  • RIFT:
    RIFTstream 07/13: 4.5 is Here!

    Image: http://www.trionworlds.com/rift/wp-content/uploads/sites/4/2018/03/2018-livestream-BLOG.jpg This Friday the Thirteenth, join us live on...
    Posted: Jul. 12 @ 02:20 PM

  • Elder Scrolls Online:
    ESO Community Guides – July 2018

    Find out how to get started tanking in The Elder Scrolls Online and more with this hand-picked selection of new guides and builds from the ESO community.
    Posted: Jul. 12 @ 05:20 AM

  • Guild Wars 2:
    Come Party with Us at San Diego Comic Con

    Food! Fun! And...feathers?Read More
    Posted: Jul. 11 @ 05:01 PM

  • RIFT:
    Grim Remembrance

    Image: http://www.trionworlds.com/rift/wp-content/uploads/sites/4/2018/07/BlogHeader02.jpg Alsbeth has waited far too long for the River of Souls...
    Posted: Jul. 11 @ 02:19 PM

  • Guild Wars 2:
    Improvisation Trait Temporarily Disabled

    We have temporarily disabled the thief trait, Improvisation, to allow us to correct a bug with the trait. We will re-enable this trait as soon as the issue has been addressed.
    Posted: Jul. 11 @ 12:54 PM

  • Elder Scrolls Online:
    Meet the Character - Hanu

    Skilled hunter. Devoted daughter. Learn about the Hanu and her path to Hircine's March of Sacrifices in our first Wolfhunter Meet the Character!
    Posted: Jul. 11 @ 05:26 AM

  • Guild Wars 2:
    July 2018 Community Showcase

    Guild Wars 2–inspired works from our creative fan community!Read More
    Posted: Jul. 10 @ 05:01 PM

  • RIFT:
    Summerfest is Back!

    Image: https://www.trionworlds.com/rift/wp-content/uploads/sites/4/2017/07/summerfest_blog_header.jpg It’s as hot as a fire Rift outside, which...
    Posted: Jul. 10 @ 03:07 PM

