Just posted this on the official forums. I know it won't make a difference, but felt like it needed to be said.
http://forums.elderscrollsonline.com/discussion/110051/nerfing-craglorn-is-not-the-solution?new=1
I just learned that ZO nerfed the XP and rewards from doing anomalies in Craglorn and like many of you I just have to shake my head and resist the urge to unsub immediately. The truth is I like this game, and I want to like it more, but ZO seems so determined to make my experience with ESO so disappointing and frustrating that I feel like just admitting defeat and quitting.
Regarding the whole Craglorn anomaly grind, I think I speak for virtually everyone who plays ESO that the whole idea was stupid from the start. Who likes killing the same boss in a loop for hours on end? It is repetitive and boring. I hated it. But you know what I hated even more? Doing the same 50 quests in each and every zone in every faction. That was a slow AND boring grind. Anomalies are fast and boring, so much better in comparison. Anomalies offered a means to an end. One means to an end out of many. Oh and for those of you who think questing is not grinding, I beg to differ. Doing 50 quests 10 times over that are ALL essentially minor variations of "fetch this, kill that, escort her, or solve that" is grinding.
To anyone who actually likes questing for 300 hours to see all the original ESO content and achieve VR12 the "respectable" way, I wish you the best. Your preferred method of gameplay has not changed one bit with all these patches. You are free to grind quests all you want. It is plain to see that ZO considers you the ideal ESO players and will do whatever it takes to make you happy. However, I advise you to not disparage others who are not so inclined. The truth is everyone who plays mmos does it for their own enjoyment, and that enjoyment is derived in numerous ways.
Now for the meat of the issue and this is directed squarely at the developers at ZO. Craglorn anomaly grinds are not the problem. The enormous XP requirement to reach max level is the problem. Why ZO decided that it should take 5 million XP to get one more rank of VR is absolutely baffling to me. Honestly, the very first time I thought about quitting the game was when I finished the level 1-50 quests and reached VR 1. After about 2 hours of running around Daggerfall I got pretty depressed when I realized I was only one third of the way to max level. But I stuck with it and made it to VR 4 when Craglorn was released. It was at that time that a nice guildie explained that I really did not need to quest through AD because of how fast you could level doing the various Craglorn grinds and I jumped in straight away. I jumped on the bandwagon and was getting my 37k XP per boss in no time. Sure the anomaly grind is boring, but it sure beats the alternative. For the first time in my ESO experience I felt like ZO realized that not everyone wants to play a single-player, quest-focused RPG and provided a way to opt out of the quest grind. And why shouldn't they? If ZO insists on keeping ridiculously high XP requirements in place, it is in their best interest to provide a shortcut to casual players who will only keep paying to play end-game pve or AvA. Immediately after Craglorn was released, I actually started a couple alts because I felt that I could level them that much faster and get to enjoy playing different roles in AvA and Trials.
But now, I'm not so sure I want to bother. Seriously, ZO, why did you give us these VR XP shortcuts in Craglorn only to take them right back? Yes, anomalies are stupid and boring, but the fact that the VR zones were basically deserted and many players were frantically trying to join an anomaly grinding group supports the obvious truth that many of your customers were not satisfied with the quest grind and just wanted to get it over with. Do you think that slowing down player advancement is a good thing? I certainly don't. I freely admit that I enjoy endgame content over questing. The Craglorn shortcut gives me the option to get to that endgame quickly, which I REALLY appreciate. So please, keep Craglorn the way it is or at least give us an equivalent way to level quickly. I'm probably not alone in saying I will play this game for a lot longer if leveling up is easier and I can enjoy playing alts. Oh, and by the way, don't take this personally, but when you release new content and then nerf it all 2 weeks later, it really makes it look like you don't know what you are doing.