Hey Everyone,
I know there have been a lot of you that are curious about how we go about choosing chapters and there is a science behind what we do. I have noted over 130 items in our compatibility list. There are currently 25 items that are *REQUIRED* in any game before we will even evaluate it. These are:
- Guild Size Limit / Large Guild Friendly - Must have over 500 players allowed per guild if alliances are in game. If alliance are not in game must allow 2,000 players per guild.
- Alliance System - A Method of Grouping Guilds (If Guild Size Limits are In Place)
- Progressive Gearing - Tiered armor sets.
- Raid Style Dungeons - Must have dungeons which require skill and numbers to complete.
- Multi-Group UI - Must provide a raid interface for multiple groups.
- Need / Greed Loot or Individual Based Rewards
- RvR Casual Friendly (Drop in / Drop out 24/7) - No Battle Scheduling
- RvR Zone Cap - Must allow more than 500 per side
- RvR Accessible at 90% of levels - Must be able to access RvR within the first few levels of the game.
- Siege Gameplay (Rams, Castles, Trebs)
- Zone Limit (Players per Zone) - Must allow over 500 people per zone
- Responsive Developers - Must be open for dialog with our community
- Community Forums - Must have a method in which customers can interact with developers officially.
- Logable Recipes - Crafting Items not random. Must follow pattern.
- Crafting Professions - Minimum of 5 Crafting Professions.
- Drop In/Drop Out Content - Able to play during a lunch break and be productive
- Emotes
- Local Chat Channels (say)
- Backstory Available out of Game
- Fantasy Based (Swords & Shields)
- Opt-In PvP - No forced PvP.
- Leveling through PvP
- Kid Friendly - E or T Rating.
- International Friendly - All territories can play together
- No Casual Punishment (mandatory play) - Such as crafting requiring you to log in every 12 hours or your crafted items go bad, or losing your chance to complete content because you can't play 6 hours straight, etc.
Now as I said. These 25 items open the door to evaluate the product. The Evaluation gives us a score based on over 130 items denoting the compatibility score. If it scores over a 75% then it's up to whether we find it "Fun and Enjoyable". This needs to be a game we can see ourselves playing for 5+ years. If players get tired of playing during testing this is a bad sign.
Now the full list of items has been provided to Zenimax Online for their internal team. I also will be passing this on to any other canidate. The biggest thing we look for is something that will keep all 5 playstyles enjoying their game. Raiding/PvE, Sieging/PvP, Casual/Social, Roleplay, and Crafting.
So there you have it here's some insight to the very very very first checkpoint a game has to pass. Of course games that have a Celtic style realm are always favored.
Foghladha
As a footnote: This list was compiled from the short comings of the previous games we've launched into. As things make themselves painful apparent we add them to the list.
» Edited on: 2013-03-27 13:00:14
» Edited on: 2013-03-27 13:11:01
» Edited on: 2013-03-27 13:11:58