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148 Tuatha Guilds:
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Caomhnoir de na Aracos
Caomhnoir de na Aracos
  • GW2: monk seal.8079
Posted On: 04/27/2017 at 03:23 PM
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Yesterday I was on FA BL and watched Thorton's SF guild skirmish with Maguuma's Rise guild.  I was wondering about the rules for these skirmishes.  It appeared the match would end when a certain number of players on one side were killed or in a downed state.   The opposing sides were not balanced as the Rise guild appeared to have more members. 

In sPvP, there was Deathmatch map---Courtyard.  Each side had 5 players and a kill was worth 25 points.   If I remember correctly, matches ended when one side reached 125 points.  If neither side scored 125 points, the side with the greater number of points won when the match timer expired.

Are there set rules for these GvG skirmishes? 


E lawe i ka manawa e hanu i na pua loke. Take the time to smell the roses.
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Laoch de na Ulchabhan Dubh
Laoch de na Ulchabhan Dubh
  • GW2: Pookha.7651
  • ESO: @Pookha
Replied On: 04/28/2017 at 05:39 AM PDT
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The commanders send "gg" to each other when they believe they have lost the round. This signals the other commander to back off and allow the losing team to rez their downs. Everyone resets and they go at it again. Most tournaments are held in obsidian sanctum or a guild hall the winner is usually decided with a best out of 5. The stuff that happens in the south by the windmill is usually just casual fun.

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