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The road ahead - in case you missed it.

Tiarna de na Fhiaigh Corcra
Osu
Tiarna de na Fhiaigh Corcra
  • GW2: Osu.6307
Posted On: 06/05/2014 at 08:55 AM
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My takeaway from all this - roll a sorc. I agree DK's are overpowered, but (and maybe this is just me) I thought Templar's were the most underpowered class, not NB's. 

 

Original posting at: http://elderscrollsonline.com/en/news/post/2014/06/04/the-road-ahead--june-4th?ref=home

 

Greetings everyone—it’s time for another update from the ESO development team.

Since our last Road Ahead post, we've launched Update 1, which featured Craglorn and a whole bunch of bug fixes, tweaks, and smaller systems changes like Death Recap. Along the way, we’ve continued to fix problems by releasing weekly maintenance patches, and we’ll keep doing so in between our larger Updates.

Off the top, I want to start by stating the obvious: ESO is a living, evolving game, and it will continue to be one as long as you, our community, continue to support it. Thanks so much for being involved with the game—for your enthusiasm and for posting your thoughts and ideas on the forums, Reddit, and social media. I know sometimes there is as much criticism as there is praise out there in internet-land for the game, but that shows a passionate fan base that cares about the game, which is very important to acknowledge.

Let’s take a look at where we are and where we’re going:

 

CLASS ABILITY STATUS

We take extra time with class and ability balance issues and bugs, and we have to be very careful not to do too much too quickly or balance can swing wildly. All your feedback is taken seriously, and we’ll continue to work on character build and balance issues on an ongoing basis.

Here are some of the class changes that we’re working on as part of regular maintenance patches:

  • The Dragonknight is still a bit stronger than intended, and we’ll be making some small changes over time to the class. Our intent—no matter what you read on the internet—is not to nerf DKs into Oblivion (so to speak), but to continue tweaking them until they are in line with the survivability of the other classes.
  • We also know that Nightblades are reporting they are underpowered. I know all about this, as my main character is a Nightblade, and I’ve been running into some of these same issues myself. Again, just like the DK, we’re not going to make wholesale changes quickly; instead, we’re going to make small, incremental adjustments until NB class abilities fall in line with other class abilities.
  • Also, I sincerely apologize for not having the Biting Jabs change documented in a patch note when Update 1 went live. This was an oversight, not a nefarious omission by design. We have clearly documented many other ability nerfs in the past—we just missed this one in the massive Update 1 patch.
  • Ultimate spamming is a problem in PvP. We’ll address it on an ongoing basis. 

PVP CAMPAIGNS

We are now two-thirds of the way through the 90-day duration PvP Campaigns we launched with, so we’re starting to think about additions and changes to the Campaign system, as shown by the new shorter-length Campaign we launched with Update 1. We’ll post some additional information and thoughts on the forums to bounce ideas off the community, so stay tuned for that. Some of our ideas include more short-term Campaigns or alternate rule sets—we want to shake things up a bit, but we’re going to make sure everyone knows what we're doing before we change anything.

 

CONNECTION ISSUES

Some of you have been reporting connection errors when logging into the game – we’ve fixed a few problems relating to this over the last two weeks, and the maintenance update on Monday should have taken care of the rest of them. Please contact CS if you still get error 301 when logging into the game.

 

PUBLIC TEST SERVER (PTS)

Our Public Test Server allows us to test new systems and areas before they’re launched on the live server. It’s where we held the earliest closed betas before ESO was available to the public, and it’s where we continue to test our patches and updates before they’re deployed to the live server.

As our PTS community can tell everyone, the server has had its own account system for many months now. I'm very happy to announce that any player with an active ESOaccount can now patch and play on PTS using the normal ESO launcher. Just open the launcher settings and select "Show Public Test Environment", and you can download the PTS version of the game to test out new features when the server is up.

PTS will be available from time to time as we test major updates (our four- to six-week patches), complete with templates that let you create high-level characters. In fact, it’s open right now with Update 2, featuring the Veteran version of Crypt of Hearts. Every active subscriber is invited to play and give feedback on PTS. 

 

UPDATE 2

Update 2 is now available on the PTS, and is tentatively scheduled to go live on the main game servers the week of June 23rd. Here are some of the new features players can look forward to:

  • Crypt of Hearts, a new Veteran Dungeon created for Veteran Rank 12 characters. Continue the Crypt of Hearts story and learn the secrets of Nerien'eth the Lich.
  • Field of View slider—a much-requested feature that lets you tweak the FOV while playing in first-person mode.
  • More object interaction. You can now pick up and equip weapons and armor that you find lying around in the world.
  • More ongoing bug fixes and combat polish. See the Update 2 patch notes for the full list.

 

LONGER-TERM UPDATES

We have lots more planned for ESO beyond the above—Update 3 is scheduled to arrive sometime in July. It will focus on player customization systems like armor dyeing, guild insignias and tabards, and it will also be the start of the rework of our delves (smaller dungeons) to make them much larger and give them more worth exploring.

We’re also starting to re-work many quests in the game so we can greatly reduce the chances of you being separated from your party in different "layers" as you explore Tamriel. This is an ongoing effort, but you’ll see the problem alleviated over the course of the summer. We’ll also introduce more Veteran Dungeons, another area of Craglorn with an all-new Trial, and much, much more. Stay tuned for details.

