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Massively.com: Flameseeker Chronicles: Guild Wars 2's season finale doesn't quite soar

Taoiseach de na Arach Glas
Foghladha
Taoiseach de na Arach Glas
  • GW2: Foghladha.2506
  • ESO: @Foley
Posted On: 03/11/2014 at 09:00 AM
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News from: Massively.com

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Lion's Arch before the fall
I've been critical of Guild Wars 2's living world over the past year. It was an experiment that I thought sounded excellent on paper but hadn't proved itself in practice. ArenaNet's goals for the story were very ambitious, but most video game fans -- and MMO players especially -- are used to developers talking up lofty plans and then delivering products that don't quite leave the ground. These days it's easy to let go of some disappointment if we're promised a flying car and instead get a new four-door sedan that actually works as opposed to, say, a Biturbo that rattles apart on the highway. GW2 at launch was at least airborne, and it had a good foundation to build on. The question was whether or not ArenaNet would build on it.

Now that we've seen the last part of the first living world story arc, I am ready to tentatively classify GW2 as being in the "hovering" stage of flight. Jump past the cut and let's talk about Battle For Lion's Arch -- but only if you're cool with spoilers. Are we cool with spoilers? Cool.

Continue reading Flameseeker Chronicles: Guild Wars 2's season finale doesn't quite soar

MassivelyFlameseeker Chronicles: Guild Wars 2's season finale doesn't quite soar originally appeared on Massively on Tue, 11 Mar 2014 11:00:00 EST. Please see our terms for use of feeds.

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"It's not the loot and accolades you walk away with, it's the memories and friendships that you cherish forever." - Foghladha
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Response:

Laoch de na Iolair Buí
Sekkerhund
Laoch de na Iolair Buí
  • GW2: Sekkerhund.3790
  • ESO: @Sekkerhund
Replied On: 03/12/2014 at 09:55 AM PDT
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My opinion of this finale (brief):

Anet over-reached.  The entire zone is not properly balanced, and is not friendly towards lower population servers (now that SoR is one of those, I can see the issues).  Being forced to Guest to a higher population server, on the hopes of either getting in to the main instance or getting into a high-population Overflow, is not the correct way to design events based on Open World content .

The fights have been buggy, difficult, overly complicated and rely on big numbers to complete.  The players are confused, because on one-hand, Anet claims to be against the "zerg-a-fight-to-beat-it" mentality, but on the other hand, they intentionally design content to cater to that mentality.

Great idea, not too bad of an implementation, but it seems rushed, untested and has been a bit of a disappointment.  At this point in the Living Story, we should have had a streamlined and highly enjoyable experience, that did not come with so many "mechanic frustrations".

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Ban Caomhnoir de na Ulchabhan Gorm
Thoi
Ban Caomhnoir de na Ulchabhan Gorm
  • GW2: Sess.2785
Replied On: 03/12/2014 at 11:02 AM PDT
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For me, after the fantastic pacing in the rush to save the citizens of LA, it is disappointing.  I don't feel compelled to do the events.  If I participate in one per day that is more than enough for me.

What is best in life?
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