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Elder Scrolls Online: The Road Ahead – July 8

Taoiseach de na Arach Glas
Foghladha
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Posted On: 07/08/2014 at 10:33 AM
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News from: Elder Scrolls Online

THE ROAD AHEAD – JULY 8

It’s time for another update on what we’re up to at ZOS, how things are going for ESO, and what to expect in the near future.

 

ZOS AND ESO AT QUAKECON

As part of the pan-Bethesda fan event, we’ll be out in force at QuakeCon in Dallas from July 17th through the 20th. Most events related to The Elder Scrolls Online will be held on Friday, July 17th. We’ll have our own panel, there will be hands-on stations at our booth, and we’ll host a Q&A session. Everyone is welcome—we’d love to see you there. If you can’t make it to the show, you can still join us to watch the panel and Q&A on our twitch channel! Here’s a breakdown of what we’re planning:

  • “The Future of ESO” panel, where senior developers will talk about their different responsibilities and what they’re working on. Creative Director Paul Sage will present an update on changes coming to the Veteran System (which we cover further down) and lots more.
  • A Community Meet and Greet after the panel.
  • PvP Tournament and livestreams—join in with your guild or friends and have your PvP session livestreamed on our Twitch channel.
  • A Trials tournament and livestream.

To get all the details about our presence at the show, including how to enter the tournaments, check out our QuakeCon article.

 

EU MEGASERVER UPDATE

We’re getting closer and closer to being able to announce a specific date for the migration of the EU Megaserver to our Frankfurt data center. As I type this, it looks like the move will happen during either the last week of July or the first week of August. This is obviously a delicate operation, and we have to make sure that everything is up and running and that all character data is transferred successfully. We are taking the time to do it right.

 

VETERAN RANK SYSTEM

We’ve been listening to your feedback about ESO’s Veteran Rank content. Some of the issues are that it’s too much of a departure from the 1-50 experience, it’s much more “grindy,” it can be too difficult, and the rewards don’t match the effort you have to put in to progress. I’m very happy to say that we’ll be making a series of announcements (starting at QuakeCon) that will address problems with the Veteran System in ESO, leading to a much more compelling high-level PvE experience for everyone.

In the interim, we’ve implemented some balance changes to content in post-50 zones that will make it much more like the content from levels 1-50. Our goal is to remove the feeling of “I have just hit a wall of difficulty” that many of you have commented on—you’ll be able to solo much more easily.

One of the guiding principles of our Veteran gameplay was to encourage people (not force them) to group. We wanted people to be able to solo to max level, but still wanted you to participate in group content.  This principle was the reason we made our post-50 zones more difficult; we wanted you to get together with others and take on tougher challenges. But this hasn’t been well-received. Many of you love the game you played from 1-50, and the Veteran-level zones are too much of a departure from that experience. We know you want the ability to continue participating in solo content as you progress through Veteran Ranks. This will occur over time, but the first few phases look like this:

  • Phase 1: Make sure the difficulty in Veteran zones ramps up slowly and rarely exceeds what a good player can do on their own. This change came to the live servers on July 7th. By the time you read this, you should be able to play Veteran content the same way you played from 1-50.
  • Phase 2: Remove the Veteran Points system and have normal experience gains direct the growth of the Veteran System. Also, we’ll increase the amount of XP granted in PvP. This will happen at some point over the summer as we transition to the new system.
  • Phase 3: Introduce a completely new Veteran System based on new character customization and growth mechanics. We’ll talk more about this in the near future—especially during Quakecon—but for now, be aware that we’re going to make some much-needed changes to post-50 PvE gameplay.

The primary reason for making these changes is to ensure that you have meaningful choices in the post-50 PvE game experience that reinforce the design idea that you can play the way you want to play.

 

UPDATE 3 AND GUILD ENHANCEMENTS

Update 3 (or “Guild Extravaganza!” as we call it) introduces lots of guild and player customization improvements, and it will be coming to the Public Test Server (PTS) soon. Few features are more important to ESO than guilds. They provide the easiest and most fun way to meet new people, chat with groups while you’re playing, and are almost always the first choice when putting together a dungeon or PvP group. As such, we’re devoting a large portion of Update 3 to making sure that guilds are easy to create, fun to join and manage, and provide players with a social group that helps them in their journey through Tamriel.

It is also important to note that almost all of these guild enhancements came about as a result of your feedback. Please keep up the comments on the forums, on social media, and in places like reddit—we are reading and listening.