  • Guild Wars 2:
    Game Update Notes: July 10, 2018

    07/10/2018—July 10 Release Notes General Invulnerability effects will now stop conditions from applying damage. Subtitles shown during cinematics now scale according to DPI when the DPI Scaling option is selected in the Graphics Options tab. Fixed a bug in which the game appeared as though it went back to the desktop for a few seconds during map loading. Fractals Chaos Isles Fixed a bug that caused the first checkpoint to activate before being reached. Deepstone Fixed a bug that prevented Fractal Gods and Goddesses from receiving additional Fractal Encryptions upon completion. Fixed a bug that could cause players to become stuck in the door to the Deepstone Sentinel's room. Fixed a bug that prevented jumping players from being caught by the teleport pads in the elevator section. Fixed a bug that was improperly awarding the Boots on the Ground achievement. Fixed a bug that could cause the elevator to become unresponsive after the party was defeated. Twilight Oasis Fixed a bug that allowed tornadoes to use Toxic Trail. Raids Stronghold of the Faithful Fixed a cosmetic issue in the Keep Construct encounter in which some statue projections would appear before the statue broke. They will now properly unlurk as the statue breaks. Fixed an issue in the Keep Construct encounter in which statue projections would sometimes appear after the encounter completed. Profession Skills General Fixed a bug that prevented some traits from automatically breaking stuns. The weapon proficiency icons for the herald, tempest, dragonhunter, reaper, and druid profession specializations have been updated. Rune of the Adventurer: This rune has been split between game modes and will now grant 25 endurance in PvP while maintaining 50 endurance in other game modes. Elementalist The change to Meteor Shower in the previous update, which limited the maximum damage on a single target, is being extended to other similar skills in this update. This change is aimed at normalizing the damage that elementalists do between small and large targets with these types of skills. In general, elementalists will see increased damage up front with less damage over a longer period. In addition to these changes, we've also increased some of the damage of the weaver's sword skill, which we felt wasn't doing enough for the close-range risk that it carried. Signet of Water: Fixed the passive description when traited with Written in Stone. Lightning Cage: Fixed a bug that caused enemies to become dazed instead of stunned when entering Lightning Cage. Signet of Fire: Fixed a bug that allowed this skill to ignore line of sight. Lava Font: This skill is no longer split between game modes and will now use the lower recharge time of 6 seconds in all game modes. The damage of this skill has been reduced by 40%. Meteor Shower: Fixed a bug that caused the minimum damage of this skill to be higher than intended. The expected minimum damage has been increased from 10% to 20%. Flame Burst: This skill will now be placed on an interrupt cooldown if elementalists attempt to cast it on an enemy behind them. Conjure Frost Bow—Ice Storm: This skill has been renamed Frost Storm. It no longer has an internal cooldown between hits, and instead it inflicts reduced damage on each subsequent hit. Initial strike damage has been increased by 60% and will reduce by 10% per impact to a minimum of 20%. These numbers will now be used in all game modes. Bleeding duration has been reduced from 5 seconds to 3 seconds per impact. Conjure Lightning Hammer—Lightning Storm: This skill has been renamed Invoke Lightning. Initial damage has been increased by 60% and will now inflict reduced damage on each subsequent hit by 10%, to a minimum of 30%. Glyph of Storms—Ice Storm: The initial damage of this skill has been increased by 60% and will now inflict reduced damage on each subsequent hit by 10%, to a minimum of 40%. Glyph of Storms—Lightning Storm: The initial damage of this skill has been increased by 65% and will now inflict reduced damage on each subsequent hit by 5%, to a minimum of 30%. Polaric Leap: Increased the duration of superspeed gained from 2 seconds to 3 seconds. Quantum Strike: Increased lightning bolt damage by 20%. Recharge time has been reduced from 18 seconds to 16 seconds. Fire Grab: The aftercast of this skill has been reduced by approximately 0.5 seconds. Cauterizing Strike: The aftercast of this skill has been reduced by 0.25 seconds. Base damage has been increased by 17%, with damage to burning enemies being improved by the same amount. Pyro Vortex: Increased the number of pulses from 6 to 8. Shearing Edge: This skill will no longer fire at targets behind the elementalist. Natural Frenzy: Damage has been increased by 33%. This skill will no longer fire at targets behind the elementalist. Elements of Rage: This trait now converts 13% of the elementalist's vitality into ferocity instead of converting 14% of the elementalist's power into ferocity. Written in Stone: Fixed a bug that caused this trait to apply enhancements for the water and fire signet beyond the cooldown of the signet skills, resulting in a doubled enhancement. Persisting Flames: The lava font cast by this trait has been renamed Lesser Lava Font. Engineer Core engineer gameplay has had a complex condition-damage rotation for a long time, which paid off with solid damage output. That has fallen off in part due to condition damage tweaks over time and other condition builds eclipsing it by nature of their simplicity. We're adding damage to some core skills, which we hope will entice engineers to take another look at them. Alongside those changes, Thermal Vision, which was the dominant damage option in its tier, has been reworked to offer a better variety of options. Finally, a few elixirs have been updated to remove their random boon, instead granting reduced amounts of all potential boons so that they're more reliable and can be used more intelligently. Bandage Blast: Fixed a bug that displayed a much higher healing value than intended when this trait was equipped with Health Insurance. Fixed an issue that allowed bandages to be blocked by enemies. Overcharged Shot: The description and tooltip text of this skill has been updated for greater clarity. Poison Grenade: Increased the stacks of poison inflicted by each grenade from 1 stack to 3 stacks. Poison Dart Volley: Increased the duration of poison inflicted by each shot from 5 seconds to 6 seconds. Elixir H: This skill now grants protection for 2 seconds as well as regeneration and swiftness for 4 seconds instead of randomly granting one of them for a higher duration. Elixir U: This skill now grants quickness, vigor, and 2 stacks of stability for 6 seconds instead of quickness and either might or fury. This skill will still break stuns. Toss Elixir U: This skill now breaks stuns on and grants quickness to allies in the affected area. Napalm: Reduced the duration of this skill from 10 seconds to 8 seconds. Increased the duration of burning inflicted by each pulse of this skill from 2.5 seconds to 3 seconds. Reduced the cooldown from 30 seconds to 25 seconds. Concussion Bomb: Increased the stacks of confusion inflicted by this skill from 5 stacks to 6 stacks in PvE. Increased the stacks of confusion inflicted by this skill from 6 stacks to 7 stacks in other game modes. Increased the cooldown of this skill from 18 seconds to 20 seconds. Detection Pulse: Reduced the casting time of this skill by 0.25 seconds, and the aftercast has been reduced by approximately 0.3 seconds. Thermal Vision: This trait has been reworked and now grants up to 150 expertise at level 80. Inflicting burning increases the engineer's condition damage by 10% for 4 seconds. Reactive Lenses: Clarified the description of this trait to specify that it triggers the Lesser Utility Goggles trait skill as opposed to the Utility Goggles utility skill. Excessive Energy: Fixed a bug that could cause the bonus damage from this trait to be applied to characters other than the engineer. Guardian The firebrand's healing capabilities made them a bit too strong in competitive game modes, so we've dialed them back a bit in those areas of the game. Searing Slash: Altered the animation of this skill to reduce the popping effect. Symbol of Faith: Altered the animation of this skill to reduce the popping effect. Ray of Judgment: This skill has been reworked and now targets a single foe, inflicting repeated damage to them over time if they are struck by the initial attack. Shield of Wrath: Reduced the cooldown of this skill from 36 seconds to 35 seconds. Chapter 1: Desert Bloom: Reduced the base healing and healing multiplier of this skill by 9% in PvP and WvW. Chapter 4: Shining River: