I can really identify with all of you. I've been an mmo'er for ..... damn let's just say my "old man " part of my name really says it all. But the game that really sunk the hook into my cheek and got me really immersed in mmo's was WoW. I played many many mmo's prior but WoW vanilla had me up until 3 am most nights even though I had to be to work a 7 am. I did that for years. I have no idea how I didn't slip into some sort of coma. Sadly after The Burning Crusade expansion to WoW I started to lose a lot of interest. I couldn't pin-point why either. At first I figured I just needed a break. Then I figured maybe I just needed another game to mix it up. So I started mixing up my gaming. Other mmo's, different genre's, even taking six months away from gaming. Sadly I just could not rekindle my hunger for gaming. I had very high hopes for GW2. I even set myself to pace. I wasn't going to blow through content with the same ferocity I used to attack WoW vanilla and every expansion that came a long after. Nope I wanted GW2 to last me for many years. Sadly six months later I was sitting with 5 characters all with the best equipment (except legendary items), explored every corner of Tyrias borders, had the best builds for pvp and pve memorized and had max crafting in every craft there was.
In my humble opinion I think I've narrowed down why games these days just cant hold my attention. I could very well be wrong but still here it goes. In the beginning in WoW the game had a wonderful community. You saw some one about to go down, you felt heroic helping them and they thanked you for helping them. YOU felt important to that world! You saw some one getting killed by the rival faction out in the world you helped them, even if you knew you wasn't going to win. Yes you was going to die and for some one who had never once met you before. Yes it was going to make you have to respawn and it would take you a very long time to get back to where you was but you fought the impossible none the less. Best of all you did it with a broad smile on your face. My reason was a simple one. "If I'm going out? I'm not doing it running away like a punk. I'm going to show these Alliance pukes how an Orc faces his end. No fear.... FOR THE HOARD!!" To get to the point, WoW immersed you into your character fully. Even into the race you was playing. Partly because of the community but also the story line.
The rival factions were truly rival factions. Even out of game. I remember being at a restaurant with my son and listening to the table next to us talking about playing WoW. We struck up a conversation with them and one of the first questions asked was "You Alliance or Hoard?". They were alliance and me and my son were Hoard. For the next hour it was all about "Well yeah... that's because your a pansy Alliance!" and " It requires strategy and thought... oh wait your Hoard never mind duurrr!!" . All in a joking manner mind you but still that tells you right there. In and even out of the game you was your faction. It was a real rivalry. As epic as New York Yankees and the Boston Red Sox. Only difference was you got to really kill your rival... in the game world at least. I have never since then found another game that had me defend my faction in and out of game. No other game set up the situation to allow me to do that. The Hoard and the Alliance in WoW were so completely different. In appearance, in story line, even the areas that they controlled. But especially the story line. It gave you a lot of reasons to truly hate the alliance or for the alliance to hate the hoard. All of which was compounded by the constant pvp in both the regular part of the world as well as the pvp maps. Nothing made you more motivated, then to have only one more kill to go for a quest only to have some alliance dude show up and kill your character. Making you have to respawn and travel what seemed a half hour back to where you needed to be( truthfully it was more like 5-10 minutes, but you was pissed at the time so it seemed a lot longer lol). It all had a purpose though. In fact it gave it all purpose. All the way back you was saying to your friends, "I cant wait to get to level 60 and kick these alliance (BLEEP) all over the map!!" lol. I remember spending night after night defending the Crossroads as a level 60 Warlock. Me and about ten other Hoard against what seemed like 20 Alliance. Did it give them some strategic advantage if they managed to kill every one in town? Nope not at all. No one even got XP from it. You just got the pleasure of killing those damn Alliance or for the Alliance the pleasure of killing those damn Hoard. Didn't matter if you was level 7 or level 60. Every one there would fight till the end just for the pleasure of spilling some rival faction blood. After The Burning Crusade that all seem to start to go away. You ended up almost fighting along side the rival faction. The hunger to spill the rival faction blood was replaced by racing to level cap to get end game gear that came all too easy. A lot of people started playing both factions, in order to play through the story line. I think the day I realized that the quote "FOR THE HOARD!!" was now a punch line for a joke rather then honest pride in your faction, was the day I believe WoW started to truly die for me.
If you got a piece of epic gear it clearly showed on your character. I remember getting the Hood armor piece for my warlock. Just one piece of armor mind you. However when I came into Orgrimar wearing that it showed very clearly that I had braved one of the worst place imaginable with my character and not only survived but won. Me and 40 other members of the Hoard fought for six hours and still didn't finish that raid but I came away with the best helm in game. It took another two months before I saw another character proudly wearing that hood. Me and that guy talked for a good hour about the perils of braving Onyxias Lair. Others complimented you, "Nice helm dude, where did you get that?" type thing. The point here I am trying to make is that you was proud of your character. You took great pride in what you and your character had accomplished. You wore your achievements with your character. It wasn't just "Yeah I went into Onyxias Lair, the group sucked.", It was " Yeah I went into Onyxias Lair. We didn't finish but next time we'll give em hell." You was just so proud that even had the balls to even attempt some thing that seemed like riding a suicide rocket car into the mouth of a valcano and not only came out ready for more but came out with some thing to show for it. End game wasn't some thing you just did. It was some thing that only a very few ever did. Because it was such an un-imaginable thing to even think about let alone accomplish. But when some one did manage that accomplishment, it showed clearly and it made you sit back and say "Watch out man that dudes got some end game armor on." Which simply meant " Watch out that guys a bad ass and then some!"
Summary:
1.Hoping for some sort of true rivalry in ESO. Not seeing it so far but I'm hoping like hell. I would love to sink my teeth fully into some good reasons to get to level cap and extract some revenge.
2. Content, content, content, with a reeeeeeally hard and yet truly rewarding end game type stuff. If after 3 months I see people walking around in a lot of end game items then I might just hang it up.
3. A great community. That takes pride in who they are and have that sense of comradery about it. Gives you that sense that you and your character are indeed important to that world.
4. That the elitist of the gaming world get bored quickly and leave.