Pretty nice crafting map, found it on Reddit today: http://gw2craftmap.bteamgaming.com/
It's editable by players. I generally prefer database based maps and showing actual nodes vs the resources, but I don't believe those exist yet.
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Pretty nice crafting map, found it on Reddit today: http://gw2craftmap.bteamgaming.com/
It's editable by players. I generally prefer database based maps and showing actual nodes vs the resources, but I don't believe those exist yet.
The game doesn't have a coordinate system because they wanted to make people explore and find them for themselves. They believe coordinate systems take away from the fun of exploration and discovery.
I probably don't disagree with that. I like filling up maps like these, though, and I think the lack of a coordinate system would just make it a more organic process, more akin to making your own paper map, rather than running an automated app in the background (how WoWhead works). As you can see, that map has its own coordinate system already. It'll depend a lot more on user input now. I'm personally looking forward to what Curse is gonna come up with, as ZAM doesn't seem to be paying attention. But I'm certain we'll have a database of everything in the end, even if it won't be as populated as a WoWhead database. Gives more chance for random folk to find something unique and contribute. What I mean when I say database, is that it can put together a lot of distributed information into a specific view that the user requests. So you can find all places to get iron ore OR find all places with iron veins OR find all creatures that drop item X and so on. And that depends on the API, of course, I've seen some really limited databases, too.
wow allthough alot nodes are missing
I like this and sometimes reference it, but like Themau said, a lot of the nodes are missing. Even Queensdale, which has the most nodes of any of their zones is missing quite a few and their wayfarer foothills pales compared to the one Super Hero George made. I can see it being more of a quality resource later though!
» Edited on: 2012-07-28 21:37:05
Well, you have to realize this is a user-edited space. And right now, it's probably mostly edited by the guild that created it. Reddit should give it a bit more traction, though. Right now, you won't see it updated much since nobody has the game.
Generally, my response to "it's missing stuff" is "add it".
Super Hero George's maps are closer to the concept of actual guides that help people efficiently harvest and craft, and he can include any details he believes useful there. Maps such as this one are more for general information, reference, or creating your own guides.
And I will admit that I'll probably zero-in on some particular map or database that I consider best and spend my time there, but this is probably the best map I've seen so far.
» Edited on: 2012-07-29 05:05:35
Agreed! It also has a lot of potential and I'm pretty excited for it. I wish I had time to finish more of the maps I want to make for more zones... Like this one... Currently I'm working on Kessex Hills.
» Edited on: 2012-07-29 23:01:38
Thank you for posting this! I came looking to see if there was a thread yet about the "farms" they have in each map when I found this. I spent two days looking for one of the farms, but now I don't have to spend all that time on the others! (Granted, exploring can be a deadly fun time!) Even if it is missing items, this is still a helpful map to many of us. Thanks!