Reduced the base healing of this skill by 11% in PvP and WvW. Chapter 1: Unflinching Charge: Reduced the stability granted by this skill from 4 seconds to 3 seconds in PvP and WvW. Signet of Resolve: Reduced the cooldown of this skill in PvE from 35 seconds to 30 seconds to match PvP and WvW. Mantra of Solace: Reduced the duration of aegis granted by this skill from 3 seconds to 2 seconds. Liberator's Vow: Increased the radius affected by this trait from 240 to 360. Legendary Lore: Reduced the regeneration granted by this trait from 6 seconds to 3 seconds in PvP and WvW. Reduced the protection granted by this trait from 3 seconds to 2 seconds in PvP and WvW. Mesmer Mesmers have been doing a little too well in recent updates, with increased damage across the board due to the confusion changes, as well as unparalleled support from boon share on top of multiple evasion windows. While we think these are good thematic roles for mesmers to have, their overall effectiveness is too high, so we are taking steps to rein in some of that extra power. Blurred Frenzy: The animation time of this skill has been reduced from approximately 1.75 seconds to 1 second while retaining all previous attacks. Damage of this skill has been reduced by 17% in PvP and WvW, with PvE being reduced by 36%. The baseline recharge time has been reduced from 12 seconds to 10 seconds. The Prestige: Burning duration has been modified from 3 stacks for 3 seconds to 1 stack for 9 seconds. Phantasmal Mage: The burning duration of the initial attack has been modified from 2 stacks for 3 seconds to 1 stack for 6 seconds. The attack's burning has been modified from 3 stacks for 3 seconds to 1 stack for 9 seconds. Maim the Disillusioned: Torment duration has been split between game modes and will now deliver 4 seconds of torment in PvP and WvW while continuing to deal 6 seconds of torment in PvE. Imaginary Axes: Inflicted torment duration has been reduced from 5 seconds to 4 seconds. Axes of Symmetry: Inflicted confusion duration has been reduced from 8 seconds to 6 seconds in PvE. Jaunt: The ammunition recharge time of this skill has now been split and will use a 30-second cooldown in PvP and WvW while maintaining a 20-second cooldown in PvE. Signet of Inspiration: Reduced the duration of aegis shared by this skill from 10 seconds to 2 seconds. Illusionary Inspiration: Reduced the duration of aegis shared by this trait from 10 seconds to 2 seconds. Inspiring Distortion: Reduced the duration of aegis shared by this trait from 5 seconds to 2 seconds. Nomad's Endurance: Fixed a bug that could cause the bonus condition damage from this trait to be applied to characters other than the mesmer. Chaotic Persistence: The boon and condition duration bonus has been decreased from 3% to 2% per boon on the mesmer. Necromancer We're making a major change to Epidemic in this update to curb the ability of multiple necromancers to chain conditions indefinitely. While the point of the skill is to spread conditions, we didn't feel that one skill should have so much multiplicative power. Following up on the underwater balance release, we've updated some skills to enable their use underwater, and we've taught the flesh golem (flesh shark?) how to swim. Life Siphon: Reduced the casting time from 3 seconds to 1.75 seconds. This skill will now cancel if the necromancer faces away from their target. Life Slash: The damage of this skill has been increased by 35% in PvE only. Soul Spiral: The damage of this skill has been increased by 50% in PvE only. Death Spiral: This skill now deals increased damage to targets above 50% health, with the increase being 50% in PvE and 10% in PvP and WvW. Shade Skills: Fixed a bug that prevented these skills from working if the player became airborne just after using them. Well Skills: These skills now use a different cast animation when underwater. Putrid Curse: This skill no longer corrupts a boon into a condition. Feast of Corruption: This skill no longer automatically inflicts torment. It now corrupts boons before gaining life force and inflicting torment based upon the number of conditions on the necromancer's target. The number of boons corrupted is 2 in PvP and 3 in PvE and WvW. Sand Flare: This skill can now be used underwater. Summon Flesh Golem: This skill can now be used underwater. Spectral Walk: The effect icon for this skill has been changed to match up with the skill icon. Spectral Recall: Added a 0.5-second cooldown before this skill can be used after using Spectral Walk. Epidemic: Increased the travel speed of epidemic projectiles by 33%. This skill now reduces the duration of conditions it copies by 50%. Corrupt Boon: This skill now has two charges with a 0.5-second cooldown between uses. Each charge takes 18 seconds to recover. Desert Shroud: The effects for this skill have been changed to better differentiate it from other scourge profession skills. Siphoned Power: Increased the might granted by this trait from 2 stacks to 3 stacks. Dhuumfire: This trait now has a cooldown when used in conjunction with the scourge specialization. This cooldown is set at 5 seconds in PvP and WvW and 3 seconds in PvE. Blood as Sand: This trait has been split and has had its damage reduction reduced from 5% per shade to 3% per shade in PvP and WvW. Unending Corruption: Fixed a bug that prevented this trait from corrupting a boon on downed enemies. Ranger Soulbeasts were not performing quite where we wanted them to be, so we're eliminating the difference between bonuses granted to ranger pets and rangers on a few traits in the Beastmastery line. A few ranger pets were continuing to overperform, so those have had their power knocked down. Lastly, after some significant revisiting, a few additional skills have also been added to underwater play. Poison Volley: Reduced the baseline duration of the poison inflicted by this skill from 5 seconds to 4 seconds and from 7 seconds to 6 seconds when behind or flanking the enemy. Worldly Impact: Improved the casting time of this skill from 1 second to 0.75 seconds and slightly reduced its aftercast. "Guard!": This skill can now be used underwater. Fixed a bug that caused the voice over for this skill to trigger less frequently than that of the ranger's other shout skills. Spike Trap: This skill can now be used underwater. The underwater version now stuns enemies instead of launching them. Flame Trap: This skill can now be used underwater. Frost Trap: This skill can now be used underwater. Farsighted: This trait now affects all ranger weapon skills instead of only weapon skills that fire projectiles. Pack Alpha: This trait now grants the full 150 attribute increase to each primary attribute, up from 80, to a merged soulbeast at level 80. Pet's Prowess: This trait now grants the full 300 ferocity increase and 30% movement speed increase, up from 150 and 25% respectively, to a merged soulbeast at level 80. Iboga—Consuming Bite: Reduced the base damage of this skill by 33%. Reduced the damage per condition by 40%. Smokescale— Bite: The damage of this skill has been reduced by 30%. Smokescale—Smoke Assault: The damage of this skill has been reduced by 20%. Revenant Our changes to the revenant are focused on giving them more flexibility by reducing some of the upkeep costs of their legends' passive skills. This will allow revenants to run those skills for longer while still having energy to spend on other skills. We've also made some adjustments to improve the viability of a revenant power build in PvE. Herald: Fixed a bug that could reset the Legendary Dragon Stance effect when players were channeling Glint at the start of a PvP match. Igniting Brand: Fixed a bug that caused this skill's damage to ignore range and line-of-sight limits. Unrelenting Assault: The damage of this skill has been increased by 25% in PvE only. Deathstrike: The animation of this skill has been changed, removing approximately 0.5 seconds from its aftercast. Envoy of Exuberance: Reduced the energy cost of this skill from 10 to 8. Banish Enchantment: Increased the range of this skill from 600 to 900. Fixed a bug in which this skill was applying the incorrect amount of confusion in PvE. Embrace the Darkness: Reduced the energy upkeep of this skill from 7 to 6 energy per second. Reduced the casting time of this skill by approximately 0.25 seconds. Protective Solace: This skill now has an initial energy cost of 5. Reduced the energy upkeep of this skill from 8 to 6 energy per second. Facet of Chaos: Reduced the energy upkeep of this skill from 5 to 4 energy per second. Impossible Odds: Reduced the energy cost of this skill from 10 to 5. Reduced the energy upkeep of this skill in PvE from 8 to 6 energy per second. Fixed a bug that caused the superspeed effect to intermittently