Ard Tiarna na Aracos
Replied On: 06/07/2012 at 10:26 AM
The QA that stood out for me was:
Q: Will the guild cap.remain at 100 members for BWE2? If so, any plans to increase the capacity at launch?
A: The plan for guild cap is that guilds will be able to gain influence to up their cap. How this will work is not exactly determined yet, but the current limit of 100 is lower than the maximum a guild will be able to achieve.
Q: Will the guild cap. remain at 100 members for BWE2? If so, any plans to increase the capacity at launch?
A: Just got a message from the guild guys that it isn't influence, but will be some other factor that determines guild size allowed. Also it is not in the next BWE. :)
Though I wonder what the ultimate cap will be. At least there's a chance it won't stay at 100 thank goodness.
Oh and this was cool as well:
Q: Are there any plans to add an item preview feature? We've seen it before in games like LOTRO, where you could Ctrl+Right Click to preview an item on your character. It's an important feature for a game to have, and the capability is clearly there, as we've seen with the dye previewing system.
A: We are working on an item previewer right now. It unfortunately didn't make it in for BWE2, but we'll definitely have it prior to ship! -Ferg
Q: Will you rank the WvW servers prior to launch? Throwing the heavy hitters like Sorrow's Furnace against an unpopulated server will result in unfun.
A: We will not rank servers, but we will likely have a short period after launch where we run shorter matches like we do during the BWE's to allow servers to sort themselves out through normal play. If we tried to rank servers beforehand we'd invariably be wrong and some server would still end up getting stomped for 2 weeks, which isn't fun for anybody. -Ferg
Huh, funny, the list just seems to get longer and longer and I just get more and more excited.
» Edited on: 2012-06-10 11:51:23