Here’s a quick summary of Update 3’s guild enhancements:

  • Management: guild leaders can create, delete, and promote guild ranks. Guilds can have up to ten ranks of membership, each of which can have its own icon.
  • Bank: guild leaders can set permissions to allow members to withdraw gold from the guild bank based on their rank.
  • Store updates: anyone in your alliance can browse your guild store in Cyrodiil if your guild owns a keep.
  • Traders: The Gold Coast Trading Company will establish kiosks throughout the cities of Tamriel. The merchants running the kiosks can be hired by guilds on a weekly basis (via auction) to act as a portal to their guild’s store, which can be browsed by any player in the guild’s alliance. Auctions use a blind bidding process and are held once a week per merchant.
  • Heraldry: guild leaders can design guild heraldry for their guilds if they have 10 or more members. Each guild member can purchase and wear a tabard emblazoned with the guild’s chosen colors and crest. There are 250 colors, 63 backgrounds, and 136 crests that can be mixed and matched to form guild heraldry.

 

CLASS BUILDS AND BALANCE

I’ll take this opportunity to repeat an important point: we make class balance changes very slowly because they can have a big impact on your play experience. We’re making changes carefully, but we are always watching feedback about balance concerns. Recently, we adjusted stamina builds to help them become more competitive by making medium armor reduce the cost of stamina abilities and by improving the damage for several stamina-based abilities. In Update 3, ultimate abilities will scale from weapon damage or spell damage—whichever one benefits you the most. We’ll continue to make incremental changes to address balance issues.

It’s important to note that from now on, whenever we introduce a major change to a skill line, we will be offering a free respec to players who have invested points in that line.

Here are some other character and ability topics we’re looking at for potential balance changes and tweaks:

  • The survivability of werewolves and the balance between their strengths and weaknesses may receive some adjustments.
  • The effectiveness of Templars is being evaluated, particularly some specific builds that may be underperforming when compared to similar builds for other classes.
  • Our previous changes to the Dragonknight class are undergoing review to ensure that the class is fun to play and still feels powerful.
  • We’re continuing to make adjustments to the Nightblade. We believe that what we’ve done so far has helped, but there may be more on the way.

 

ITEMIZATION AND REWARDS

One of the most fun reasons to play games like ESO is to obtain cool weapons, armor, and other gear through the course of your adventures. We’ve been closely following commentary about how, at some points in the game, it feels like you aren’t being rewarded adequately for the amount of effort you put in. I’ve already talked above about how we’re looking to alleviate this at Veteran Ranks, but it also applies to some sections of the 1-50 experience.

We’ve seen feedback that there isn’t enough differentiation in armor appearances—especially as you adventure from moment to moment—and that the items you find are not substantially better than the ones you already have, leading to a feeling of incremental gain but never something exciting or momentous.

Armor dyes, which will be in the game as part of Update 3, will help by giving you the ability to customize gear colors to your tastes, but we’re also going to introduce some new itemization features over the next couple of updates:

  • New armor sets that are visually distinct from others.
  • A new system that makes it easier to find complete sets in-game.
  • Item rewards will be handed out in a more logical fashion by quests and enemy drops.

Stay tuned to future patch notes to see how itemization and rewards evolve over the next few updates.

 

COMBAT

We’ve been working steadily behind the scenes to make combat more fun and visceral. This is a multi-pronged effort to tweak and fix dozens of different game systems to lead to a smoother, more responsive combat system. Similar to how we’re changing the Veteran System, we’ll make meaningful changes over time. We’re making changes to animations, audio, timing, server network optimization, and other factors to make combat more engaging.

We’ll show off some of these new combat enhancements at QuakeCon to demonstrate the evolution the combat system has made over the last few months.

 

FUN WITH ARMOR DYES

Update 3 will be on the PTS soon, bringing with it a lot of fun new character and guild customization features. This update has been in internal testing at ZOS for many weeks now, and as part of that effort, we had a studio-wide contest to see who could use the new dye system to come up with the coolest (or most horrendous?) outfit. Check out some of the screenshots from the contest—it was a lot of fun, and it shows the lengths to which you can change what your character looks like just by applying different colors.

 

  

 

 

 

Thanks for reading. As you can see, there are lots of changes coming to ESO based on your feedback. As we roll them out, we’ll keep listening to what you have to say, and we hope you’ll enjoy everything we have planned for you. See you in Tamriel!

 

Discuss this on the official ESO forums.

Read More at: Elder Scrolls Online

Last Edited on: 07/08/2014 at 03:11 PM
"It's not the loot and accolades you walk away with, it's the memories and friendships that you cherish forever." - Foghladha
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Response:

Taoiseach de na Arach Glas
Foghladha
Taoiseach de na Arach Glas
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Replied On: 07/08/2014 at 03:12 PM PDT
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Lot's of good updates here. Hopefully before this all the Lag issues will be completely dissipated and we can start building a future here.