deactivate while this skill was active. Focused Siphoning: Increased the base damage inflicted by this trait by 9% in PvE. Bolster Fortifications: This trait now increases the revenant's outgoing damage by 5% while they have protection, in addition to its previous effects. Roiling Mists: Fixed a bug that caused this trait to grant boons when players swapped legends. Thief In this balance update, we're doing some follow-up adjustments to the deadeye. These changes are aimed at addressing a few trouble spots. The first change is the addition of stealth to the F2 skill in order to make it easier to build around stealth attacks to spend malice. The second is a tuning pass on the rifle to smooth out the transition between standing and kneeling. Finally, we've adjusted a few skills and traits that ended up feeling weaker than intended when we changed the way malice scaled. Weakening Charge: The damage of this skill has been increased by 20% in PvE only. Backstab: The aftercast of this skill has been reduced by a little less than 0.5 seconds. Infiltrator's Strike: Immobilization duration has been split between game modes and will now use a lower 1-second duration in PvP and WvW while using 2 seconds in PvE. Swindler's Equilibrium: This trait has been split between game modes. The recharge time reduced in PvP and WvW is now 50%, while PvE remains at 100%. Unload: Initiative cost and initiative gain have been split between game modes. The PvP and WvW versions will now cost 6 initiative and refund 1 initiative if all attacks hit. The PvE version will continue to use the previous 5-initiative cost and 2-initiative refund. Exposed Weakness: The damage this trait causes has been changed from 10% damage if the target has a condition to 2% damage per unique condition on a target. Dagger Training: In addition to causing dagger attacks to poison enemies, this trait now grants 5% bonus damage to dagger attacks. Potent Poison: This trait has been split and will now grant 20% bonus to poison duration and damage in both PvP and WvW, with PvE remaining at 33%. Uncatchable: Previously, caltrops dropped by this trait inflicted cripple for 5 seconds on targets not currently crippled, and inflicted 1 second of crippled on targets already crippled. Now this trait will always apply 1 second of cripple on each pulse. Removed the first pulse when activated. Bleeding duration has been increased from 4 seconds to 5 seconds in PvE, with PvP and WvW being reduced from 4 seconds to 3 seconds. Bewildering Ambush: The confusion applied in PvP and WvW has been reduced from 6 stacks for 4 seconds to 6 stacks for 3 seconds. Lotus Training: The PvP and WvW version of the effects for this trait have been modified, with bleeding duration being reduced from 5 seconds to 4 seconds. Deadeye—Stolen Skills: These skills now grant stealth for 3 seconds when used with 5 or more malice. Added a 0.25-second casting time to these skills. Increased damage by 100%. Rifle: Fixed a bug that could cause some rifle skills to generate more malice than intended. Death's Judgment: Increased the damage bonus per malice from 20% to 25% in PvE only. Sniper's Cover: The aftercast of this skill has been slightly reduced. Kneel: The transition to the kneeling state now happens immediately on activation to allow for smoother skill queuing. The aftercast has been slightly reduced. Free Action: This skill will now interrupt the thief's current skill instead of queuing behind it. This is intended to allow for more responsive access to mobility when using other skills. Sneak Attack: Increased the damage per bullet by 20%. This change extends to the deadeye variant Malicious Sneak Attack. Tactical Strike: This attack now applies 10 stacks of vulnerability for 5 seconds on hit. This change extends to the deadeye variant Malicious Tactical Strike. Hide in Shadows: Fixed a bug that caused this skill to heal for slightly less than the listed value. Shadow Gust: This skill now cancels the thief's autoattack when activated. Blinding Powder: Updated the tooltip of this skill to better clarify its area of effect. This skill now has a 0.25-second casting time but is now also a stun breaker. Mercy: This skill now grants 3 initiative in addition to initiative per malice regardless of malice level. Reduced the initiative gain per malice consumed to 1. This skill no longer cancels the thief's current mark when activated. Malicious Restoration: Increased base healing of this skill by 100%. Increased healing per level by 57%. Reduced recharge time from 30 seconds to 25 seconds. Binding Shadow: This skill now requires a line of sight to the player's target to activate. Note that the attack portion of this skill does not require line of sight to hit as long as the activation has already occurred. Malicious Intent: Removed bonus malice on heal skill use. Added bonus malice gain when hitting the mark with a stealth attack. Silent Scope: Fixed a bug that prevented the 20% critical hit bonus from applying to Death's Judgment while standing. Removed the internal cooldown from this trait. Payback: Increased the skill recharge effect from 10% to 20% in PvE and WvW, and increased the skill recharge effect to 33% in PvP. Warrior In this iteration, we focused on the warrior's ability to provide support for large groups of allies. We are making some improvements to areas of the Tactics line as well as warhorn and shouts, and we're also improving some of the weapons that are used in supportive builds. Backbreaker: The knockdown time of this skill has been increased from 2 seconds to 3 seconds. Savage Leap: Damage of this skill has been increased by 66%. Sever Artery: Bleeding duration of this skill has been reduced from 8 seconds to 6 seconds. Gash: Bleeding duration of this skill has been reduced from 8 seconds to 6 seconds. Hamstring: Bleeding duration of this skill has been reduced from 8 seconds to 6 seconds. Final Thrust: In addition to its previous effects, this skill now inflicts 6 stacks of bleeding for 8 seconds if it hits a foe when their health is below 50%. Flurry: The bleeding duration of this skill has been increased from 2 seconds to 4 seconds. Charge: This skill now removes torment and burning from allies in addition to its other effects. Call to Arms: This trait no longer applies weakness. Instead, it now removes weakness, vulnerability, poison, confusion, and slow from nearby allies in addition to applying vigor. Quick Breathing: This trait no longer removes conditions from nearby allies. Instead, it increases the number of targets affected by warhorn skills from 5 to 10. Additionally, it will now grant one strike of adrenaline to the warrior for each ally affected. Defiant Stance: The baseline duration of this stance has been increased from 3 seconds to 4 seconds. "On My Mark!": The cooldown of this skill has been synchronized between game modes and will now use the lower 25-second ammunition recharge time in all game modes. Reveal duration has been increased from 4 seconds to 6 seconds. "Fear Me!": This skill now applies 6 seconds of weakness to enemies in addition to its previous effects. "For Great Justice!": This skill now uses ammunition, with 5 seconds between activations and a 25-second ammunition recharge time. "Shake It Off!": This skill now uses ammunition, with 5 seconds between activations and a 25-second ammunition recharge time. This skill has been split between game modes and will now use a 50-second cooldown in PvP and WvW while cleansing 6 conditions. Scorched Earth: Increased the travel speed of the projectile fired by this skill by 200%. Peak Performance: Increased the duration of the damage-increase effect from 5 seconds to 6 seconds. Reduced the damage increase from 33% to 20% in PvE only. Attacker's Insight: The benefits of this trait have been reduced by 25%. Structured Player vs. Player The time displayed on the Compete button has been updated to show the final time when players can queue up for their matches to count for season play. Rewards will be distributed after a grace period to allow matches to finish and the leaderboard to settle. MAC CLIENT Subtitles shown during cinematics now scale appropriately when the window is resized. BLACK LION TRADING COMPANY GEM STORE New Items and Promotions A new Tremor Armadillo roller beetle skin is available in the Style category of the Gem Store for 2,000 gems. For a limited time, the Raven's Spirit Glider and the Winged Headpiece return to the Style category of the Gem Store. For a limited time, the Zhaitan Dye Kit, Blue Shift Dye Kit, and Crimson Lion Dye Kit return to the Upgrades category of the Gem Store and are on sale for 93 gems each. More dye kits will return to the Gem Store on sale throughout this week.
    Posted: Jul. 10 @ 08:54 AM

