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Character Build: Assault Sorceror (AvA)

Saighdiuir de na Faolchu
Orsan
Saighdiuir de na Faolchu
Posted On: 03/20/2014 at 08:30 AM

Greetings, All. I originally posted this build in the general discussion forum, before the Classes & Builds forum existed, so now I am re-posting it here.

My idea is a sorcerer AvA build with strong defense and lots of single target/AOE damage for AvA skirmishes and keep defense. I welcome any input you may have.

-------------

Race: Breton

Breton provides a bonus to magicka pool, spell defense and spell cost reduction. While damage output will be lower than an Altmer character, the added defense should make up for it in this build.

Armor: 5 Light/2 Heavy, or 5 Heavy/2 Light

The armor used will depend on the situation. For keep defense, more light armor will be better for the added regen, while more heavy armor will be better in skirmishes for the extra defense. Armor cannot be changed during combat, so it will be necessary to plan ahead.

Attributes: 24 Magicka, 25 Health, 0 Stamina

I am looking for a balance between health and magicka. Since this is an AvA build, I have not included any active means to restore magicka, so a high magicka pool is very important. No stamina cost abilities will be used in this build, reserving the bar for defensive rolls and sprinting.

Weapon: Destruction Staves

Since this build focuses on Magicka, destruction staves will be used. The AoE bar relies heavily on the Impulse spell from the destruction staff skill line.

Gear Stats

Magicka, magicka regen and spell power are all key stats for this build. Health will also be needed. Set bonuses that boost spell power and magicka regen will be preferred.


Bar 1: Single target burst/Crowd Control - Link

The focus of this bar is to provide high single-target burst damage with some crowd control ability. This is excellent for picking off single targets at long range.

 

Slot 1-1 – Crystal Shard > Crystal Fragments

This spell has a cast time, but does heavy damage and knocks the target down. This morph allows any spell with a magicka cost have a 35% chance to make the next Crystal Fragments spell cast instantly and cost half magicka. This is a dark magic spell and is affected by the passive ability “Exploitation”.

Slot 1-2 – Daedric Curse > Velocious Curse

This spell places a curse on the target which explodes after a few seconds, causing heavy damage and AoE damage to nearby targets. This morph makes the spell explode in 3.5 seconds instead of 6, increasing its DPS substantially.

Slot 1-3 – Bolt Escape > Streak

This spell teleports the sorcerer forward, making it an excellent escape spell. The morph makes the spell cause damage and disorient any target in the sorcerer’s path for 2 seconds.

Slot 1-4 – Rune Prison > Rune Cage

This spell disorients a target for 15 seconds, taking it out of the fight. This effect breaks on damage. The morph adds a 3 second stun after the disorient breaks. This is a dark magic spell and is affected by the passive ability “Exploitation”.

Slot 1-5 – Magelight > Inner Light

This is a Mage’s Guild spell. It raises the spell critical strike chance of the sorcerer but lowers their maximum magicka by 5%. This morph increases the buff to critical strike chance to 18%. The spell has an added benefit of revealing stealthed and invisible targets nearby.

Ultimate Slot 1 – Overload > Energy Overload

This ultimate provides AoE damage and also gives the sorcerer a third skill bar to use. This skill bar can be outfitted in a number of ways, possibly with skills such as Spell Symmetry to help increase longevity, or other crowd control abilities. The morph causes hits from this ability to restore magicka.

Spell Strategy

The combination of Inner Light plus the Exploitation passive gives the sorcerer a substantial bonus to critical strike chance. The sorcerer can setup a heavy burst of damage by first casting Rune Cage on the target, then casting Velocious Curse followed by Crystal Fragments. This combination has a high chance of also making the Crystal Fragments spell instant cast, allowing another Crystal Fragments spell to be cast before the rune cage stun wears off. Destruction staff attacks can be used as a filler while waiting for magicka to regenerate.

