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Character Build: Heavy Assault Sorceror (AvA)

Saighdiuir de na Faolchu
Orsan
Saighdiuir de na Faolchu
Posted On: 03/07/2014 at 02:12 PM

Greetings, All.

My idea is to develop a sorcerer AvA build with strong defense and lots of single target/AOE damage for AvA skirmishes and keep defense. I welcome any input you may have.

-------------

Race: Breton

Breton provides a bonus to magicka pool, spell defense and spell cost reduction. While damage output will be lower than an Altmer character, the added defense should make up for it in this build.

Armor: 5 Light/2 Heavy, or 5 Heavy/2 Light

The armor used will depend on the situation. For keep defense, more light armor will be better for the added regen, while more heavy armor will be better in skirmishes for the extra defense.

Attributes: 24 Magicka, 25 Health, 0 Stamina

I am looking for a balance between health and magicka. Since this is an AvA build, I have not included any active means to restore magicka, so a high magicka pool is very important. No stamina cost abilities will be used in this build, reserving the bar for defensive rolls and sprinting.

Weapon: Destruction Staves

Since this build focuses on Magicka, destruction staves will be used. The AoE bar relies heavily on the Impulse spell from the destruction staff skill line.


Bar 1: Single target burst/Crowd Control - Link

The focus of this bar is to provide high single-target burst damage with some crowd control ability. This is excellent for picking off single targets at long range.

 

Slot 1-1 – Crystal Shard > Crystal Fragments

This spell has a cast time, but does heavy damage and knocks the target down. This morph allows any spell with a magicka cost have a 35% chance to make the next Crystal Fragments spell cast instantly and cost half magicka. This is a dark magic spell and is affected by the passive ability “Exploitation”.

Slot 1-2 – Daedric Curse > Velocious Curse

This spell places a curse on the target which explodes after a few seconds, causing heavy damage and AoE damage to nearby targets. This morph makes the spell explode in 3.5 seconds instead of 6, increasing its DPS substantially.

Slot 1-3 – Bolt Escape > Streak

This spell teleports the sorcerer forward, making it an excellent escape spell. The morph makes the spell cause damage and disorient any target in the sorcerer’s path for 2 seconds.

Slot 1-4 – Rune Prison > Rune Cage

This spell disorients a target for 15 seconds, taking it out of the fight. This effect breaks on damage. The morph adds a 3 second stun after the disorient breaks. This is a dark magic spell and is affected by the passive ability “Exploitation”.

Slot 1-5 – Magelight > Inner Light

This is a Mage’s Guild spell. It raises the spell critical strike chance of the sorcerer but lowers their maximum magicka by 5%. This morph increases the buff to critical strike chance to 18%. The spell has an added benefit of revealing stealthed and invisible targets nearby.

Ultimate Slot 1 – Overload > Energy Overload

This ultimate provides AoE damage and also gives the sorcerer a third skill bar to use. This skill bar can be outfitted in a number of ways, possibly with skills such as Spell Symmetry to help increase longevity, or other crowd control abilities. The morph causes hits from this ability to restore magicka.

Spell Strategy

The combination of Inner Light plus the Exploitation passive gives the sorcerer a substantial bonus to critical strike chance. The sorcerer can setup a heavy burst of damage by first casting Rune Cage on the target, then casting Velocious Curse followed by Crystal Fragments. This combination has a high chance of also making the Crystal Fragments spell instant cast, allowing another Crystal Fragments spell to be cast before the rune cage stun wears off. Destruction staff attacks can be used as a filler while waiting for magicka to regenerate.
 

Bar 2: AoE/Assault - Link

This bar is meant to be used in open field skirmishes and in defending keep doors. It provides extreme damage and survivability at point blank range. 

 

Slot 2-1 - Impulse > Pulsar

This spell does high damage in the area around the sorcerer and adds burning, chill or concussion to every target based on the type of staff used. The morph lowers the maximum health of every target by 10%.