"It's not the loot and accolades you walk away with, it's the memories and friendships that you cherish forever." - Foghladha
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Ban Finsceal de na Iolair
Morigana
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Replied On: 07/08/2014 at 04:03 PM PDT

There are quite a few nice things in this update - all of which other games also added after their launch.  I for one realize how complex many of these things are to add to a game and why they have to wait until after the initial launch to get them in.  Many mechanics play havo on a games memory and it's function - adding them afterwards allows for benchmarks to be made and recovery points of old systems far more possible if something goes astray.

I am happy to see them working on guild stuff, the dye system, and still adjusting classes.  It is never an easy road - whether you are the ones constructing the road or the ones traveling it once it is built... always a little bumpy at first.  The "construction ahead" signs are always frustrating but once the road is smoothed out it can be worth it to keep going - you just have to enjoy the scenic outlooks along the way and have patience.

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Ban Seaimpin de na Fhiaigh
Cetacea
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Replied On: 07/08/2014 at 04:21 PM PDT
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My favorite part... the dyes... I can not wait for this!!

 

I agree... lots of good stuff here... this has reinvigorated my excitement for the game.

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Banlaoch de na Fhiaigh Dubh
Kaytlin
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Replied On: 07/08/2014 at 05:39 PM PDT
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Personally I was a bit surprised that they made no mention of the problems they have had over the past few weeks.  There are a lot of people very frustrated with the game right now and it seems like they stuck their head in the sand on the issues that have occurred. 

I know from first hand experience as customer service manager for a major electronics manufacturer that it was far easier to keep your customers informed of progress than to say nothing. The truth is always better than no information or misinformation for sure.

I look forward to the changes of course, but not quite sure what they are planning for the veteran ranks.  Leaves a lot for interpretation at this point. I guess time will tell. 

Caytlynne of Skye

V12 EP Sorceress (And no you may not kill me to finish your 20 Sorceress kills quest, smile)



» Edited on: 2014-07-08 17:40:27

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Curadh de na Fhiaigh
Meagh
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Replied On: 07/08/2014 at 07:39 PM PDT
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Hopefully before this all the Lag issues will be completely dissipated and we can start building a future here.

^^ qft!

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Dirkdaring
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Replied On: 07/08/2014 at 07:58 PM PDT
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 best thing i noticed was guild Heraldry  as that is important for community, also more diverse levling maybe in ava  x fingers  ,

and templar  posible revamp , which will be nice i`ve played a melee/healer pally type toon in every MMO since 99 , but  more of a  dps/tank with support heals and ghetto CC 

After Warhammer and warrior priest being basicly a healbot , i decided i`d never go full support toon again . i`m better at cc, assist heals and secondary dps/tanking  tankmezing etc than full healbot lol.

 

but well see which direction they take .

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Ban Seaimpin de na Fhiaigh
Aethena
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Replied On: 07/08/2014 at 08:30 PM PDT

Really excited by the changes. I've been away from the game because of illness but am looking forward to getting back to Tamriel!

Also, this was an interesting little tidbit in the official forum thread commenting on the SotG post:

Q: @ZOS_GinaBruno‌ Are the campaign changes (i.e 5 campaings only, 30 day/7 day/5day and Vet/non-Vet only) also coming in update 3?

A (from @ZOS_GinaBruno‌):  Yes, they will be.

(http://forums.elderscrollsonline.com/discussion/118516/the-road-ahead-july-8/p1, about the 14th post down)

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Rkiivs
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Replied On: 07/08/2014 at 09:34 PM PDT
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(Hope all is going as well as it can for you, Aethena.  Had my own health issues that kept me out of all of beta, so been there.)

 

Good on them for laying out a sketch of changes to come.  From past games, I'm used to a server update and then a post that amounted to 'Surprise, here's the changes we already made...have fun'.  it would be interesting (to me) to really open up and create some sort of small experienced player council (a moot!) that could help provide suggested game input...maybe some day.

 

Regards



» Edited on: 2014-07-11 20:49:16

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Ban Curadh de na Fhiaigh
Mystriss Freya
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Replied On: 07/09/2014 at 01:44 AM PDT
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I'm starting to feel like everything will be fixed up by the time I have time to play again heh - not that I'm gonna complain about that ;)

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Ridire de na Faolchu Buí
Cariance
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Replied On: 07/09/2014 at 03:33 PM PDT
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So, is there a world tree like emblem in the list of tabard insignia?

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Sekkerhund
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Replied On: 07/09/2014 at 06:18 PM PDT
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Fun fact:  Ever wonder where the term FOTM (Flavor of the Month) came from?  

Dark Age of Camelot.  