Bar 2: AoE/Assault - Link

This bar is meant to be used in open field skirmishes and in defending keep doors. It provides extreme damage and survivability at point blank range.

 

Slot 2-1 - Impulse > Pulsar

This spell does high damage in the area around the sorcerer and adds burning, chill or concussion to every target based on the type of staff used. The morph lowers the maximum health of every target by 10%.

Slot 2-2 - Encase > Restraining Prison

This spell roots 3 targets in a cone in front of the sorcerer for 4 seconds. The morph adds a 4 second snare effect after the root breaks. This is a dark magic spell and is affected by the passive ability “Exploitation”.

Slot 2-3 - Bolt Escape > Streak

This spell gives the sorcerer a means to teleport into a group of players and also a means of escape. The morph adds damage and a short duration disorient to any target in the sorcerer’s path.

Slot 2-4 – Surge > Critical Surge

This spell applies a buff to the sorcerer that increases the weapon damage of the wielded staff, which also increases the damage of the Pulsar spell. The morph makes critical strikes heal the player for 50% of the damage done.

Slot 2-5 – Magelight > Inner Light

This spell is on both bars. Having it on both prevents the buff from being cancelled when weapon swapping.

Ultimate Slot 2 – Meteor > Ice Comet

This spell does extreme damage to one target and high AoE damage to surrounding targets. All affected targets are knocked back. The morph causes the spell to snare affected enemies by 70%.

Spell Strategy

Combining Pulsar with Critical Surge and Restraining Prison gives the sorcerer a high amount of survivability and damage at short range. Streak is used to teleport into a group of players, causing damage on the way, and then the group is “bombed” with pulsar. Shooting Star can be used at an opportune moment to finish off targets and snare any survivors, preventing escape.

This bar is extremely magicka intensive, so a high magicka pool is very important.


Key Passive Abilities

Light Armor

Evocation (3 ranks): reduces the magicka cost of abilities by 3% per piece of light armor equipped

Recovery (2 ranks): increases magicka regeneration by 4% per piece of light armor equipped

Spell Warding (2 ranks): increases spell resistance by 8% per piece of light armor equipped

Prodigy (2 ranks): Grants 10% chance for spells to cause critical damage when wearing 5 or more pieces of light armor

Concentration (2 ranks): spells ignore 6% of enemy spell resistance per piece of light armor equipped

Breton Racial

Gift of Magnus (3 ranks): Increases maximum magicka by 10%

Spell Resistance (3 ranks): Increases spell resistance by 6%

Magicka Mastery (3 ranks): Reduces magicka cost of spells by 3%

Heavy Armor

Resolve (3 ranks): Increases armor and base spell resistance by 3% per piece of heavy armor equipped.

Destruction Staff

Penetrating Magic (2 ranks):All destruction spells bypass 10% spell resistance

Daedric Summoning

Power Stone (2 ranks): reduces the ultimate cost of abilities by 15%


Dark Magic

Unholy Knowledge (2 ranks): Reduces Magicka cost of spells by 5%

Blood Magic (2 ranks): Hitting an enemy with a dark magic spell heals the sorceror by 5% of max health

Persistence (2 ranks): Increases the duration of dark magic spells by 20%

Exploitation (2 ranks): Increases critical strike chance by 15% when attacking targets affected by dark magic.


Storm Calling

Capacitor (2 ranks): Increases magicka regeneration by 10%

Expert Mage (2 ranks): Reduces the cost of storm calling abilities by 10%


Mage’s Guild

Might of the Guild (2 ranks): Causes any mage’s guild ability to increase the spell power of the next spell to be cast by 20%

 

Total skill points: 79

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Response:

Curadh de na Iomproidh
Kitt
Curadh de na Iomproidh
  • GW2: Kitt.3980
Replied On: 03/23/2014 at 01:49 PM PDT

Orsan;

Very nice job. Although I have only played the last 3 betas, and have gleaned what I can from Tamriel Foundry, I am by no means anything close to an expert. What you have outlined is almost exactly what I have been looking at for my sorcerer build.

