So I hit 50 last night and am about to level my crafting to 225 so I should be able to make Green lvl 50 gear (I hope). I kinda have two separate lines of questions here.
1) Levelling
I'm using a pretty basic levelling build, Renewed Justice & Inspired Virtue pretty much sums it up. Right now I'm using Sword/Torch as my main weapon set and rocking Fiery Wrath for the +10% damage vs Burning targets. I also run Signet Heal (and Signet Mastery Trait), Save Yourselves!, Purging Flames and Judge's Intervention (for more Burning).
Up until now I've been wearing lvl 35 Green Crafted "Strong" Gear (Power/Precision). I know Renewed Justice is awesome but my questions are...
a) Are the additional Burning Traits and Slot Skills worth it? Keeping targets Burning deals damage and raises my other attacks damage by 10% but would I do better with other Traits, Slot skills and using another weapon (like GS or Hammer)?
b) If Burning is the right way to go, what stats do I want to craft my gear toward? Continue Power/Precision to maximise my regular attacks but doesn't help my Burning, Condition Damage to increase how much damage my ever present Burning Condition is doing but doesn't help my regular attacks or something else?
2) Dungeons
I haven't been in any dungeons yet but I hope to start soon in AC (story) and run explorables. I see a lot of lvl 80 builds but not much for lower levels. Without access to the last tier of traits and with 30 less points to spread around I can't get some of the better traits and don't have the flexibility that I'll have at 80.
a) What is a good build for doing dungeons while levelling? Are shouts (and shout traits) worth it without altruistic healing? Meditations without Monk's Focus? Do I trait Spirit Weapons and use the Bow? Trait Consecrations? Which Weapons do I use for most fights? What others do I carry for specific types of encounters?
b) What gear should I craft to wear in Dungeons? Will I need more Vitality to keep my HP up and not get owned by Condition Damage?