I have been trying out yet another build, and so far it has been a lot of fun.
Its and Axe/Mace : Axe/Warhorn build . its focus is to lock down a target and make them super vulnerable to attacks.
Im using Knights armor for WvW small groups, and the 42k Karma Heavy Aurora set for zergs. I find with small groups its better to have more burst capablity, and knights has a good balance of precision and toughness. I have berserker gear also, but cant survive nearly as long with it, although you can create some intense damage while wearing it!
With this build you'll get Two knock downs, One cipple, Two skills that cause vulnerability, Two stun removals, and Three condition removals.
For jewelry I am using berserker to make up for the lack of Crit Damage in armor and traits.
My FAVORITE trait of this build is "Spiked Armor". It saves me from those perma-invisible backstabbing thieves. Sure they can still critically hit for 6000+ on the first attack, but the next five seconds of attacks are retaliated straight back at them! Since perma stealth thieves have been my biggest pet peeve in the game so far, I figured I'd make a build to try and counter them.
How I've been playing this build is by Bullrush in, Fenzy, Crushing blow for vulnerability, Cyclone for more vulnerability, Chop x3, Eviscerate (key is to get this in before the vulnerability wears off), Tremor to knock down again if they start to escape, if tremor misses then Throw Axe which immobilizes and cripples. If possible its best to save bullrush for knockdown/escape during a battle - but often its necessary to use it to get into melee range. If things start to get hairy then switch over to warhorn and cleanse conditions. I cant give up the warhorn... the perma-swiftness is addicting. If anything Ill switch out the mace for a Shield, but the warhorn has gotta stay. I often switch out the elite skills between Banner and Rage, just depending on the situation and who I am playing with.
» Edited on: 2012-10-25 13:51:51