Slot 2-2 - Encase > Restraining Prison

This spell roots 3 targets in a cone in front of the sorcerer for 4 seconds. The morph adds a 4 second snare effect after the root breaks. This is a dark magic spell and is affected by the passive ability “Exploitation”.

Slot 2-3 - Bolt Escape > Streak

This spell gives the sorcerer a means to teleport into a group of players and also a means of escape. The morph adds damage and a short duration disorient to any target in the sorcerer’s path.

Slot 2-4 – Surge > Critical Surge

This spell applies a buff to the sorcerer that increases the weapon damage of the wielded staff, which also increases the damage of the Pulsar spell. The morph makes critical strikes heal the player for 50% of the damage done.

Slot 2-5 – Magelight > Inner Light

This spell is on both bars. Having it on both prevents the buff from being cancelled when weapon swapping.

Ultimate Slot 2 – Meteor > Ice Comet

This spell does extreme damage to one target and high AoE damage to surrounding targets. All affected targets are knocked back. The morph causes the spell to snare affected enemies by 70%.

Spell Strategy

Combining Pulsar with Critical Surge and Restraining Prison gives the sorcerer a high amount of survivability and damage at short range. Streak is used to teleport into a group of players, causing damage on the way, and then the group is “bombed” with pulsar. Shooting Star can be used at an opportune moment to finish off targets and snare any survivors, preventing escape.

This bar is extremely magicka intensive, so a high magicka pool is very important.

 
Key Passive Abilities

Light Armor

Evocation (3 ranks): reduces the magicka cost of abilities by 3% per piece of light armor equipped

Recovery (2 ranks): increases magicka regeneration by 4% per piece of light armor equipped

Spell Warding (2 ranks): increases spell resistance by 8% per piece of light armor equipped

Prodigy (2 ranks): Grants 10% chance for spells to cause critical damage when wearing 5 or more pieces of light armor

Concentration (2 ranks): spells ignore 6% of enemy spell resistance per piece of light armor equipped

Breton Racial

Gift of Magnus (3 ranks): Increases maximum magicka by 10%

Spell Resistance (3 ranks): Increases spell resistance by 6%

Magicka Mastery (3 ranks): Reduces magicka cost of spells by 3%

Heavy Armor

Resolve (3 ranks): Increases armor and base spell resistance by 3% per piece of heavy armor equipped.

Destruction Staff

Penetrating Magic (2 ranks):All destruction spells bypass 10% spell resistance

Daedric Summoning

Power Stone (2 ranks): reduces the ultimate cost of abilities by 15%

 
Dark Magic

Unholy Knowledge (2 ranks): Reduces Magicka cost of spells by 5%

Blood Magic (2 ranks): Hitting an enemy with a dark magic spell heals the sorceror by 5% of max health

Persistence (2 ranks): Increases the duration of dark magic spells by 20%

Exploitation (2 ranks): Increases critical strike chance by 15% when attacking targets affected by dark magic.

 
Storm Calling

Capacitor (2 ranks): Increases magicka regeneration by 10%

Expert Mage (2 ranks): Reduces the cost of storm calling abilities by 10%

 
Mage’s Guild

Might of the Guild (2 ranks): Causes any mage’s guild ability to increase the spell power of the next spell to be cast by 20%

 

Total skill points: 79

Last Edited on: 03/19/2014 at 01:52 PM
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Response:

Curadh de na Capall
TuzSeaghdha
Curadh de na Capall
  • ESO: @TuzSeaghdha
Replied On: 03/07/2014 at 03:51 PM PST
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I think you nailed it!

My wife, Mealla, will want to see this as she wants the same for her Sorcerer.

Thanks for working this out!

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Saighdiuir de na Faolchu
Orsan
Saighdiuir de na Faolchu
Replied On: 03/07/2014 at 06:50 PM PST

Thanks Tuz!

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Ridire de na Capall Oráiste
Grymjack
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Replied On: 03/08/2014 at 12:05 AM PST

Why the heavy armor?  You also get spell resistance in the light armor line and it is per piece worn?