We've been looking closely at the Veteran system, and we want it to be more exciting to get to level 50. In order to take on the Veteran system, we have to use an approach that addresses several key components:

  • Itemization – we’ll add gear that’s harder to acquire but more worthwhile. We're looking at gear that will make others envious when you’re wearing or wielding it—both in appearance and in stat boosts. To do this, we’ll adjust soft caps so that they don't kick in quite as quickly. We have to be very careful about how much we adjust numbers, because the greater the variance, the more people can hurt their intended builds.
  • Veteran Ranks - we're looking at giving you more "points" to spend when you hit a Veteran Rank. This is at a very, very early stage, but essentially, we want to keep the great customization you have for your character from 1-50 and allow you to continue augmenting it in meaningful ways. Our goal is to let you have many more fun character development decisions post level 50.
  • More content - We're going to continue providing more content on a regular basis. Veteran Dungeons, areas like Craglorn, Trials, and etc. Further, we’re going to allow dungeons to level to the group leader. This means you'll be able to go back and play any dungeon to get rewards appropriate for your group leader’s level.

That’s all for this Road Ahead. Once again, thank you all for your enthusiasm and support. There’s a lot to look forward to in the coming months, and we’ll continue providing updates like this one so you know what’s ahead! See you online!

 

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Response:

Curadh de na Aracos
Kale
Curadh de na Aracos
  • ESO: @BlueKale
Replied On: 06/07/2014 at 11:04 PM PDT

I thought Templar's were the most underpowered class, not NB's.

Templars are the only class with a specific healing line, so they always add unique value to the group or raid.

 

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Banlaoch de na Griobhta Dearg
Briseadh
Banlaoch de na Griobhta Dearg
  • GW2: Briseadh.7386
Replied On: 06/08/2014 at 04:59 AM PDT
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The one thing that caught my eye is that dungeons will be adjusting to the group leader level.  Something our family may want to make note of when this does come out later this summer/fall because we do have higher levels that help lower levels get through the dungeons.  I for one don't want to be the crown holder for lets say an L40ish dungeon I'm helping with when I'm a Vet.  So once this comes out we want the group crown on the person the level of the dungeon needs to be even if they are not necessarily the one leading the group through the dungeon.  

This blurb just food for thought on some upcoming but not immediate changes we could see.  =)

Added note:  My templar is not under powered, I just bite off more than I can chew.  In vet area I can take three at once as long as I'm paying attention.  Five if I'm down right lucky with timing, but usually not!

Don't mess with Mama Bear, I might hug you too tight. =D
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Laoch de na Iolair Buí
Sekkerhund
Laoch de na Iolair Buí
  • GW2: Sekkerhund.3790
  • ESO: @Sekkerhund
Replied On: 06/08/2014 at 05:17 AM PDT
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What bothers me the most, is that they seem to think that classes need tweaks.  Its not that the DK skills are overpowered, because they're really not.  Its that the DK skills synergy is incredibly strong with the Light armor passives and destro/resto staff skills.  They need to balance out the armor and weapon active/passive skills, before they even think about touching class skills.

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Lorgaire de na Iomproidh
Joojoobees
Lorgaire de na Iomproidh
  • ESO: @Joojoobees
Replied On: 06/08/2014 at 08:12 PM PDT

I'm glad to hear about the dungeon level feature. I think that will help some folks quite a bit. I also think it is pretty cool that PTS is open to all account holders now.

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Curadh de na Capall Buí
Mystborn
Curadh de na Capall Buí
Replied On: 06/09/2014 at 04:28 AM PDT

Sekk, every classes skills synergise with light armour and destro/resto - DK's were just overly strong.  This was partly due to the aoe dots they could place to abuse the crit dot ultimate regen (which they fixed for all classes from 3 to 1) and partly due to a couple of skills they have - Talons and Standard of Might.  With ultimate gen reduced and those two skills brought down a notch that should help a lot.

Next comes the great Stamina rebalancing to try to bring Stamina in line with Magicka (and in doing so help equalise Medium and Light armours).  I imagine that is going to take a while to get done though.

 

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Laoch de na Iolair Buí
Sekkerhund
Laoch de na Iolair Buí
  • GW2: Sekkerhund.3790
  • ESO: @Sekkerhund
Replied On: 06/09/2014 at 05:29 PM PDT
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Talons and SoM are powerful skills in their own right.  I know that DKs and Sorcs are both overly strong with 7/7 light + staff, but from what I understand, its not just the class issues, its the armor and weapon skills, themselves.

Yea, I could be wrong, but based on the data that I find in reading various posts around the net, the common opinion is that Light armor and Staff are out of balance and should be the first focus, not the class skills.

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Laoch de na Iolair Buí
Sekkerhund
Laoch de na Iolair Buí
  • GW2: Sekkerhund.3790
  • ESO: @Sekkerhund
Replied On: 06/09/2014 at 05:36 PM PDT
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Now how I came across this data, is I had a neat idea for a Sorc build, based around Vampire, 5/7 Medium 2/7 Light armor and DW/Destro.  I put the build together, spent a lot of time working out the synergies with both the math and my playstyle, then decided to search for any examples of similar builds.

What I ran into, was completely unexpected and the data I found shows that my build, although it should work by design, just can not compare to the 7/7 Light + Staff meta.  Not just PVP, but for PVE  *AND*.... I might even have troubles doing Vet content with my desired build.  Similar builds are reported to have some problems in the VR levels.

So on one hand, grain of salt in what I read, but on the other... just too many posts saying the same things.  So what do I do?  I just spent a lot of gold on a skill respec, so do I go with the current meta (which I don't want to play, its not even a challenge for me), or do I take a shot at a "currently gimp" build, that I will enjoy and will find as a challenge, that might not be fixed for several months?

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