  • Guild Wars 2:
    Rumble the Road with a Tremor Armadillo

    Safe to hug...if you can get your arms around it.Read More
    Posted: Jul. 09 @ 05:01 PM

  • Elder Scrolls Online:
    ESO Golden Vendor Items – 2018/07/06

    The Golden vendor is a special vendor located in one of base camps for each faction in Cyrodiil that only appears on the weekend  to sell monster sets that are obtained in the various group dungeons around Tamriel. This weeks items are: Ring of the Viper – Robust 250,000g / 500,000AP Heem-Jas’ Ring – Robust … Continue reading ESO Golden Vendor Items – 2018/07/06 → The post ESO Golden Vendor Items – 2018/07/06 appeared first on BenevolentBowd.ca.
    Posted: Jul. 06 @ 05:03 PM

  • RIFT:
    Rift Datamining – End of June/early July PTS (Summerfest spoilers)

    Since the major summerfest patch, there has been a few small patches with some additional assets presented.  So today we have a few new icons, and a few new models to round out what was provided in the June 22 PTS report. As always, you can join in the discussion of Rift and Rift Prime on both The Ghar Station [...]
    Posted: Jul. 06 @ 09:50 AM

  • Elder Scrolls Online:
    Trial ESO Plus or Get Crown Crates Free During our Bonus Event

    Thinking about ESO Plus membership? Take part in our upcoming Bonus Event to enjoy select ESO Plus benefits free. Already a member? You can earn up to six Psijic Vault Crown Crates simply by logging into the game! Read on to learn more about the next ESO Plus Bonus Event.
    Posted: Jul. 06 @ 06:50 AM

  • Guild Wars 2:
    The ArenaNet Streaming Schedule for the Week of July 9

    Find out when we'll be hosting your favorite streamers.Read More
    Posted: Jul. 05 @ 05:01 PM

  • RIFT:
    RIFTstream 07/6: Hosting Kelari Cuddles for Realz!

