The first word in the title to this thread is "WoW".
I have to agree. EQ Next does look/feel remarkably like World of Warcraft.
For those of you who do not want to watch the 1.5 hour video, let me sum up the "4 holy grails" of EQ Next, as discussed in the video:
[Four holy grails]
1. Changing core game
- multi classing. (40 classes to find)
- Able to mix/match/customize the classes you find.
- Weapons are crucial to your gameplay
2. Blow up anything anytime anywhere
- Destructibility
- PVP, PVE applications
- World has many layers of depth.
(Can pick up a shovel, and dig a tunnel to new content)
3. A life of Consequence
- redid how AI works in the game.
- game remembers everything you did.
- no more static spawn points. (ie: bottlenecks)
- npc's are dynamic.
- your actions against npc's could have undesirable change/consequences.
4. Permanent Change
- Rallying Calls
- similar to public quest - everyone is on it at same time
- must accomplish several things to progress to next stage
- you probably won't know why/how the next stage was triggered.
- the new stage creates a whole new set of dynamic quest objectives
- When complete, a new rallying call will emerge somewhere else in the EQ world.
- Establishes lore (permanent change to the world).
- The lore/world changes will be different/unique for every server.
The video concluded with the mention of another SOE game called "Everquest Next Landmark, slated to be released later this year. Here's a recap of this game:
- Everquest Next Landmark - (a SOE game that will be released later this year)
- Collection of persistent worlds
- Procedurally generated.
- Give the player all the tools to build the content (as long as customer service allows it).
- Everything in game is made of voxels. Can manipulate any voxel with insane detail.
- Player Studio (create assets, and put them up on market to sell to others.)
- Best player content will be implemented into EQ Next.
I worry that SOE, in an attempt to rush EQ Next to market, has created this "EQ Next Landmark" as a means to get players to create much of the content that will then be used for EQ Next.
In regards to EQ Next, I did like the lighting effects. A landscape will look much different as the sun rises/sets/disappears. Warm/cool.
I did not care for the "SOEmote", where your character's expression will change depending on the expression on your real world face. I liken this to the /dance emoticon in other games. Sure it's entertaining for a minute or two, but then becomes useless.
And finally, I did like the idea of their "heroic movement system". This system allows you to vault over objects, slide down hills, teleport jump/leaps. Gives some excitement when you have to run from point A to point B.
At the end of the day, EQ Next is remarkably similar to World of Warcraft in appearance. If you ask me, I think SOE is trying to steal back World of Warcraft's customer base.