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Saighdiuir de na Faolchu
Orsan
Saighdiuir de na Faolchu
Replied On: 03/08/2014 at 05:59 AM PST

Spell resistance doesn't help against physical attacks



» Edited on: 2014-03-08 06:01:15

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Saighdiuir de na Faolchu
Orsan
Saighdiuir de na Faolchu
Replied On: 03/08/2014 at 06:00 AM PST

Edit: Woops, double post



» Edited on: 2014-03-08 06:02:17

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Ban Curadh de na Faolchu Donn
Ezsme
Ban Curadh de na Faolchu Donn
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Replied On: 03/08/2014 at 09:04 AM PST

Wow, y'all are amazing.  I wouldn't even know where to begin figuring out how to do a virtual build.  I get as far as race/class and specialization.

How do I being putting something like that together?

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Ban Seaimpin de na Aracos Donn
Raighan
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Replied On: 03/08/2014 at 09:26 AM PST
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Very nicely done Sylus and similar to what I am planning for end game myself. How many skill points will it take for this build including all the passives? I am conscious of the need to make sure I don't spend too many points in my crafting lines and end up not being able to make the build I want.

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Ridire de na Iomproidh
SilasGray
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Replied On: 03/08/2014 at 10:45 AM PST
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One point of interest you may want to consider. The storm calling ultimate provides a nice aoe attack but also provides a third bar of abilities when activated.

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Ridire de na Capall Oráiste
Grymjack
Ridire de na Capall Oráiste
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Replied On: 03/08/2014 at 11:22 AM PST

@Sylus

Spell resistance doesn't help against physical attacks

   Hmmmm, so what is your thought?  That you would situationally swap to a set of heavy armor?  Or just have 1-2 pieces that you would be wearing all the time?  Sorry if this is a stupid question, still trying to wrap my head around build development.

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Saighdiuir de na Faolchu
Orsan
Saighdiuir de na Faolchu
Replied On: 03/08/2014 at 01:04 PM PST

The heavy armor is situational. I won't have any armor buffing spells slotted so having the option to swap in some heavy armor could be useful in open field battle where I'm more likely to be hit. 

As far as skill points go,  I'll add them up. It's likely ill need more skill points on top on this for the pve side of things. 

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Saighdiuir de na Faolchu
Orsan
Saighdiuir de na Faolchu
Replied On: 03/08/2014 at 01:05 PM PST

I hadn't thought about that SilasGray. I may replace storm atronach with overload.

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Saighdiuir de na Faolchu
Orsan
Saighdiuir de na Faolchu
Replied On: 03/09/2014 at 12:35 PM PDT

This build has been updated. Thanks for your input everyone!

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Lorgaire de na Sailetheach
Damon
Lorgaire de na Sailetheach
Replied On: 03/10/2014 at 12:10 AM PDT

Ezsme a virtual build is usual based on beta experience or data from web sites or videos. Here you can find a build calculator that can help you plan out what direction you want to go with your skills. Hope that helped.

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Ban Curadh de na Faolchu Donn
Ezsme
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Replied On: 03/10/2014 at 08:18 AM PDT

Thanks Damon.  I did check out some character builders, but I think I really need to play the character to make it just right for my play style.  The toughest thing for me right now is getting out of the mindset that I can only take skills from a single tree or that there are "best" combinations.

I was so disappointed in both Rift and FF14 when there was really no way to differentiate yourself from others in your class; you had to have a specific skill set and rotation to do the dungeons.

There was no finesse or skill involved.

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Saighdiuir de na Faolchu
Orsan
Saighdiuir de na Faolchu
Replied On: 03/10/2014 at 09:02 AM PDT

The possibilities are pretty much infinite with ESO. This build is based on a lot of theorycrafting and some beta experience. I also took some ideas from other people.

I'm looking forward to seeing what some of our other family members can come up with :)

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Saighdiuir de na Faolchu
Orsan
Saighdiuir de na Faolchu
Replied On: 03/19/2014 at 01:43 PM PDT

Is there any way this thread can be moved to the Class Builds & Guides forum? Thanks in advance!

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