    Image: https://www.trionworlds.com/rift/wp-content/uploads/sites/4/2018/03/2018-livestream-BLOG.jpg Last Friday, June 29, 2018, the US had...
    Posted: Jul. 05 @ 11:43 AM

  • RIFT:
    RIFT Bonus XP through July 11!

    Image: https://www.trionworlds.com/rift/wp-content/uploads/sites/4/2018/07/BonusXPBlogHeader.jpg From 12:00 AM PDT on July 6, 2018 through July...
    Posted: Jul. 05 @ 10:38 AM

  • RIFT:
    RIFT Bonus XP through July 9!

    Image: https://www.trionworlds.com/rift/wp-content/uploads/sites/4/2018/07/BonusXPBlogHeader.jpg From 12:00 AM PDT on July 6, 2018 through July...
    Posted: Jul. 05 @ 10:38 AM

  • Elder Scrolls Online:
    Wolfhunter & Update 19 preview

    Are you predator or prey? Answer the call of the Great Hunt and face Hircine's beasts in Wolfhunter, The Elder Scrolls Online's next DLC game pack. Scout out two brand-new dungeons and Update 19 in this preview article.
    Posted: Jul. 05 @ 05:37 AM

  • Elder Scrolls Online:
    ESO Live: July 6 @ 6PM EDT – Wolfhunter Preview!

    Prepare to hunt! Join us as we delve into Wolfhunter and its two brand-new dungeons with the ESO development team and explore the design and story behind this beastly new DLC game pack.
    Posted: Jul. 03 @ 05:36 AM

  • Guild Wars 2:
    Unlimited Gathering with Volatile Magic Gathering Tools

    Certified shiny by nine out of ten skritt. The tenth skritt fell asleep in the cupboard during our survey, and we didn't have the heart to disturb him.Read More
    Posted: Jul. 02 @ 05:01 PM

  • Elder Scrolls Online:
    PC/Mac Patch Notes v4.0.11

    The Elder Scrolls Online v4.0.11 includes a fix for the fall damage bug (you know the one…) and a number of invisibility issues including invisible players, invisible enemies, invisible buildings, and        . We’re also adding the Fang Lair and Scalecaller crafting Motifs back to the Crown Store – with their associated bugs fixed - and will make sure anyone affected by last week’s bug will be fixed in the near future. The size of this patch is 87MB. General Fixed an issue where buildings and other parts of the environment around Alinor would occasionally disappear. General Fixed an issue where you could not take any fall damage from high areas. Fixed an issue which would cause other players to appear invisible for short periods of time. Item Sets Arms of Relequen: Fixed an issue where this item set was calculating its damage based on the highest stack of harmful winds on the enemy, rather than your own individual stack of harmful winds. Note: This also affected the Perfect version of the item set. Monsters You’ll no longer come across invisible, dead monsters you could interact with throughout Tamriel. Writs Fixed an issue so Master Writs will no longer require crafting styles that aren’t yet released. Crown Crates Fixed an issue where the "Tapestry, Nocturnal" furnishing had card art depicting a tapestry of Clavicus Vile instead of Nocturnal. This does not impact the furnishing, which is correctly a tapestry devoted to Nocturnal. Itemization The Kollopi Essence disguise can no longer be used while in Battlegrounds. Fixed Issue where the Fang Lair Style Book was not granting the Fang Lair Style or Fang Lair Style Master Achievement. Note: Those that were affected by this bug will be fixed in the near future. General Fixed an issue where dragging some item icons would result in a corrupted icon on the cursor, or sometimes even cause your game to crash. Gamepad Mode Fixed an issue where the Dungeon Finder UI would improperly add a shoulder keybind in the background when leveling up, causing duplicate keybind errors.
    Posted: Jul. 01 @ 06:54 PM

  • RIFT:
    Rift Update 4.4 Hotfix #18

    Rift 4.4 Hotfix #18 has been applied (6/27/2018). You can find the Patch Notes in the official Rift forum. Magelo Sync has been updated!
    Posted: Jul. 01 @ 08:21 AM

  • Elder Scrolls Online:
    ESO Golden Vendor Items – 2018/06/29

    The Golden vendor is a special vendor located in one of base camps for each faction in Cyrodiil that only appears on the weekend  to sell monster sets that are obtained in the various group dungeons around Tamriel. This weeks items are: Ring of the Lich – Arcane 250,000g / 500,000AP Embershield Ring – Healthy … Continue reading ESO Golden Vendor Items – 2018/06/29 → The post ESO Golden Vendor Items – 2018/06/29 appeared first on BenevolentBowd.ca.
    Posted: Jun. 29 @ 05:03 PM