If nothing else, I am taking your input as validation that what I have scoped out is a good line; I hope that I can help validate your work to yourself.

I may be going with the Storm Atronochs for one of my Ultimates, I hear it is very powerful.

Please let me know what insights you learn as we approach Launch; I will do the same.

Thanks for your efforts

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Caomhnoir de na Fhiaigh Gorm
Radgasken
Caomhnoir de na Fhiaigh Gorm
  • GW2: Radgasken.9586
  • ESO: @Radgasken
Replied On: 03/23/2014 at 03:00 PM PDT
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My only piece of critical feedback would be to try to work in lightning form/boundless storm into your AoE action bar.  The extra armor makes you MUCH more survivable and the damage hits every second do wonders for recharging your ultimate.  The 70% snare for 5 seconds from Ice Comet may be enough to swap out restraining prison for boundless storm as your ultimate may get fully recharged fast enough to permasnare the area depending upon the number of enemies.  It's worth some experimentation.  Boundless Storm will also help you run 30% faster through AVA areas which is pretty awesome.  I would also work towards the Reach and Battle Ressurection passives in the Support/Assault trees.  Also, I'd definitely lean more towards light armor than heavy armor as spell resistance is more valuable in AvA than armor... so at least 5 light / 2 heavy with chest/pants as heavy.  Alternatively, you could save 3 skill points by skipping heavy altogther and going 7 light... especially if you slot Boundless Storm as recommended.


» Edited on: 2014-03-23 15:06:33



» Edited on: 2014-03-23 15:14:20

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Saighdiuir de na Faolchu
Orsan
Saighdiuir de na Faolchu
Replied On: 03/23/2014 at 05:33 PM PDT

Kitt, thank you for your feedback. I appreciate the validation. :)

Interesting ideas, Radgasken. I'll give it some thought.

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Caomhnoir de na Fhiaigh Gorm
Radgasken
Caomhnoir de na Fhiaigh Gorm
  • GW2: Radgasken.9586
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Replied On: 03/23/2014 at 06:33 PM PDT
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Oh, and to echo what Kitt said, Storm Atronoch ultimate is killer for soloing, so it would be useful for when you solo/duo out in the open world, but I really like your setup for AvA.

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Saighdiuir de na Faolchu
Orsan
Saighdiuir de na Faolchu
Replied On: 03/23/2014 at 07:29 PM PDT

Yep, this is meant as an AvA build. The nicest thing about Overload is, it gives you an extra skill bar.

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Caomhnoir de na Fhiaigh Gorm
Radgasken
Caomhnoir de na Fhiaigh Gorm
  • GW2: Radgasken.9586
  • ESO: @Radgasken
Replied On: 03/23/2014 at 09:05 PM PDT
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Orsan, sorry to break the news, but Overload does NOT give you an extra skill bar, it just modifies your light/heavy attacks to do more damage and restore magicka.

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Saighdiuir de na Faolchu
Orsan
Saighdiuir de na Faolchu
Replied On: 03/24/2014 at 07:30 AM PDT

It used to give an extra skill bar on the PTS. I haven't tested it since the last patch, though.

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Caomhnoir de na Fhiaigh Gorm
Radgasken
Caomhnoir de na Fhiaigh Gorm
  • GW2: Radgasken.9586
  • ESO: @Radgasken
Replied On: 03/24/2014 at 05:10 PM PDT
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Also, Meteor --> Ice Comet ultimate requires Mage's Guild rank 10 which will take a VERY VERY long time to get most likely (probably longer than VR10?), so I'd plan an alternative until you get there.

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Saighdiuir de na Faolchu
Orsan
Saighdiuir de na Faolchu
Replied On: 03/24/2014 at 05:57 PM PDT

This build is just a guide. It's not meant to be followed to the letter.

I mainly create these build posts to give people ideas they can use in their own characters.

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