Gaiscioch Select Chapter
POPULAR ADVENTURES:



ACTIVE ADVENTURES:





ADVENTURES:
Ashes of Creation
Chrono Odyssey
Soulframe
Genshin Impact
Valheim
Pirate101
Havenhold
Light No Fire
Warborne Above Ashes
Elder Scrolls Online
No Man's Sky
- Full List -
CHAPTERS:
Chapter 8:
Conqueror's Blade (2019)
Chapter 7:
New World (2021)
Chapter 6:
World of Warcraft: Classic (2019)
Chapter 5:
Elder Scrolls Online (2014)
Chapter 4:
Guild Wars 2 (2012)
Chapter 3:
RIFT (2011)
Chapter 2:
Warhammer Online (2008)
Chapter 1:
Dark Age of Camelot (2001)
Community
Events
CHARITY:

LEGACY EVENTS:


Search Gaiscioch.com:
138 Tuatha Guilds:
9,349 Members:
13,681 Characters:
11,709 Items:
  • Views: 1,233
  • Replies: 5

First Week Observations

Curadh de na Iomproidh Donn
Steerpike
Curadh de na Iomproidh Donn
  • ESO: @Steerpike7
Posted On: 04/07/2014 at 10:03 AM

I was on the fence about this game during the betas. I liked it well enough, but I wasn't sure I was going to sub it. What made the difference was the fact that Gaiscioch is there, and I always enjoy chatting and playing with guild members. After one week, I'm enjoying the game a great deal, and the presence of the guild has a lot to do with that. I haven't even had a chance to do AvA yet, but my Templar just hit level 11 and my Dragon Knight level 10, so I'll be there.

Overall, I'm happy with the game. There are some things I'd change, but aren't there always? These are:

1. Phasing. Not being able to go back and help friends and family, or guild members, because I'm at a different point that they are, has been unsatisfactory. I can see why they might worry about people abusing the ability to repeat quests, but there are ways around that. You could, for example, allow someone to 'guest' with party members in order to go back and help with a quest they've already done. You could even limit it to maybe three times per quest if you want. Or progressively knock down the XP rewards for repeated quests, so after the third time or so you don't get any, but can still help friends who might be at an earlier point in time. And so on. All kinds of ways to address this.

2. Enchanting and Leatherworking are slow in terms of resource acquisition. With enchanting it makes sense, but leatherworking should be on par with tailoring and blacksmithing. Any animal that has a hide should be skinnable for scraps of rawhide or whatever.

3. Guild store. Needs a lot of work. The interface is very rudimentary, and at the very least you should be able to search by item name. The search results seem sporadic and unpredictable.

4. Fighting over resources. This is one thing I do not miss from older MMOs. Maybe I'm spoiled by GW2, but I hate standing at a resource node or chest, getting attacked by a mob and, while I'm fighting it,  having someone else swoop in to get the resource. Already I've seen people arguing over it in general chat, with each calling the other person a ninja or whatever. This, in my opinion, is a step backwards for ESO and it is unfortunate.

Again, I'm enjoying the game a lot. Those are the issues I'd highlight if I was asked to pick a handful of things I'd like to see addressed in updates. It's nice to see the guild active in ESO and I've been enjoying the chats.

Last Edited on: 04/07/2014 at 10:04 AM
Awards & Achievements
Devotion Rank 20Valor Rank 4Fellowship Rank 9Scholar Rank 2

Response:

Curadh de na Iomproidh
Somercy2163
Curadh de na Iomproidh
  • GW2: Somercy.2163
  • ESO: @Urbadec
Replied On: 04/07/2014 at 11:05 AM PDT
  • Steam
  • Twitch
  • Twitter
  • Extra-Life

I agree with every point you have listed, and wait patiently for the fixes (that our 15.00 a month will hopefully provide).

Some of mine are;

1) you can tag items as Junk for quick sell, but you can't tag items as bank.

2) You can only trade five things at a time, and then they don't auto stack, taking up your space till you combine them.

3) You mention Guild Store, I humbly propose they drop the whole thing and have a system wide Auction House.