  • Guild Wars 2:
    Xera Raid Encounter Disabled

    We have temporarily disabled access to the Xera encounter in Stronghold of the Faithful. We'll re-enable the encounter once the issue has been addressed. Until then, Stronghold of the Faithful's other encounters will remain playable.
    Posted: Jun. 29 @ 11:48 AM

  • Elder Scrolls Online:
    Crown Store Showcase – July 2018

    Find a look that is uniquely you with a broad selection of costumes, styles, and adornments all coming to the Crown Store in July. There's also an adorable pet that looks suspiciously like a certain Dominion agent, plus a sheltered seaworthy sanctuary! Preview everything coming in July in this feature article, and keep an eye out for new Crown Store Showcase articles in the future!
    Posted: Jun. 29 @ 04:59 AM

  • Guild Wars 2:
    The ArenaNet Streaming Schedule for the Week of July 2

    Find out when we'll be hosting your favorite streamers.Read More
    Posted: Jun. 28 @ 05:02 PM

  • Guild Wars 2:
    Deepstone Fractal on Guild Chat

    Don't miss the next episode of the Guild Chat livestream.Read More
    Posted: Jun. 28 @ 05:01 PM

  • RIFT:
    RIFTstream 06/29: Hosting Kelari Cuddles!

    Image: https://www.trionworlds.com/rift/wp-content/uploads/sites/4/2018/03/2018-livestream-BLOG.jpg This Friday, June 29, 2018, join us live on...
    Posted: Jun. 28 @ 02:55 PM

  • Guild Wars 2:
    June 2018 Community Showcase

    Guild Wars 2–inspired works from our fan community.Read More
    Posted: Jun. 27 @ 05:01 PM

  • Guild Wars 2:
    Behind the Scenes: Creating the Roller Beetle

    All about your speedy new friend.Read More
    Posted: Jun. 27 @ 05:01 PM

  • RIFT:
    Independence Week Celebration! 06/28-07/05

    Image: https://www.trionworlds.com/rift/wp-content/uploads/sites/4/2018/06/IndependenceBlogHeader.jpg It’s Independence week in the United States...
    Posted: Jun. 27 @ 03:46 PM

  • Guild Wars 2:
    Raid Map Temporarily Disabled

    We have temporarily blocked access to Stronghold of the Faithful because of an issue with an encounter within the raid. We’ll re-enable the map once that issue has been addressed.
    Posted: Jun. 27 @ 03:08 PM

  • Elder Scrolls Online:
    Bringing the mighty gryphon to ESO: Summerset

    Summerset is home to many dangerous and amazing beasts, but none as majestic or powerful as the gryphon. In this feature article, learn about these winged wonders and some of the unique challenges the team faced creating them for Summerset.
    Posted: Jun. 27 @ 07:15 AM

  • RIFT:
    RIFT Challenge III Winners

    Image: https://www.trionworlds.com/rift/wp-content/uploads/sites/4/2018/05/May2018ChallengeBlogHeader.jpg RIFT?s third Prime Challenge ended on...
    Posted: Jun. 26 @ 01:16 PM

  • Elder Scrolls Online:
    ESO Community Spotlight – Maria’s Colorful ESO Cartoons

    Maria takes her favorite characters and NPCs from The Elder Scrolls Online and creates lively cartoons with them. We talk with her about her art, inspirations, and process in our latest Community Spotlight!
    Posted: Jun. 26 @ 07:37 AM

  • Guild Wars 2:
    The Roller Beetle: A Familiar Friend

    It's shaped like a ball! It's shaped like a friend! It's your very own roller beetle!Read More
    Posted: Jun. 25 @ 05:03 PM

  • Guild Wars 2:
    Find New Items in the Gandaran Strongholds Black Lion Chest

    Joko's going to be so peeved when you show up looking better than him.Read More
    Posted: Jun. 25 @ 05:02 PM

