I've been noticing that in most of the builds, guides, discussions out there that people are saying put all points into Health and "don't waste them on Magicka or Stamina".
The tool-tips make it sound like putting points at level up into stats have further effect such as increasing damage and regeneration. In the various discussions however people say that it's the total pool of points that affect damage, etc. so put all points in health and then use enchantments to increase magicka and stamina pools for more regen and damage. Is that true?
I really hope that's not true. What's the point of having the 3 stats and giving us points to spend in them if everyone is just going to be putting them all into health? I find it terribly hard to believe they would design a system where distributing a limited supply of resource into one of 3 options has a much greater advantage than the other 2 options.
Want to be more tanky? Put more points in health. Want to be more magicky damagey? Put more points into health. Want to be more meleey damagey? Put more points into health. That sounds absolutely absurd and a complete waste of a game mechanic. Please tell me I'm wrong and that's been changed!