4) There is no "craft all" button, creating a sore finger on thousands of folks playing.

I am enjoying the game also, and love the Cliff Racer song. :)

https://www.youtube.com/watch?v=NwdAGPrqIRU

Awards & Achievements
Devotion Rank 20Fellowship Rank 10
Curadh de na Iomproidh Donn
Steerpike
Curadh de na Iomproidh Donn
  • ESO: @Steerpike7
Replied On: 04/07/2014 at 11:09 AM PDT

I agree with those four points as well. I'm not sure what advantage they see in having guild-specific stores. It seems like a more complex arrangement, from a development standpoint, doesn't really comport with my idea of a how a world would work, and results in more people spamming WTS in chat than you might otherwise have.

It seems as though these things would be relatively easy to address, and maybe they'll do so after they smooth out the launch issues.

Awards & Achievements
Devotion Rank 20Valor Rank 4Fellowship Rank 9Scholar Rank 2
Fine de na Sailetheach
Raf
Fine de na Sailetheach
Replied On: 04/07/2014 at 11:17 AM PDT

# 1 is my pet peeve.  Kept getting killed in one Mages' Guild instance and I can't get anyone in to help me because they aren't on that quest yet?  You can't really quest with a group unless everyone makes exactly the same choices.  Its one of the most limiting mechanics in an MMO I've ever seen.  Kind of makes me think they are still stuck in First Person player mode.

Played EQ2 for 5 yrs...so competeing for resources is nothing new. But its pretty tough to level, harvest and level crafting all at once though.  Got used to GW2 easy mode, I guess.

Awards & Achievements
Devotion Rank 20Fellowship Rank 2Scholar Rank 2
Saighdiuir de na Faolchu Donn
Scarydrew
Saighdiuir de na Faolchu Donn
  • ESO: @scarydrew
Replied On: 04/07/2014 at 12:49 PM PDT

id like to see customizable inventory tabs for both bank and bag, instead of just a consumable tab, i might like to sort between potions and food etc, though i didnt realize that there was a way to set as junk, that is very handy to know! thanks!  I know they have zero intent to create a system wide auction house, and i can see both pros and cons to that, but other than that i agree with most everything mentioned here.

Awards & Achievements
Devotion Rank 20Valor Rank 4Fellowship Rank 9Scholar Rank 3
Tiarna de na Fhiaigh Corcra
Osu
Tiarna de na Fhiaigh Corcra
  • GW2: Osu.6307
Replied On: 04/07/2014 at 03:03 PM PDT
  • Twitch

A lot of my first impressions are negative, but I must admit that most of that comes from trying to learn how to play. When you have lots of preconceived notions from years playing wow, rift, gw2, etc, you start to form lots of biases and standards about what an mmo should have, that being said my main sources of frustration are as follows.

1) No auction house is really bumming me out. I keep selling or destroying crafting mats just to make room in my bags. MMO's that force you to spend a lot of effort on bag mgmt really bother me.

2) Seems to be WAY too few quests. I literally did every possible quest available in bleakrock and half of stonefall and got to level 8. After that I did a dreugh-killing grind up to level 10 and my quest list is still all yellow and orange. 

3) Resource gathering is annoying. No minimap (another annoyance) means I have to keep my eyes peeled for resources, and since there is so much competition at this early stage in the game even when I see a node I may not get to it in time. I miss gw2's private nodes.

4) Healing is frustrating. I was planning on being a healer, but the more I understand it, the more I want to go tank or dps. Seems like there is no way to cast targeted heals. They are all aoe. How can you make a trinity mmo and not let the healer heal the tank when he wants to. I don't care if the dps guy has a lower health % than the tank. I still want to heal the TANK!!! I also learned that a mob will kill your LoS, so even your aoe heals are useless unless you maneuver to one side. 



» Edited on: 2014-04-07 15:30:46

Awards & Achievements
Devotion Rank 20Valor Rank 12Fellowship Rank 15Scholar Rank 3Artisan Rank 10
[0.1908]