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I posted this on the ZOS site, I'm not a writer

Muintir de na Faolchu
KiwiHawk
Muintir de na Faolchu
  • ESO: @Kiwi-Hawk
Posted On: 06/10/2014 at 06:56 PM
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Kia ora

 

I'm not a writer and I speak Kiwi English but I think it make a valid point

 

I have had a guts full of NO money sinks in this game and I spend money
on bag space that is worst than a Croprit ripoff my Armor repair bill goes through the roof trying to save enchanted gear I find because I pay through the nose for Enchants (this is if you play as you choose and role play). My char's are new in this world and knows nobody, they have to work thier why through this world and up in scocial groups to get known (so they don't have lots of friends in guilds to share resource's with in gluding crafting and trading).

We find many crafting stations through out the world that we can use.

Why not have a skill point line in crafting to allow for repair. It's hard enough to make points meet now but, I go with a point in each or a 1 - 3 points in each for a repair line in each craft, so as when taken if we have the matts in our bags we can repair our gear. And a toggle in the interface to check equipt only as a reapir option, then we know the 1,000 gold is for what we are wearing and not all the stuff in our packs that we will sell or break down

I do enjoy doing group play I just do not what to have to rely on others to ge stuff done, my time zone means I'm on while others are sleeping, Idon't really enjoy a game where I have to order things on an outside website and wait for (sometimes days) for item I need, thats almost game breaking, can stop you in your tracks at times.

This is NOT ment to be a poor me cry it's an option to give people choices and does not in my option make this easyer.

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Ban Finsceal de na Iolair
Morigana
Ban Finsceal de na Iolair
  • GW2: imagetaker.6807
  • ESO: @Morigana99
Replied On: 06/10/2014 at 10:45 PM PDT

Actually I think putting in a skill line under the crafting areas for repairs is a brilliant idea - although I have no clue if they will every do it.  It would also be nice if they would allow you to repair other players armor via the trade window.   Smugglers use to do something similar in SWG when "Slicing" canisters to open them.   One player puts in the Window the canister and the agreed upon amount - the other player then does the operation - in this case "repair" and then the item goes back to the original player and the cash goes to the one repairing.

It would be a way to less expensively repair that "bound" armor in lieu of everyone having to put skill points in the repair under crafting options.

They could actually do it so that it takes more and more skill points to do green to blue - to purple - etc.   Having options is never a bad thing.

The other option which might be simpler for them is to allow for the actual construction or repair kits in each of the lines - by crafting with the materials need for the original item (although less of them) and a thread/glue/resin.  Then the crafter could sell the repair kits to others or use them on their own stuff.

Anyway - I like your idea.

Safe journ.

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