But Fog, THAT IS the problem. Take the individual contributing factors of each thing separately and it's not an issue. Add them together and it gets blown the heck apart.
Emp line by it self is kinda meh as a former, but current it's ridiculous.
Former : 1% increased healing on player. Kinda meh, helps but nothing really all the threatening.
5% ultimate cost reduction, contributes to the problem of the way ultimate reduction is. It's a bit out of control. There should be a cap or change the algorithm how it's stacked.
2% health, magicka, stamina regen... eh. Just allows you to move some enchants around. Maybe different foods.
Increase seige weapon damage by 2%, this hurts because of how much they already do. It's not overly game breaking, but if you think about it. 3-5 Formers could take a keep faster than 50-75 non. This I don't really think it affects much, if it applies to Caltrops (which it might which is why you see Alacrity using it in trails) would make it to strong.
Current: 50% increased healing on player. Makes tank class (especially the DK) OP and unkillable unless you swarm them in and out of PVP.
100% Ultimate gain and 5% ultimate reduction.... this is so over the top against ult reduction traits/passives on top of they build Ultimate faster.... really? Needs to be changed or done away with in my honest opinion.
Increases health, magicka, stamina by 100% Eh... this one I don't think really matters one way or the other.
Increase Stamina, Magicka, health regen by 100%. Well again kinda meh. It's so easy to hit soft caps that the two flat increases I don't think really matter much.
Increase Seige weapon damage by 100%.... wow!!! Can you say one shot by ballista? I mean that's a bit absurd.
The current EMP is a bit over the top and kinda just needs to be taken out of the game. it was a cool idea, but implemented poorly with no checks put in place to control it. I feel they need to go to a system that allows players access to the trait lines for just putting time in PVP. if you pvp 6 hours a day (basically doing no PVP except your events) you will never ever see emperor.... ever. Not happening. So you will be and forever be gimped and behind everyone else. Except others like you. If they made a line that gave bonuses like the Emperor line for time spent in AvA. It wouldn't be an issue. Phooka and you would have more of your AvA passives/skills than I would. I don't go out and AvA the whole time I'm in the game. So I shouldn't have all the goodies you do. But because of your schedule and Phooka's I seriously doubt either one of you would see Emperor above a lot of these people that do nothing but PVP most of the day. Which again just adds to the problem. it makes a skill line that is extremely helpful in a min/maxers eyes and becomes a must to be competitive. But at the same time this means I have to play like a Chinese farmer to get there. or join a guild/alliance that are basically exploiting the way you get it.
Now lets look at the buffs. No one will lie and say any of the buffs are meh. They are awesome. And everyone wants them. But now add those buffs to the Emperor line and you get something that not only synergies well, but makes you almost unkillable unless again you are swarmed. And in PVE it starts to make group content trivial. I'm 100% positive they don't balance group content around having AvA buffs and Emperor lines. Which makes it too strong. They either need to change the way things stack together, or they need to remove the buffs from affecting PVE. I really don't want the later so much because it's a nice incentive for pvpers to contribute to everyone. I liked it in DAoC and feel it should be left in.
Now lets take both the DK and the Sorc.
No other class has such strong lines by them selves. Most of the other classes have passives that are meh at best, and abilities that are lack luster or perform at a lower level, or so situational that most people don't even bother with them. Most of the DK's passives are amazing. They help with what ever build they are trying to do. And the Sorc. Same thing.
DK's are the best single target and AOE DPS class in the game right now. Also they have the most survival tools over any other class.... except maybe a Templar, but that's comparing a Damage abilities that heals and damage abilities that add armor/mitigation vs straight healing. And standard of might is just too strong atm. it needs to scale down. The problem isn't so much the ability by it self... it's again how what the ability does gets buffed by every thing else.
Sorcs right now are the best Execute phase class in the game. No class regardless of what mix of skills can top mage fury spam. And don't get me started on bolt escape. the change they have on PTS atm isn't enough. Take any other movement speed modifier. 3-5 sec you are not going to be out of range. Bolt escape.... yeah 3 sec you are out of everyone's range. if 3 sec. So if I use it 3 times, and lets say by chance it does eat my entire magicka bar (more like 50% most likely) dark ritual will get you back most of the in 2 sec. So again... not fixing the issue.
Now, we add all this together and we have a force that makes the game easy mode regardless of what they are doing. To be honest I wouldn't even be surprised if monkeys beating on a keyboard could do a trial run in less than 20 min with all that. It's why I am completely unimpressed with Alacrity's runs. It's all cheese. very little skill. It's why I found WoW arena pvp a joke. It wasn't based on skill.... it was based on the classes that synergized well and where top of the food chain.
btw, I'm not attacking anyone. I'm just using examples and not saying that anyone has more free time than they should. it's your free time. Spend it the way you want. I'm just asking for a more fair system that is not based on how much free time you have to how much effort you put into it. Also as a side note, I'm not saying Alacrity has no skill... I'm just saying that with every thing they are doing with exploiting the way things synergize between different elements makes what they are doing take less skill than someone doing it with out it. And good for them for finding a system that works and looking at the way things interact with each other, bad on the developers for not doing the same.
» Edited on: 2014-06-06 13:39:27