This is a Nightblade caster build, focused on damaging and crippling enemies, while providing some health to allies. It is capable of both substantial DPS as well as some healing. This is probably one of the more outlandish builds I have come up with. :)
I must admit, this one has me really intrigued. I hope you enjoy the read!
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Race: Any – Any race can work for this build, though some will be stronger than others. I myself will be an Argonian.
Base Class: Nightblade
Weapons: Destruction Staff/Restoration Staff
Armor: 7 Light – Magicka Regen and Spell cost reduction are very important
Attributes: 29 Health, 20 Magicka, 0 Stamina
The Warlock uses mainly magicka for skills. Points should be invested mostly into Magicka at early levels.
Mundus Stone: The Mage, The Ritual or The Apprentice
The Mage increases max magicka, The Ritual raises healing effectiveness, and The Apprentice raises spell penetration. If you are already at the Magicka soft cap, go with one of the other two
Guild Rank Requirements: Undaunted – Rank 4
Bar 1 – Destruction/Control
Slot 1-1: Crushing Shock – Damages and can apply secondary effects. Interrupts and stuns spellcasters.
Slot 1-2: Pulsar – Short range AOE damage based on staff type, Lowers enemy’s max health by 10%.
Slot 1-3: Power Extraction – Short range AOE, increases weapon damage based on the number of enemies hit. This effect increases the damage of crushing shock and pulsar.
Slot 1-4: Mass Hysteria – Causes fear in 2 nearby enemies and lowers their power and movement speed. A very fun spell.
Slot 1-5: Siphoning attacks – All attacks regen magicka and stamina, but lowers damage done. Can be toggled on or off.
Slot 1-U: Soul Tether – High short range AOE damage and 4.5 second stun. Absolutely devastating. Also places a heavy DOT effect on the closest enemy.
Bar 2 – Restoration/Support
Slot 2-1: Mutagen – regenerates health for 2 allies. Instantly heals if ally drops below 20% health
Slot 2-2: Funnel Health – damages enemy and heals caster and 2 nearby allies for 25% of the damage caused
Slot 2-3: Ward Ally - Shields yourself and your lowest health ally from damage.
Slot 2-4: Bone Surge – Undaunted ability. Increases armor for 6 seconds. Nearby allies can gain spell power and a damage absorb shield if they use the synergy. Uses stamina to cast.
Slot 2-5: Siphoning attacks – All attacks regen magicka and stamina, but lowers damage done. Can be toggled on or off.
Slot 2-U: Bolstering Darkness – Snares nearby enemies for 70%, lowers damage that allies take, and also heals and grants them invisibility. Amazing skill.
Passive Skills:
Light Armor - All Passives
Destruction Staff - All Passives
Restoration Staff - All Passives
Siphoning – All Passives
Assassination – None
Shadow – Refreshing Shadows, Dark Veil
Racial - All Passives
Total skill points: 74
Edited - Replaced skills in order to have Siphoning Attacks on both bars for magicka management.