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Massively.com: Elder Scrolls dev blog on creating PvP keeps

Taoiseach de na Arach Glas
Foghladha
Taoiseach de na Arach Glas
  • GW2: Foghladha.2506
  • ESO: @Foley
Posted On: 12/20/2013 at 02:30 PM
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News from: Massively.com

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Elder Scrolls Online keep walls
ZeniMax's latest dev blog talks up The Elder Scrolls Online's keeps and the design and engineering know-how that went into producing them. The devs wanted the game's three-faction PvP battles to "consist of multiple stages, allowing the attackers and defenders to each have several opportunities to turn the tide of a siege."

Keep layouts were planned accordingly, and player abilities like knockbacks, gap-closers, and AoEs factored in as well. Read the full blog at the official ESO website.

MassivelyElder Scrolls dev blog on creating PvP keeps originally appeared on Massively on Fri, 20 Dec 2013 17:30:00 EST. Please see our terms for use of feeds.

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Read More at: Massively.com

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Ban Finsceal de na Iolair
Morigana
Ban Finsceal de na Iolair
  • GW2: imagetaker.6807
  • ESO: @Morigana99
Replied On: 12/21/2013 at 02:37 PM PST

A few things really intrigue me:

"Our designers pored through books with images of medieval fortifications for inspiration—not every keep is exactly the same, and these real-life examples helped us create buildings with some variety to their floor plans that made sense in the terrain."

I would have loved to be on that research team!

"For a victorious assault, you’ll need to know what kind of fortifications you’re up against and plan your approach carefully."

I just might have some fun - not only defending but attacking.

"we came to our current system, where the attackers need to bust into the keep and occupy two flagged locations for a period of time to gain control of it, all the while facing down the defenders trying to drive them out."

I always thought that I would prefer to take down a keep lord like we do in GW2 - but attempting to occupy 2 points at the same time does sound like a challenge - especially when, as a defender - you know that if you lose one point - there is another for you to go and heavily defend.

 

There were a lot of good points in the article that I really want to see in action - to see how they really "play out".   Really does intrigue me!

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