See, Firor and his team had this exact same policy of being "cautious and not wanting to make combat balance changes too fast", so it would take them about two months to "fix" any overpowered classes or underpowered classes.  That gave the competitive RvR players enough time to powerlevel the overpowered classes, go wreck RvR with them, then when the next changes came, the Devs would.. well, I'm not sure what they did, but the result was that the overpowered class became underpowered and some underpowered class become overpowered.  Everyone would then switch to the new overpowered class, thus the term "Flavor of the Month" (in the spirit of Baskin Robbins ice cream stores) was coined.

We're already starting to see it appear in this game, too.  Can't really blame players, because it takes so long for balance fixes to come, you almost have to switch classes just to feel competitive in AvA.

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Morigana
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Replied On: 07/10/2014 at 02:50 PM PDT

Well they are getting the lag in AvA handled so I'm not worried about that atm.  Last I was in didn't drop below 20 fps at any time even during big fights and can state that I did not die due to lag - I died many times but I just can't blame lag :)

I am one of those that never went for the FOTM unless it was vanilla as I tend to stick with what I have fun with and enjoy vs. thinking about the power or any over the top toppings.  I don't even worry about it anymore if I am playing a FOTM and somebody says "Ohhh, you are ONE of THEM!"   Since I didn't pick it for that reason.   I play Sorcs because I like Frost and Lightning...  I play Warlocks and Necros...  I enjoy lifetaps and CC and I seldom play a healer although in ESO I have toyed with the Templar (and if I could think of a good back story would play more) and to my amazement I just don't have fun with the DK even though it is suppose to be "the" class at the moment.

What is funny is the other night in AvA a group of our opponents was basically doing a hammer train (GW2) using Impulse from the Destro Staff line and somebody commented "Is the only thing they know how to do is Impulse Train?"   Players tend to do what works - if it is a strategy that works for them and has a game mechanic that lets them do it - they will use it.   This is what I actually enjoy the most about PvP in games - is finding the strategy that counters whatever your opponent can devise - that they believe is FOTM.  If you follow the commands of your leader and do what they say we as a family can usually overcome any FOTM out there.  Fog, Poohka, Kaytlin, and others all have plans to counter most of these things and I always enjoy listening and learning from them.

Anyway - excited for the changes I just hope the Guild Tabards don't cover too much of my armor - although in AvA or on group events it will be AWESOME to show our colors when we are on the field!

 

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Caomhnoir de na Ulchabhan Gorm
Doreth
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Replied On: 07/11/2014 at 04:20 AM PDT

@ Sek,  sorry my friend but the only reason ppl are power lvling new toons isn't to be competitive..  its because they are lazy and want the easy way out....  ppl have a lack of imagination and don't ake the time to learn a class properly..  I run a Templar and I have tons of fun in AvA with him.  I might not do as much dps as others, but at a VR3 lvl I can still stand face to face with VR12 and walk away alive.... I agree there needs to be some balance changes, but rushing to see and fix them will not help anyone if they kill the class...  they brought nice changes to NB and for a class that you didn't see much at first they are everywhere now...

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Saighdiuir de na Capall
NukeLaCoog
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Replied On: 07/11/2014 at 08:55 AM PDT
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@morigana  Here is a sample of what they will look like as well as some of the dyes that I had available.

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Sekkerhund
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Replied On: 07/11/2014 at 09:10 AM PDT
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To a lot of players, competitive = ez-mode.  Just a fact of gaming.  Its a fact of life, actually.  Art does imitate life.

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Morigana
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Replied On: 07/11/2014 at 04:08 PM PDT

Sekk - that is sooooooo true unfortunately, but I far prefer the road less traveled since the scenery is usually more visually compelling and probably the reason I stick with a game far longer than someone taking the easy route - the journey meant far more to me.

 

Nuke - thanks for posting that - can't wait to see what Fog designs for us and to wear it on the field of battle.  And, while I would like to see guild tags some day at least this will give us a sense of belonging when we group.  :)   ps.  If you were attempting to look mean when you designed your character - you succeeded - that is someone I would not want to see charging at me :)

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Curadh de na Iomproidh
Sy
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Replied On: 07/11/2014 at 04:17 PM PDT

Anyone else see Iron Man, Hawk Eye and Poison Ivy in those dye pic examples?

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Morigana
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Replied On: 07/12/2014 at 03:19 AM PDT

lol - well now that you mention it - and one bares a resemblance to Wonder Woman also - at least from the waist up...



» Edited on: 2014-07-12 13:37:45

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Aunvyrae
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Replied On: 07/13/2014 at 02:29 AM PDT
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Also Scorpion from mortal combat. "GET OVER HERE!!!" Wonder if he's a Dragon Knight?

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