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Role-Playing Etiquette Compendium; Part II: Basics by Elza

Ban Caomhnoir de na Iolair Gorm
Daenera
Ban Caomhnoir de na Iolair Gorm
Posted On: 12/08/2012 at 01:55 PM

Disclaimer: I, Dae, by no means adhere to all of these rules. My playstyle is more "go with the flow", but for those who are curious and don't mind a long read...I found this for you! *edited a little to be more PG*

 

II. Basics

There is a lot of material that can be put into this section, so I will try to limit it to the more important things!

1. Spelling and Grammar

All role-players will tell you that these two are the most annoying basics that people make mistakes with in RP. They speak for themselves as far as chat conversations go. Do your best to keep your spelling and grammar as close to proper for easier and smoother reading by the other characters you are in contact with. If your character only speaks a foreign language, then don't speak Basic or Common, unless you can specify that you have learned them in-character. I will now give an example of Spelling and Grammar:

/say *Boomer wakls into teh Tavern his eyes lit up in anger. he struted to the bar and slamed his fist on the top and looked over the crowd before his eyes settle on a dancer dressed in only tiny scraps of fabric.* She's a looker, aint she?" He says to no one in particuler before scrubbing his dirty hands over his rugged face.*


It's pretty easy to see what is wrong with the above statement. Though, some of the grammar in the above example leads to our second lesson.


2. Proper RP Grammar

a.) Proper RP grammar in-character is very much like writing a book. Quotations are used around what is being said, where an asterisk ( * ) is used at the beginning or ending of an action contained in the conversation. Direct example as follows:

*Boomer walks into the tavern, his eyes lit up in anger. He strutted to the bar and slammed his fist on its top. He glanced over the crowd before his eyes settled on a dancer dressed in only tiny scraps of fabric.* "She's a looker, ain't she?" *he said to no one in particular, before scrubbing his dirty hands over his rugged face.*


There are terms to using these applications though. If you are using the /emote or /e command, the asterisks ( * ) aren't necessary, as the /emote command defines an action in itself.

/clap would show up on the screen in a different text color, showing that it's an action. The example of this would be:

/clap (Boomer claps excitedly for the dancer.)

/dance (Boomer shows off his moves to the dancer.)

This is where a few may get confused. The /emote command can also be used for long streams of text. Example as follows:

/e brings his glass to his lips, smelling the acrid liquor for a moment before wrinkling his nose in distaste. "This is a foul smelling drink," he says aloud to the dancer, not really looking at her.


Notice that I did not type (Boomer) at the beginning, because when you use the /emote command, it automatically inserts the character's name at the head of the sentence. Also notice that the statement is in the third person tense. This is always the case. As I said before, RPing is like writing a book. Since you are speaking of yourself in third person, be sure to remember the rest of your tenses in the statement should reflect that. Notice as well, the asterisks ( * ) aren't necessary when using the /emote command, but using quotations for speech is.

b.) Most games have a 250 character maximum for a chat text. If you have reached your 250 character limit and wish to continue what you are saying, you can use several different characters to show that you plan on continuing what you're saying. Some common characters are as follows:

 

(c)

...

--->


You may see others when you're RPing on your own of which you'll be able to easily pick out. When you see these notations, it means you are to hold off on what you have to say in return until you read what is next. Moving on from that, things get more complex, which I will discuss in a later section of this compendium.

3. Playing Another's Character

I'm putting this as a specific section because it is so deeply frowned upon in the RP community. Do not do this. Do not play someone else's character. I will give an example using Boomer and his dancer.

(Boomer) /e decides that he doesn't like the words that came out of the dancer's mouth. He raises his arm and swings. The back of his dirty hand connects with her pale cheek and she is thrown across the floor. She stops just short of hitting one of the decorative columns in the tavern, her body limp and her limbs laying around her at odd angles.


Now, newer folks to RP would most likely say, "That doesn't sound so bad. Why can't I do that?" The reason is very simple. There are actions that the dancer can do to stop that action from happening. She could easily step aside, or duck, or even raise her own arm to block his backhand. You may be asking yourself if the dancer blocking Boomer would be seen as Godmoding. The answer is no. If you would react that way in real life if someone took a swing at you, it's probably not going to be considered Godmoding. Now, if the dancer does something crazy, such as:

( dancer) /e jumps up and over his outstretched arm. She flips in the air four times and lands easily on the balls of her feet on top of the bar. Reaching back behind her without looking, she grabs several large bottles filled with liquor and smashes each one individually over Boomer's head before dusting off her hands and hopping down. Boomer stumbles, blood running down his face from the shards of broken glass imbedded in his scalp. He drops to his knees and takes his head in his hands.


This is an example of both godmoding and playing someone else's character. I would personally put this person on ignore and forget they exist if they were to type out something this way during a conversation.

4. Out of Character Conversations during In Character Conversations

If it comes to it and you need to say something to another person in your conversation, there is an easy way to go about it. Parenthesis are this easy way! You may see this done several ways, so I will show them here for easier references later.

 

(Hey, Becky! Nice to see you today!)

((Hey, Becky! Nice to see you today!))


Oddly enough there is even the lazy way of doing this!

Hey, Becky! Nice to see you today!))

((Hey, Becky! Nice to see you today!

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