  • Guild Wars 2:
    “Long Live the Lich” is Live

    Roll on, Commander.Read More
    Posted: Jun. 25 @ 05:01 PM

  • Guild Wars 2:
    Game Update Notes: June 26, 2018

    06/26/2018—June 26 Release Notes Living World Long Live the Lich Palawa Joko's menace has gone global, and the time has finally come to confront him. A coalition of new and old allies march on the Scourge of Vabbi and lay siege to his fortress—which might be playing right into the lich's hands. New Mount: Roller Beetle Welcome the new addition to the mount roster—the roller beetle! Roller beetles are fast mounts that require great care and practice to bring out their full potential, and they can travel long distances with ease when mastered. Roller beetles are adept at rolling up and down inclines, allowing them to naturally accelerate down hills and utilize ramps to achieve impressive airtime. Additionally, this mount features two movement skills that help it reliably reach and maintain its highest maximum speed. The primary movement skill rapidly boosts the beetle forward, achieving incredible land speed in exchange for maneuverability. The secondary movement skill cuts the mount's traction with the ground, allowing a skilled rider to drift the beetle around dangerously tight corners when moving at high speeds. Play through the new map to earn your own roller beetle mount and unlock its associated Mastery line! New Legendary Warhorn: Verdarach A new legendary weapon is now available. Speak to Grandmaster Craftsman Hobbs in Lion's Arch to learn how to craft the new warhorn precursor Call of the Void and forge the new legendary warhorn Verdarach. World Polish Sandswept Isles: Breaking Zohaqan's defiance bar will now correctly remove his water armor. General Fixed a server crash. Dragon Vigil: Fixed a bug that was hiding the Throw Pustule skill on destroyer bombs. Fractals New Fractal—Deepstone Join a pair of treasure hunters to discover why the dwarven vault of Deepstone has been abandoned for centuries. Molten Boss Players no longer need to kill the first molten brawler in order to lower the drawbridge to the effigy. Added a safeguard to prevent the second molten brawler from leaving the playable area. Swampland Fixed a bug in which Bloomhunger continued to use a skill during a phase transition. Uncategorized Fixed a bug in which the instance could stall after players beat the final encounter. Urban Battleground Fixed an issue in which reinforcements reappeared if they were defeated too quickly during the "Defend the Fire Caller as he performs the ritual" event. Underground Facility Players can now dodge, shadowstep, and use portals while carrying bombs during the "Use the detonator to blow up the door" event. The "Assemble a firing team, arm yourself with dredge mining lasers, and destroy the reinforced door" event has been simplified. Rather than gathering three people at the door, each player can deal 9% damage to the door before they need to get another rifle. Bosses will now more reliably follow their targets. Volcanic Fixed an issue in which inactive lava pools could damage players. General Mistlock Singularities will now recharge all skills on cooldown. Many fractals have had new Mistlock Singularities added. Players can no longer interact with Mistlock Singularities while in combat. Mistlock Singularity locations have been adjusted in many fractals. Checkpoints in the Captain Mai Trin Boss, Twilight Oasis, and Underground Facility fractals have been updated. Instabilities will now randomize daily instead of weekly. The Fractal God title will now display as Fractal Goddess on female characters. Fractal avengers and fractal vindicators will no longer halt capture-point progress. Raids Fixed an issue in the Matthias encounter that prevented a few skills, such as the mesmer's Tides of Time skill, from affecting the sacrificed player. The Eater of Souls will now more reliably follow his target. Mounts Fixed a bug in which other mounted players would perform their mount-up animations when entering a visible range. Fixed a bug in which other mounted players could briefly appear in the wrong location when entering a visible range. Structured Player vs. Player Hall of the Mists: Spectator cameras have been adjusted. Many of the default PvP builds have been updated. BLACK LION TRADING COMPANY GEM STORE New Items and Promotions A new Awakened Dye Kit containing six exclusive colors is now available in the Special category of the Gem Store for 125 gems. Three additional Bank Tab Expansions may now be purchased from the Upgrades category of the Gem Store for 600 gems each. Each account can now unlock up to 17 bank tabs. Black Lion Chest The Black Lion Chest has been updated to the Gandaran Strongholds Chest and can be previewed for a full list of its contents. The new Black Lion Lockbreaker Kit has been added as the new guaranteed item. The new Jeweled Scarab Package is available as an uncommon drop for the duration of the Gandaran Strongholds Chest. The Mini Awakened Mounts Pack is available as an uncommon drop for the duration of the Gandaran Strongholds Chest. The Exalted Gloves remain available as an uncommon drop for the duration of the Gandaran Strongholds Chest. The Plasma Weapon Collection and Tempest Weapon Collection are available as uncommon and rare drops respectively for the duration of the Gandaran Strongholds Chest. Unused versions of the new Glyph of Bounty and the Glyph of the Scavenger are available as rare drops for the duration of the Gandaran Strongholds Chest. The items available for Black Lion Statuettes have been updated. Black Lion Statuettes are redeemable by using the statuette itself or by redeeming one at any of the Black Lion Chest Merchants located in every major city. A new selection of mail carriers is now available. The exclusive Infinirarium Glider and Fire-Breathing Package are now available. The following Halloween-themed items are now available: Witch's Outfit, Bloody Prince's Outfit, Executioner's Outfit, Ghostly Outfit, Lunatic Guard Outfit, Mad King's Outfit, and the Ghoul Backpack and Mini Ghoul Legs. The Guaranteed Wardrobe Unlock has been updated with over 100 new items, including many from the deserts of Elona. (The Guaranteed Weapon Unlock and Guaranteed Armor Unlock have also been updated appropriately.) Bug Fixes Fixed an issue in which the view of the Sunspear Glider zoomed out too far when previewed from the wardrobe. Removed references to logging nodes in the Choya Harvesting Tool's description. Reduced clipping on the Primeval Dervish Outfit's skirt for norn characters when walking backward. Fixed an issue that caused players to equip the wrong items when double-clicking on equipment in a shared inventory slot.
    Posted: Jun. 25 @ 03:04 PM

  • RIFT:
    Rift Datamining – June 22 PTS (Seasonal Event Spoilers!)

    Well, this is a pleasant surprise!  An almost 900MB patch has landed on the Rift Live PTS bringing Summerfest alongside the beginnings of a new Seasonal event. There are more items arriving for Summerfest than the ones shown here, many of which have been showcased in past datamining articles.  Today’s article will only be showcasing what is new on the [...]
    Posted: Jun. 23 @ 05:13 PM

  • Guild Wars 2:
    The ArenaNet Streaming Schedule for the Week of June 25

    Find out when we'll be hosting your favorite streamers.Read More
    Posted: Jun. 23 @ 05:01 PM

 
Elder Scrolls: Online