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Desert Borderlands - Ready Up Stream info

Caomhnoir de na Ulchabhan
Dyaon
Caomhnoir de na Ulchabhan
  • GW2: Dyaon.7381
Posted On: 03/27/2015 at 12:24 PM
  • Twitch

 All credit to Dulfy -

Link: http://www.reddit.com/r/Guildwars2/comments/30iu0y/ready_up_desert_borderlands_livestream_notes/

Steam replay: http://www.twitch.tv/guildwars2/b/642258148 (up to about 37:20 I think)

 

Q&A

  • Citadel in Alpine borderlands had crafting stations, will they be in the desert borderlands map too?
    • Yes, we just put them in
  • Jumping puzzles in the new map?
    • We have decided to not to put them in so it is nice for people who want to separate the two
  • Flat space for guilds to fight?
    • Yes definitely, also rocky areas as well
  • How set in stone is the decision to replace the alphine borderlands with the new desert borderlands map?
    • Very set in stone
  • Population cap for desert borderlands map same as alpine borderlands map?
    • Yes roughly the same, we are aiming for similar numbers
  • Any underwater areas?
    • Some small ponds but they are drastically reduced. There is also something hidden inside one of the pods.
  • Ruins/Bloodlust in this map?
    • These were exclusive to the alpine borderlands map and not featured in the desert borderlands
  • Towers are blocking important paths, are they blocking only path or the shortest path?
    • Shortest path
  • What are the travel times compared to the old map?
    • If you own objectives, it is about the same. If you don’t, it is going to be longer
  • With introduction of more verticality into the map, are there thoughts to limit the fall damage?
    • Yes there is only really one area where you can fall to you death
  • Will shrines have a period where they can’t be captured after being recently captured?
    • Yes they will have a 3 min timer so they can be flipped more often
  • Shrines distance from keeps?
    • They are all outside the keeps and equal distance from it
  • Will shrine effects immediately deactivated after an enemy capture it?
    • Yes it is currently immediate
  • Will golems get effects from shrines?
    • Yes golems will gain them just like regular players
  • What are some things that small roamer groups would be interested in?
    • Shrines, supply camps, oasis event in the center of the map
  • Earth walls are set to pop up as players approach, it is possible to use teleport skills to bypass these
    • Yes you can bypass them
  • Earth walls will let defenders through?
    • No but defenders can use portals to get pass them easily.
  • Can players use jump pads if they don’t control the shrine?
    • They cannot but they can use other methods to reach the same place (i.e. climb stairs). Jump pads just present the shortest way
  • Will the immune to fall damage shrine effect put you in combat after you land?
    • No it won’t so you can run away at full speed. This also means that fall damage effects like knockdown etc won’t trigger.
  • What are some things you learned from EoTM or the old alpine maps you used in this map?
    • Making each objective more different to keep the experience fresher for longer
    • Keeps/towers now have a killbox area for defenders with walkways that extend out from the gate to give the defenders a little more advantage.
  • Fire keep inferno egg have a limited number of uses?
    • It will despawn for a min after a player used it. In general you can have 10-15 uses of the egg.
  • Will Inferno dogs have some sort of cc removal/stability to prevent them from being stunlocked by enemy teams?
    • Yes they will, they also have this mistform thingie.
  • What is the pacing for Oasis central event?
    • Happens every 3 hrs, lasts for 1 hr but generally only takes 15-20 mins to complete. The central weapon will deal damage for a couple mins. If you have wood gates they will get destroyed if you don’t repair it but metal/stone gates will probably hold.
  • Will moving power cells be shown on the map if the carrier is stealth?
    • No right now you cannot see them
  • How many times does the shield generator projectile bounce?
    • Generally 3 times
  • Will the shield wall block projectiles and players?
    • Just player movement like line of warding.

Last Edited on: 03/27/2015 at 12:57 PM
"By Ogden's Hammer, what savings!"
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Response:

Banlaoch de na Iomproidh Dubh
Aoibhe
Banlaoch de na Iomproidh Dubh
  • GW2: Aoibhe.8073
Replied On: 03/27/2015 at 12:49 PM PDT
  • XBOX
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Huzzah!

Thank you for the information. The more I see, the more I like it and I don't know about you, but I am really looking forward to the new desert borderland maps!!!

At the same time, I will probably be more familiar with Eternal Battlegrounds (gasp) and run there on and off once we get the changes in place until I am more familiar with the new maps.

In the meantime, let's keep up the good work out in WvW.

See you on the Borderlands,

Aoibheann Sidhe

Like all great travellers, I have seen more than I remember, and remember more than I have seen.
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Seaimpin de na Capall Donn
Yulan
Seaimpin de na Capall Donn
  • GW2: Yulan.4069
  • ESO: @Yulan
Replied On: 03/27/2015 at 02:01 PM PDT
  • Twitch

The more I read about this map, the more it looks like tactics will prevail over raw numbers, and that's its biggest appeal to me. WvW should have always been about thoughtful fights instead of "hur dur ma hammer in ur face". Really looking forward to it.

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Laoch de na Iolair Buí
Sekkerhund
Laoch de na Iolair Buí
  • GW2: Sekkerhund.3790
  • ESO: @Sekkerhund
Replied On: 03/27/2015 at 03:04 PM PDT
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Players love to zergball, it happens in every siege warfare game because swarming makes it easy-mode.  So since, unfortunately, most players always gravitate towards the easiest path, so I am hoping that this map won't sit mostly unused after the "new shiny" wears off in a month or two. 

If I was able to have any input on it, I'd strongly suggest that they make this new map very important to the overall PPT scoring system.  That way commanders would have to give time and attention to the map.  Maybe they could replace some of the borderland maps with similar maps, over time.

A while back I started writing a document on how to de-zerg the borderland maps and make taking/holding objectives more important than they are now.  Maybe I should revisit the idea, finish writing it and send it to Anet.

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Laoch de na Iolair Dearg
Lakshmi
Laoch de na Iolair Dearg
  • GW2: Lakshmi.5941
Replied On: 03/28/2015 at 05:03 AM PDT
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Tiarna de na Fhiaigh Corcra
Osu
Tiarna de na Fhiaigh Corcra
  • GW2: Osu.6307
Replied On: 03/29/2015 at 05:02 PM PDT
  • Twitch

Is it just me or does this map look too big considering the player caps will be the same as the alpine map? Each one of the keeps look bigger than SMC.

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Draoi de na Griobhta Bán
Kitty
Draoi de na Griobhta Bán
  • GW2: Kitty.6219
Replied On: 03/30/2015 at 05:51 AM PDT
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Less water areas? No jumping puzzles?

"Be the player you want to meet".- Foghladha
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Laoch de na Iolair Dearg
Lakshmi
Laoch de na Iolair Dearg
  • GW2: Lakshmi.5941
Replied On: 03/30/2015 at 06:48 AM PDT
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@Osu -- Tirzah has mention a few time that the total area of the map is nearly the same as the current BL maps, only in a more square shape.  When I look at the map folks have pasted together from the stream it certainly does seem that the keeps cover more area.   The area formerly taken up by the ruins (now the Oasis) looks smaller and the towers have been pushed more in the corners.

 

 

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Tiarna de na Fhiaigh Corcra
Osu
Tiarna de na Fhiaigh Corcra
  • GW2: Osu.6307
Replied On: 03/30/2015 at 08:51 AM PDT
  • Twitch

Well the new BL has that whole underground keep and you have to go up and down stairs constantly in the other keeps and towers. It may be the same size as the crow flies, but the vertical aspect will make it much larger in terms of surface area. I imagine the first month or so of play will see lots of experimental trebs littering the landscape.

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